Healing in Albion | World Anvil


Healing has a vast range of forms. The most skilled Healers¬†are generally swept up by the Temple of Healing, where they become specialists in a particular approach, method, or series of techniques. However, many others work in other roles there, or as midwives, itinerant Healers and nurses, or in various care and recovery homes.   Prior to the Great War, the most established of these is the Temple of Youth, where children who need sustained nursing care following serious illness can recover. During and after the War, a number of smaller care homes were established where people who needed ongoing care could live, but a number of people ended up in non-magical homes as well. (See Casting Nasturtiums)    


Magical healing draws on the healer's own vitality or magical energy, meaning they can only do so much of that before collapse. Nurses - and during the War, VADs and others - are trained to help lend their vitality as well, allowing for that much more healing.   Most intensive healing work is focused on acute care. Most Healers feel that non-magical surgical techniques work better for acute internal injuries or issues, but that magic works better for larger-scale systemic issues, and for supporting healing after an acute issue.
  • Stabilising traumatic injuries (using stasis magics)
  • Increasing healing speed (chronological magics)
  • Diagnosis
  • Focusing healing magic in the most useful location
  • Anaesthetic effects (local and otherwise)
Surgery is somewhat safer than the non-magical 1920s, principally due to better cleansing and infection control methods. (There is work on potions that act as antibiotics, but they are still topical rather than systemic at the moment.)   However, magical healing still struggles with long-term chronic conditions that keep recurring (including tuberculosis or cancer), both because the dangerous cells can hide in the body, and because dealing with them requires significant ongoing work from a highly skilled Healer. It's therefore more common to support the body and offer bursts of focused treatment for most people. Chronic conditions have some of the same limitations, but it is often possible - given some access to private resources - to find at least some potions or salves that may help with some symptoms.   Magic is also very helpful at supporting long-term recovery, though that is more commonly the realm of nurses than Healers proper.   There's also some support for amputation and major injury (such as to jaws, etc.) via materia-based prosthetics and mobility devices, but the state of treatment of blindness or deafness is about the same as the non-magical world (barring treating infections), and there's not much recognition of neurodiversity, mental health, or cognitive impairments in the general population. However, there are some resources for people, including the Gospatrick Home and similar locations.  


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