The finale to the second arc of the campaign.
Big fight where two goblins die and two goblins get recruited.
The party fights biomancers and then discovers a network of underground lakes filled with mystical new peoples.
The party moves on Tajik who reveals himself to be Nadar.
The party does some downtime activities and has a bigger ooze fight.
The players lead refugees across the continent to resettle the monolith.
A biomancer accompanied by Krasis come to a town to steal the citizens away for scientific experimentation.
The party escapes from the clutches of Cerasium and makes their way back to the academy.
The party tries to get Agosto & the soldiers safely out of the outpost.
The party, when faced with a disagreement about whether to follow orders, turns against itself.
The party escorts dwarves to their mining colony, only to find it destroyed by powerful krasis.
The party is escorting some dwarves to a mining colony and are waylayed by self-proclaimed Kraken Priests.
The party faces each other.
The players engage in a 1-on-1 tournament arc.
The party blunders their way into getting captured and put to trial by combat.
The party gets a bunch of their questions answered by the Oaken College.
The party travels across the wilderness and lands at the Monolith.
The party executes the boss fight on Vod Savo.
The party mangles an infiltration of the magisterium and accidentally lets loose Jarad Vod Savo.
The party does some puzzles and faces the Jester.
Players boss fight with Victor Von Frost.
Out of the frying prison and into the fire.
Korac'h goes on his own to escape the riot, steal some magic items, and then get thrown into the undercity.
Are the players gonna continue with the politics or explore elsewhere.
The boys further investigate the missing scrolls and it leads them to dangerous conclusions.
Nolfravell arrives in Empire Port and meets Korac'h as other foreigners arrive as well.