Deadwood Academy Organization in Lapullis | World Anvil
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Deadwood Academy

Deadwood Academy represented the Cerasium Empire military before the end of the Rilen Dynasty. It is now a City-State run by military leaders that auction out their services across the planet.

Structure

Promotion always requires the approval of a superior officer. It is a reward for services rendered to the guild, rather than an automatic consequence of increased renown.   Low-ranking soldiers are the bottom of the totem pole, often made up of the greenest "recruits". These are people conscripted into service either due to need, coercion, or family history. They make up the bulk of the population and fighting force.   Sergeants gain some authority over lower-ranking soldiers. When they undertake a mission on the guild’s behalf that requires military strength, a squad of 1d4 soldiers accompanies and assists them for the duration of the mission. Their salary at this rank is enough to maintain a modest lifestyle, including private quarters in the garrison.   Skyknights mounted on Skyjek rocs patrol the skies above Ravnica — a regular reminder of the Boros and their concern for justice. If you meet the prerequisites, you can become a skyknight, assuming no official objects. You are assigned a Skyjek roc to use as a mount when carrying out your guild responsibilities. Using the roc for personal matters is a significant violation of regulations.   Wojeks. If you meet the prerequisites, you can apply to join the elite soldiers of the Wojek League. This special order serves as a combination of military police and military intelligence, giving it a fair degree of independence within the guild. Its members scout the activities of other guilds to assess their military strength and predict potential threats, and they sometimes activate squads to defuse threats before they grow more serious. The Wojeks also help the angels root out spies and leaks within the legion. Secondarily, the Wojek League is responsible for policing the ranks of the legion. When members get carried away by their zeal and break the law or abuse their authority, the Wojeks take on the tasks of investigating, apprehending, and punishing the malefactors. Similarly, if members of the legion disappear (involuntarily or otherwise), Wojek agents are typically the ones called to investigate. (You can be both a skyknight and a member of the Wojek League, gaining the title of Skyjek.)   As a brigadier, you are responsible for missions and strategies that you can’t execute entirely on your own or with the aid of a handful of soldiers. After receiving goals handed down from the captain above you, it’s your job to figure out the tactics needed to accomplish those goals. You lead a brigade that consists of six squads, each made up of four soldiers commanded by a sergeant. If you are also a skyknight, at least one of these squads is made up of other skyknights, which are soldiers mounted on Skyjek rocs. You can assign these squads to tasks of your choosing within the area of the city where you have authority. You can also lead these soldiers into battle yourself, or bring one squad and its sergeant with you on a guild mission. You continue to receive a salary sufficient to maintain a modest lifestyle, but your quarters in the garrison are more spacious.   Members of the Sunhome Guard are responsible for the defense of Sunhome, the guildhall in the Tenth District. Only those who have proven themselves in combat are selected to join this force. If you are accepted into the Sunhome Guard, your missions will be primarily defensive in nature. You might receive orders to find new ways to fortify the guildhall or to detect foreign agents and other spies who try to gain access.   As a captain in the legion, you gain command of a small garrison and the responsibility for maintaining order and protecting people in part of a city district. You have four brigades under your command. As described for rank 3, each brigade has six squads of five soldiers (including a sergeant) reporting to them. One additional squad of 2d4 soldiers is your personal retinue. You regularly receive communications from warleader angels who coordinate the efforts of the smaller garrisons. They keep you informed of the goals and concerns of the legion’s mortal and angelic leaders and can help you address them. You are then responsible for giving orders to your brigadiers, and you must answer to your commander for the troops’ success or failure in achieving the guild’s strategic goals. As a captain, your salary allows you to maintain a comfortable lifestyle between adventures.   As a commander, you assume the leadership of one of the major garrisons of the legion: Kamen Fortress, Horizon Military Academy, or the great flying garrison called Parhelion II, which moves from place to place to deploy reinforcements to troops around Annulus. If you are already a member of the Sunhome Guard, you could instead be placed in command of that elite force, leading all the non-angelic forces of Sunhome. In this role, you are advised — and ordered around — by angels. You are in regular communication with Guildmaster Aurelia, who places you in charge of a major guild initiative. You might be tasked with improving recruitment, developing a plan for dealing with foreign infiltration, or collaborating to develop new weaponry for soldiers. You continue to draw a salary sufficient to maintain a comfortable lifestyle.

Culture

Routine is drilled in all members of the legion. Sleep never truly occurs, although some do enter a sleeplike trance, as soldiers march endlessly through the night, their strength replenished by a special concoction of spells.   The chain of command plays a powerful role in daily life as those on the bottom are left plainly with all of the heavy lifting, while those who have worked their way up in rank are steadily relieved of physical duties.

War is law. No law in war.

Type
Military, Armed Forces
Predecessor Organization
Leader

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