Laws of Resonance Physical / Metaphysical Law in VISCERIUM | World Anvil

Laws of Resonance

This article is a work in progress
In the expanse of reality, all things resonate with a primal vibration, the heartbeat of existence, a rhythm, oscillations, amplitudes, frequency... all echoing throughout the universe. This vibration whispers of untold power, its beat not heard yet undeniably present.
  Those capable of attuning to this cosmic melody are dubbed Resonants, conduits of the unseen forces that shape the world. Through their connection to the Leyline network, they unlock a form of telekinesis, allowing them to bend matter to their will. Those who are ‘in-tune’ with solid matter - Firmus (solid) Resonants, with their stoic demeanour reminiscent of the ground itself, can lift great boulders, hurl a torrent of sharp rocks, or re-shape iron into a javelin, their control over the tangible world an extension of their very being.   However, like the ebb and flow of the tides, Resonance is subject to the immutable laws of energy and temperature. The exertion required to manipulate matter scales exponentially, with feats of greater magnitude demanding ever-increasing amounts of energy. Thus, while it may be child's play for a Fluidus (liquid) Resonant to move small amounts of oil, or a Firmus Resonant to move clumps of dirt, the task becomes infinitely more arduous when faced with denser materials like mercury or platinum.   Furthermore, the balance of power within the realm of Resonance is delicate, easily swayed by the temperamental whims of temperature. Should the heat rise to a fever pitch or plummet to icy depths, control over matter shifts, with Torrid (heat) or Algor (cool) Resonants seizing dominance over their respective elements. In this eternal dance of creation and destruction, Resonance stands as both a beacon of hope and a harbinger of darkness, its mysteries waiting to be unravelled by those brave enough to seek its embrace.  

Frequency Spectrum

States of matter


    Atmos Resonance can manipulate matter that is in a gas state. Gases are defined as matter in a state in which it will expand freely to fill the whole of a container, having no fixed shape and no fixed volume. This, is what Atmos Resonance can manipulate.  


    Fluxus Resonance can manipulate matter that is in a liquid state. Liquids are clasified as a nearly incompressible fluid that conforms to the shape of its container but retains a (nearly) constant volume independent of pressure.This, is what Fluxus Resonance can manipulate.  


    Firmus Resonance can manipulate matter that is in a solid state. Solids are characterized by structural rigidity and resistance to a force applied to the surface. This, is what Firmus Resonance can manipulate.


Temperatue is unique due to it being seperated into two categories. The ability to heat matter, Torrid, and the ability to cool matter, Algor.


    Torrid Resonants are able to increase the temperature of matter and then control it.


    Algor Resonants are able to reduce the temperature of matter and then control it.
Metaphysical, Arcane
Maximum range
25m (82ft) diameter, centred on Resonant
All artwork that is not an original creation by myself (@Bladeswillfall) will be replaced in time with either original pieces or commissioned art.


To wield it and control magic, a Resonant must concentrate on the desired outcome and match it with a somatic action. This action helps to focus the spell and provide a direction or target.
The specific action varies from Resonant to Resonant in the same manner that one mathematician might solve an equation one way and another would solve that same equation differently. It simply comes down to how the Resonant learnt to control matter.   Whilst a Resonant can not create matter, they can alter and manipulate it. For example, a Firmus Resonant could lift boulders from the ground and hurl them, or, shatter those same boulders into rocks. Whereas a Torrid Resonant could heat one of those same rocks into a semi-molten state at which point they too could then throw it. Or, a Torrid Resonant might be more suited to working with a blacksmith, for their ability to heat and sustain a specific temperature on an object would be invaluable during the forging process.


    Sorcery range.png
    Resonance, like all things, has it's limits. One of those such limits, is range. Whilst an object in motion will stay in motion unless another force acts upon it, a Resonant is only able to manipulate objects within their range. To clarify, a Firmus Resonant may launch a rock well beyond the limits of Resonance if they expend enough energy to do so. But once that rock leaves the Resonant's range, it is simply physics that allows the rock to continue flight and not the Resonant's power.   A Resonant's range reflects their proficency, as does the density of matter that they can control. This is because it takes more energy to manipulate an object at a distance than it does to manipulate one within the Resonant's palm.
    Only the strongest of Resonants are able to manipulate matter out to the full range of 25 meters.


    The five variants of Resonance are seperated by the complexity and skill required to manipulate the matter in question. In terms of a difficulty scale, it is commonly agreed that Atmos is the easiest to use. Followed by, Fluidus, Firmus, Torrid and then finally Algor. This is due to the ammount of energy required to manipulate dense matter and the result of spending that energy.


The use of magic through Resonance will drain the Resonant's energy and will eventually drain their soul, reducing the longevity of their life. The energy that is consumed when casting a spell is the same energy that allows the Resonant to talk, walk and generate conscious thought. Without this energy, the caster will fall unconscious.

    Fat vs Fit

    This has caused two schools of thought to occur when it comes to Resonants and their physicality:
    The first, is that having a high fat content allows a Resonant to manipulate more matter as they are able to burn through their fat to create energy. The downfall of this idea is that the somatic component of manipulating matter requires an individual with enough stamina to repeatedly use their power and the larger a Resonant is, the harder it might be to move their body in the correct manner.
    The second, is that having a low-medium fat content is best, as it balances the Resonant's ability to burn energy when manipulating matter as well as provides enough stamina to continually do so for a prolonged period of time.

Articles under Laws of Resonance

Cover image: The Water wizard by Darryl He


Author's Notes

The Somatic components of Resonance is inspired by Capoeira and Pencak Silat for the more agile/acrobatic users of Resonance, Hung Ga kung fu for those who are slower/more bulky. This is due to their emphasis on 'flowy' movements and decisive strikes, which I belive compliments the fundamentals of Resonance.

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