Summer Court Organization in Toriel | World Anvil

Summer Court

The Archfey are ancient and powerful fey, whose' power influences great swaths of the Feywild. Some are noble, some are wicked, but many of them ovey ancient traditions of the Feywild that organize their powers into distinct courts.   The Summer Court is primarily made up of sylvan creatures, such as centaurs, dryads, satyrs, eladrins, celadrins.  

Government

The Summer court is ruled by Creyola Nepomuk, a new archfey who bested the previous queen and took over the court.  

Sub realms

The Satyr of Skola are under the influence of the summer court, however due to their lack of settlement and organization, they can be considered as a sub realm of the summer court.  

Culture

Justice

Fey are famous for their negotiation, an archfey is said to negotiate everything, and any wish can be granted for a fee with those powerful entities. Justice in the ever-changing land of the feywild and among the Summer court is hard to describe precisely, as it highly depends on the mood of the fey you'll be dealing with.   A fey wronged, might seek vengeance at all cost, and won't stop until his enemy is dead, or until something manage to change his mind. Others might seek the council of higher ranking fey, or of the archfeys themselves. The trial presented to the archfeys can be of various importance and are generally seen by the archfeys as entertainment. Aledia and Cassandra rarely seek the truth, but rather an entertaining trial and an interesting story.  

Valour

Although the Summer court isn't particularly concerned with the safety and well-being of mortals that cross into the Feywild, the Summer Court has a greater tolerance for mortals, and members usually have less of a desire to eat them. The Summer Court, however, is known for keeping playwrights, musicians, and poets who dare to cross to their plane so that they can provide entertainment. These artists become enraptured by the lavishness and beauty of the Summer Court and might be surprised to find that dozens of years have passed in the Material Plane by the time they stumble out of a way out.   Fey of thee Summer court tend to live with a boldness and aggression that suits the warm temperatures and bountiful harvest of summer. Though, like the hot days of summer, a summer fey’s welcoming nature can quickly turn to a thunderstorm of anger. Once angered, members of the Summer Court are eager to vent their wrath upon those that wronged them.  

Mounts and pets

Hippogriff are commonly used by the Summer Watch. Blink dog are also commonly trained among the summer court.  

Diplomatie

Relations

The Summer court, and its capital Aechivia is directly linked to Megima, a portal opening during the harvest festival each year allowing mortal to cross into the feywild, and fey to escape into Toriel. This portal is an heritage of the elven tradition, and a sign of the good relations in between the Kingdom -o Qwir and the Summer court.   On the other hand, the Summer court has trouble maintaining correct relations with the Winter court, as their wild and untamed nature is often judged as a prejudice for the feys by the member of the Summer court.  

Economy

Exchange

Thanks to their link with Megima, the city of Aechivia, capital of the Summer court, do accept the ECU, but most fey cannot see any value in coins, and prefer to ask for favor, or to trade for other interesting object when commencing.   A merchant in Aechivia is much more likely to want an old and rusted pendant that was once your mother pendant rather than a pouch full of gold. Similarly, a fey might ask for a lock of hair, or that you make a tattoo in exchange for a favor rather than asking for coins.  

Commerce and Fiscality

As money represent a very little part of the commerce in the Summer court, it is not regulated, and most of the exchange are left free to be dealt with by the various merchant.  

History

King Dasmag

In the ancient days, the Summer Court was under the rule of King Dasmag, a Satyr Lord. The Murkendraw, a swamp once belonging to the Summer Court, fell under the control of the Crone, leaving it unclaimed by any other faction.   Driven by his determination to reclaim the Murkendraw from the clutches of the Crone, King Dasmag led an army the crones. The first army sent to reclaim the Murkendraw consisted mainly of elves. Deceived by the cunning crones, they were banished to the moonLúg emel (Kurt's Heart), becoming the moon elves.   King Dasmag's army were annihilated in their bold endeavor. The elves, witnessing the fall of King Dasmag, saw an opportunity to fill the void in leadership and stepped forward to take command of the Summer Court.    

Hero Krasnar

During a crusade against the crones, an elven hero named Krasnar sought to liberate his kin trapped on the moon. He approached the hags, seeking their cooperation for the elves' liberation. The crones agreed to three conditions:   Krasnar would rule the elves, give up his soul to the crones, and the elves would remain in the swamps.   With Krasnar as their leader, the elves were liberated from their eternal prison, but the experience left them broken and changed, infused with the essence of powerful entities from beyond known dimensions. Slaves to the hags under Krasnar leadership, they became the swampmaden pawns.   In a cruel twist, the crones transformed Krasnar into a Lich knight, making him a powerful and unkillable protector of their swamps. Sacrificing his soul in the process, Krasnar's connection to the moon elves further corrupted him with their newfound powers from contact with abberations, turning him into an unknown entity of immense power, under the influence of the crones.   The lich knight king Krasnar's palace or lair is a colossal living mass of eyes and mouths that gibber mad thoughts, a grotesque reflection of the twisted nature of the Crone's power and Krasnar's transformation.  

Helping the elves

During the Elven Rebellion, a group of adventurer sought help from the queens of the summer court. Upon meeting Queen Aledia Firetwist, negotiations do not initially favor the adventurers. Aledia seeks entertainment, and the party offers little that she desires in exchange for the critical information they seek. Despite being welcomed as guests within the castle, they realize the need for a better offer. The next day, some members of the party meet with Cassandra Sunray, the second queen, who provides additional information to strengthen their negotiation position. Simultaneously, Galad Ithil assists a noble of Aechivia, Ly'leth Lunastre, and learn more about the Summer Court, while Nep obtains a Hippogriff. During the second meeting with Aledia, the urgency of Nep's curse is revealed. Aledia discloses that the curse is deadly and imposes a Time limit on the tiefling's life. Faced with the gravity of the situation, the party strikes a deal: in exchange for learning the secret of portal manipulation and curing Nep's curse, Marilith agrees to give her first child to the Summer Court, and Nep pledges to become a fey in service to the court as ordered. The terms are set, and the adventurers prepare for their return to the material plane. Aledia assures them that there will be no time warp as they cross back.   Later on, the adventurers start to confront the rebels, as their plan now revealed do not match the ideals of the adventurers. Nep is about to start fighting alongside her comrades when she is abruptly whisked away to the Feywild. She found herself in the presence of her queen. She explain that she is aware of the rebels' plan, finding it amusing and entertaining. While lacking specific details, she had a clear picture of how events might unfold and expressed their desire to witness this future unfold. Additionally, the queen believe that the elves should be freed. Nep receive a direct order not to interfere with the rebels  
Do not meddle in the affairs of the rebels, for their flames burn brightly, and their torches are held high.
Initially resistant to this directive, Nep was reminded by the queen that betrayal would trigger the curse dooming her to a certain death. Reluctantly, she accepted the order, realizing the consequences of defying her fey monarch. As the conversation concluded, Nep was sent back to the material plane. But faced with the situation again, Nep decided to ignore her queen order, bringing the curse back to her, as she was no longer under the protection of her queen.   Once the adventurers dealt with the Elven Rebels, Galad was crowned as the new king od the kingdom -o Qwir, and Nep asked him to send her to the feywild to enact her vengeance. Nep, weakened by the curse withering her, consumed potions and medicine to strengthen herself before entering Aechivia.   Determined no one dared to stop the heroes who fought and won countless battles. Even the summer court watch, intimidated by Nep's presence allowed her to find their queens. Upon arriving at the Nighthold, Nep faced the two queens, Aledia and Cassandra. They were aware of the tiefling arrival and ready to face her. They exchanged a few words, arguing with Nep about the curse and the betrayal, as each side thought it had been betrayed by the other.   Unable to reach a peaceful agreement, A fight was engaged, the archfey gaining the upper hand in the fight as their bond allowed them to work with each other. But Nep ripped the necklace of firebeads on her neck and threw it at Aledia who was invisible. Turning the odds in her favor as Aledia was now visible again. However, this caused the main tower of the Nighthold to start to tip and collapse, debris making the battlefield more and more dangerous, forcing the fighters to escape outside.   Aledia used this opportunity to ambush Nep, gaining the upper hand again, as Nep yelled "stop" and Cassandra vouched to talk. Cassandra offered Nep a deal, to abandon her life of fight in exchange for her protection, of both Aledia and the curse, but Nep would not live a life with the sword, and refused the offer, facing Aledia in a final battle.   Aledia, faster managed to kill Nep before she was killed, or so she thought, a magical Tattoo on Nep's skin allowing her to cling to life, just enough for her to push into Aledia's defense and kill her. Cassandra, in a desperate attempt to save herself, rushes to Nep, driving a sword through her back, but it does not kill her, and Cassandra's life, linked to Aledia, is soon over as she falls onto Nep's feet, dead.

Geography

Region
Feywild
Capital
Aechivia
Aliases
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Society

Government
Archfey Court
Leader
Cassandra Sunray ( / - 1135 AD)
Aledia Firetwist (1070 BD - 1135 AD)
Creyola Nepomuk (1135 AD - / )
Founding Date
1068 BD
Races
Elf (eladrin), Satyr, Centaur, Dryad
Main pantheon
/
Population
/
Timeline
/
 

Other

Type
Court System

Articles under Summer Court



Cover image: by Winona Nelson

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