Fire Elemental Species in The Realm of Beardsgaard | World Anvil

Fire Elemental

The Fire elementals of Muspelheim come in many forms, actual fire elementals, lava spirits, dragons and more.   Mortals cannot physically interact with most pure elementals without injury or danger, but immortals like Gods and Vanir can, as well as those of sturdier stuff like elves and giants. Most elementals don't venture outside their own "climate controlled" realm, as it were, but their offspring with other races do.

Basic Information


Fire Elemental forms run the gamut, from beings made of flame, smoke, lava, as well as fire creatures like dragons, fire newts, fire wisps and more.

Growth Rate & Stages

Elemental children may not be born full size, but in all the important ways, they are fully formed right away. They grow at different rates, some expanding to their full size when they consume enough of whatever fuels them, some grow larger gradually with a full size at the end, and some will continue to grow all their lives. Of the more humanoid Fire Elementals, most reach maturity at around 20 years of age, and become elders of their species at 1000.

Ecology and Habitats

Pure elementals are rather constrained by their environments, which could be said of all species (a Human can't simply walk into Muspelheim), but the habitats of elementals need be specific. For Fire Elementals that means, well, fire, mostly, or at least a sort of hot Humans can't handle for any length of time. They dwell in and atop volcanoes, sharp black mountains, in and along rivers of lava, and along the ocean shore.

Dietary Needs and Habits

Prime Elementals have no need for the nourishment of most mortal and immortal beings.

Biological Cycle

Age can affect elementals very differently, some rising to their greatest strength in their older years, some burning down to weaker states.

Additional Information

Social Structure

Fire Elementals mix with each other more than one might expect, although family names and class are of little import, power is all.

Geographic Origin and Distribution

Prime Fire Elementals stick to their own lands, as they would have a hard if not impossible time surviving anywhere else. The highest population is in the center of the kingdom, with a good deal more in the south. In the north and east are some tough, scattered settlements.

Perception and Sensory Capabilities

The senses of Elementals are as varied as their forms, some not requiring sight, or hearing, at all.

Civilization and Culture

Naming Traditions

Elementals have no strict naming traditions, sometimes going by a single name, either given in childhood or chosen themselves later, sometimes by a first and surname, sometimes a first name with a last name as a title. Their first names are rarely related to their parents, but more often than not, full siblings will share a naming tradition.

Beauty Ideals

With the vast variety of forms elementals take, beauty ideals are very individualized.

Gender Ideals

Absolutely none, gender is quite changable amongst elementals.

Relationship Ideals

Elementals don't place much value on relationships, they are sparks that burn together for a short time before moving on. Life is too long for extended partnerships.

Average Technological Level

In the elemental lands, there is no technology, only pure elemental forces and magic.

Major Language Groups and Dialects

Fire Elementals of the more humanoid variety generally speak Common Gaardic, with Old Gaardic and Promordial the most commonly spoken tongue in the kingdom. Draconic is often spoken, especially in the scalier population, and Infernal amongst the more elven segments of the population.

Historical Figures

The first of the Fire Elementals was Ûr of the Fireflight who still lives today at Rivorn Stronghold. He is not the ruler of the kingdom, but he is respected and feared. Which is odd, because he isn't cruel or capricious .

Interspecies Relations and Assumptions

Pure Fire Elementals are sheer chaos outside their own kingdom, so their only regular relations are with the Gods, and the odd Vanir.    The Gods consider Muspleheim a sunny getaway, or a source of fire magic, but as long as they are respectful, the Fire Elementals tolerate them, even if they consider them silly and flippant and small.   They are aware of and respect Water Elementals as their equals, but they are nigh mythical to each other, as a pure Fire Elemental has never met a pure Water Elemental.    They are almost completely unaware of Giants and Dwarves, as well as the Mortal Elves, but Humans being their next door neighbors, when they catch of glimpse of one over the mountains, they find them quite amusing.

Fire Elemental Stats

Character Building: Dungeons & Dragons 5E
Generic article | Nov 15, 2023

How to build your D&D 5E character in the Realm of Beardsgaard

Type: Immortal • Elemental
Ability Score Increase: Plus 2, Plus 1
Size: Medium
Speed: 30 ft
Species Element Affinities: Fire
School of Magic Affinities: Evocation
Prime Traits
Flame Form: You can turn into flame at will and pass through any space at least 1 square inch, but you will not be able to wear any clothing or armor, equip or carry any weapons or inventory, or it will be burned to ash.
  Produce Flame: A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Legacy Trait
Fireborn: You are of fire, and fire cannot harm you. You are immune to Fire damage, but vulnerable to Cold (or Water) damage.

Average Height
There is no average elemental size
Geographic Distribution


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