Type Ace

Associated Skills: Varies By Type

PASSIVE POKEMON SUPPORT+++
ACTIVE POKEMON SUPPORT++   A battler that primarily uses Pokémon of a certain elemental Type.   In a world where most Gyms are based on a particular Type of Pokémon, Type Aces are by far the most common of these specialists. The Type Ace feels a deep bond to a particular Type of Pokémon, and excels on raising them. This tie is so deep that they can with time change the very type of their Pokémon’s Moves, or teach a Pokémon to use a Move in a way they normally wouldn’t be able to. While their weaknesses are more pronounced than those of Stat Aces and Style Experts, their strengths are as well.   Type Ace is one of the most popular Classes for its thematic importance to the world of Pokémon. The ability to change the Type of a Move is also highly valuable to someone who wishes to specialize in a rare Type while retaining some versatility on their teams; they can train their off-Type Pokémon to take advantage of their specialty Type. Furthermore, Type Aces learn a variety of techniques to better wield their Type in battle and often more than make up for any inherent weaknesses of their chosen Type.

*Type-Linked Skills: Depending on your Chosen Type for Type Ace, your prerequisites for the Class and its Features will change, each Type requiring one of two Type-Linked Skills. The Type-Linked Skills for each Type are:
Bug:
Command or Survival
Dark:
Guile or Stealth
Dragon:
Command or Intimidate
Electric:
Focus or Technology Education
Fairy:
Charm or Guile
Fighting:
Combat or Intuition
Fire:
Focus or Intimidate
Flying:
Acrobatics or Perception
Ghost:
Intimidate or Occult Education
Grass:
Survival or General Education
Ground:
Perception or Intuition
Ice:
Athletics or Survival
Normal:
Charm or Intuition
Poison:
Intimidate or Stealth
Psychic:
Focus or Occult Education
Rock:
Combat or Survival
Steel:
Athletics or Intimidate
Water:
Athletics or Intuition
Note: You may take Type Ace multiple times. Each time, you must choose a different Type and must specify for which Type you take a Feature. Skill prerequisites for Type Ace always match the Type-Linked Skills for that Type.

Bug Ace Features: Insectoid Utility - Iterative Evolution - Chitin Shield - Disruption Order   Dark Ace Features: Clever Ruse - Sneak Attack - Devious - Black-Out Strike   Dragon Ace Features: Tyrant's Roar - Highlander - Unconquerable - This Will Not Stand   Electric Ace Features: Lockdown - Overload - Shocking Speed - Chain Lightning   Fairy Ace Features: Fairy Lights - Arcane Favor - Fey Trance - Fairy Rite   Fighting Ace Features: Close Quarters Mastery - Brawler - Face Me Whelp - Smashing Punishment   Fire Ace Features: Brightest Flame - Trailer Blazer - Incandescence - Fan The Flames   Flying Ace Features: Celerity - Gale Strike - Zephyr Shield - Tornado Charge   Ghost Ace Features: Ghost Step - Haunting Curse - Vampirism - Boo!   Grass Ace Features: Foiling Foliage - Sunlight Within - Enduring Bloom - Cross-Pollinate   Ground Ace Features: Mold the Earth - Desert Heart - Earthroil - Upheaval   Ice Ace Features: Glacial Ice - Polar Vortex - Arctic Zeal - Deep Cold   Normal Ace Features: Extra Ordinary - Plainly Perfect - New Normal - Simple Improvements   Poison Ace Features: Potent Venom - Debilitate - Miasma - Corrosive Blight   Psychic Ace Features: Psionic Sponge - Mindbreak - Psychic Resonance - Force of Will   Rock Ace Features: Gravel Before Me - Bigger and Boulder - Tough as Schist - Gneiss Aim   Steel Ace Features: Polished Shine - Iron Grit - Assault Armor - True Steel   Water Ace Features: Flood! - Fishbowl Technique - Fountain of Life - Aqua Vortex


Type Ace
[Class] [Branch]
Prerequisites: 2 Different Pokémon of the Chosen Type, Type-Linked Skill* at Novice
Prerequisites: Elemental Connection (of the Chosen Type), 1 Pokémon of the Chosen Type, Type-Linked Skill* at Novice
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points remaining.
Effect: The target loses 2 Tutor Points and learns the Last Chance or Type Strategist Ability for your Chosen Type. You may target a Pokémon only once with Type Ace.
Note: You can find the Type Strategist Ability and the various Last Chance Abilities in the Indices and Reference chapter, but because they’re mostly unique to Type Ace, you can see what they do here for convenience.
  Ability: Type Strategist
Static
Effect: Whenever the user uses a Move of the Type associated with Type Strategist, they gain +5 Damage Reduction for one full round. If they are under 1/3rd of their Maximum Hit Points, they instead gain +10 Damage Reduction.
  Ability: Last Chance (Type)
Static
Effect: Last Chance Abilities are always associated with an Elemental Type. The user gains a +5 bonus to Damage Rolls when using attacks of that Type. This bonus increases to +10 when the user is under 1/3rd of their Maximum Hit Points.

Type Refresh
[Branch] [Orders]
Prerequisites: Type Ace
2 AP – Standard Action
Target: Your Pokémon
Effect: The target regains one use of a Scene-Frequency Move of your Chosen Type, and refreshes the Frequency of all EOT-Frequency Moves of your chosen Type. A Target can be affected by Type Refresh only once per Scene.
  Move Sync
[Branch]
Prerequisites: 3 Type Ace Features
At-Will – Extended Action
Target: Your Pokémon with at least 1 Tutor Point.
Effect: The target loses 1 Tutor Point. Pick a Move in the target’s Move List. The picked move is now permanently of your Chosen Type, and may have different effects. See the Types Changes section (page 468) for more information and suggestions. A Pokémon may have only one Move-Sync’d Move in their Move List at a time; to Sync a new Move, the old Move must be forgotten.

Articles under Type Ace