Style Expert

Associated Skills: Intuition, Command, Charm, Guile, Intimidate

ACTIVE POKEMON SUPPORT++++
PASSIVE POKEMON SUPPORT+   An advanced Contest competitor that specializes in one of the five Contest Stats: Beauty, Cool, Cute, Smart, and Tough. They have battling styles that reflect their Contest specialization as well.   Contest competition is stiff. Participants have to be prepared to both strut their stuff and know when to show their best moves. Those who delve deep into this practice and develop a particular style are known as Style Experts. Much like Stat Aces hone in on a particular trait among Pokémon, Style Experts focus on one particular Contest Style – Beauty, Cool, Cute, Smart, or Tough – and strive to embody this ideal, and help their Pokémon do so too. In Battle, Contests, and in life, you can count on Style Experts to act with a certain flavor of flair.   The Style Expert Class is much like Stat Ace in that it focuses on a particular Stat – only from the Contest perspective. This isn’t to say they have no applications outside of Contests, however. Where Stat Ace is all about teaching Pokémon to battle with an emphasis on their Combat Stat, the Style Expert teaches their Pokémon to embody their chosen Contest Stat in ways that can be similarly useful both in and out of battle. It’s certainly a similar Class, but with a very different flair.

Style Expert
[Class] [Branch]
Prerequisites: 3 Pokémon with 3d6 in a specific certain Contest Stat from Poffins
Prerequisites: Coordinator, 1 Pokémon with 3d6 in a specific certain Contest Stat from Poffins
Static
Effect: Your Pokémon gain +2d6 to your chosen Contest Stat. These dice are counted as if coming from Poffins.
Note: When you take Style Expert, choose from Beauty, Cool, Cute, Smart, or Tough. This becomes your Chosen Contest Stat. You may take Style Expert multiple times, each time choosing a different Contest Stat.

Style Flourish
[Branch]
Prerequisites: 3 Style Expert Features
1 AP – Free Action
Trigger: Your Pokémon uses a Move of your Chosen Type
Contest Effect: Re-Roll all dice that result in 1s. This effect may only be used once per Contest.
Battle Effect: The target gains +1 CS in the Stat corresponding to your chosen Contest Type, after the Move and all effects have been resolved. This may only affect a target once per Scene.
Note: As a reminder, Beauty corresponds to Special Attack, Cool corresponds to Attack, Cute corresponds to Speed, Smart corresponds to Special Defense, and Tough corresponds to Defense.
  Style Entrainment
[Branch]
Prerequisites: 4 Style Expert Features
1 AP – Swift Action, Priority (Limited)
Target: Your Pokémon
Effect: Your Pokémon gains one of the following Abilities corresponding to your chosen Contest Stat for the rest of the Scene, even if it is switched out. Style Entrainment may only grant one Ability to a Pokémon at a time. If it is used a second time on the same target, it replaces the first granted Ability.
» Beauty gives Gentle Vibe or Serene Grace
» Cool gives Defiant or Sniper
» Cute gives Cute Charm or Cute Tears
» Smart gives Analytic or Anticipation
» Tough gives Sturdy or Intimidate   BEAUTY EXPERT FEATURES   Beautiful Ballet
[Ranked 2]
Rank 1 Prerequisites: Style Expert, Beauty as Chosen Stat, Novice Intuition
Rank 2 Prerequisites: Expert Intuition
1 AP – Special
Effect: Your Pokémon with at least 3d6 in their Beauty Stat from Poffins may activate Beautiful Ballet as a Standard Action to perform one of the following Moves. They must still follow frequency limits as usual for these Moves.
Rank 1: Captivate, Mist
Rank 2: Lovely Kiss, Mean Look
  Fabulous Max
Prerequisites: Beautiful Ballet Rank 1
At-Will – Free Action
Trigger: Your Pokémon uses a Beauty-Type Move
Contest Effect: Treat the Move as if it were one step more aligned with the Contest Type. If the Move would be opposing the Contest Type, it is instead neutral. If it is neutral, it is instead matching. You may activate this effect only once per Contest.
Battle Effect: The move gains the keyword Burst 1 if Melee, or Blast 2 if ranged. If the move is already a Burst, Blast, or Cone, increase the size of the Move’s Range by 1. This does not cause a target to be hit multiple times. You may activate Fabulous Max only once per Pokémon per Scene.
  Enticing Beauty
Prerequisites: Beautiful Ballet Rank 1
Scene – Free Action
Target: Your Pokémon
Effect: The target acts as a Bait item as if it had the Alluring Capability. Add its number of Beauty Dice from Poffins as a Bonus to all d20 lure rolls.   COOL EXPERT FEATURES   Cool Conduct
[Ranked 2]
Rank 1 Prerequisites: Style Expert, Cool as Chosen Stat, Novice Command
Rank 2 Prerequisites: Expert Command
1 AP – Special
Effect: Your Pokémon with at least 3d6 in their Cool Stat from Poffins may activate Cool Conduct as a Standard Action to perform one of the following Moves. They must still follow frequency limits as usual for these Moves.
Rank 1: Focus Energy, Noble Roar
Rank 2: Roar, Double Team
  Rule of Cool
Prerequisites: Cool Conduct Rank 1
At-Will – Free Action
Trigger: Your Pokémon uses a Cool-Type Move
Contest Effect: Treat the Move as if it were one step more aligned with the Contest Type. If the Move would be opposing the Contest Type, it is instead neutral. If it is neutral, it is instead matching. You may activate this effect only once per Contest.
Battle Effect: The triggering Move’s Crit Range is increased by 3, and the Moves with the Interrupt Keyword may not be activated in reaction to this Move. You may activate Rule of Cool only once per Pokémon per Scene.
  Action Hero Stunt
Prerequisites: Cool Conduct Rank 1
Daily x2 – Free Action
Trigger: Your Pokémon makes a Skill Check for a dramatic, high risk action
Effect: Instead of using a Skill for this Check, your Pokémon rolls their Cool Dice from Poffins and adds their number of Cool Dice from Stats as a modifier. For example, a Pokémon with 5d6 Cool from Poffins and 2d6 from Attack rolls 5d6+2. Skill Checks invoked by Intercepting attacks, Combat Maneuvers, Moves, and Abilities don’t trigger this Feature.
Example Trigger: Charging into a burning building for a heroic rescue.
  CUTE EXPERT FEATURES   Cute Cuddle
[Ranked 2]
Rank 1 Prerequisites: Style Expert, Cute as Chosen Stat, Novice Charm
Rank 2 Prerequisites: Expert Charm
1 AP – Special
Effect: Your Pokémon with at least 3d6 in their Cute Stat from Poffins may activate Cute Cuddle as a Standard Action to perform one of the following Moves. They must still follow frequency limits as usual for these Moves.
Rank 1: Charm, Block
Rank 2: Teeter Dance, Attract
  Gleeful Steps
Prerequisites: Cute Cuddle Rank 1
At-Will – Free Action
Trigger: Your Pokémon uses a Cute-Type Move
Contest Effect: Treat the Move as if it were one step more aligned with the Contest Type. If the Move would be opposing the Contest Type, it is instead neutral. If it is neutral, it is instead matching. You may activate this effect only once per Contest.
Battle Effect: The triggering Pokémon may immediately shift up to half their Movement speed in meters in any direction after their attack is resolved. You may activate Gleeful Steps only once per Pokémon per Scene.
  Let’s Be Friends!
Prerequisites: Cute Cuddle Rank 1
Scene – Free Action
Target: Your Pokémon
Effect: The target may attempt to improve the disposition of a Wild Pokémon as if making a Charm Check. They roll their Cute Dice from Poffins and add their number of Cute Dice from Stats as a modifier. For example, a Pokémon with 4d6 Cute from Poffins and 3d6 Cute from Speed rolls 4d6+3 in place of a Charm Check.
  SMART EXPERT FEATURES   Smart Scheme
[Ranked 2]
Rank 1 Prerequisites: Style Expert, Smart as Chosen Stat, Novice Guile
Rank 2 Prerequisites: Expert Guile
1 AP – Special
Effect: Your Pokémon with at least 3d6 in their Smart Stat from Poffins may activate Smart Scheme as a Standard Action to perform one of the following Moves. They must still follow frequency limits as usual for these Moves.
Rank 1: Fake Tears, Calm Mind
Rank 2: Taunt, Flatter
  Calculated Assault
Prerequisites: Smart Scheme Rank 1
At-Will – Free Action
Trigger: Your Pokémon uses a Smart-Type Move
Contest Effect: Treat the Move as if it were one step more aligned with the Contest Type. If the Move would be opposing the Contest Type, it is instead neutral. If it is neutral, it is instead matching. You may activate this effect only once per Contest.
Battle Effect: Choose one: The triggering Pokémon gains a +1 bonus on its Accuracy Roll for each ally that hit a target of its Move this round, or all allies get a +1 bonus to their Accuracy Rolls against targets of the triggering Pokémon’s Move until the end of your Pokémon’s next turn. You may activate Calculated Assault only once per Pokémon per Scene.
  Learn From Your Mistakes
Prerequisites: Smart Scheme Rank 1
Daily x3 – Free Action
Trigger: Your Pokémon fails a Skill Check.
Effect: Your Pokémon may re-roll the Skill Check with a Bonus equal to its number of Smart Dice from Poffins.
  TOUGH EXPERT FEATURES   Tough Tumble
[Ranked 2]
Rank 1 Prerequisites: Style Expert, Tough as Chosen Stat, Novice Intimidate
Rank 2 Prerequisites: Expert Intimidate
1 AP – Special
Effect: Your Pokémon with at least 3d6 in their Tough Stat from Poffins may activate Tough Tumble as a Standard Action to perform one of the following Moves. They must still follow frequency limits as usual for these Moves.
Rank 1: Scary Face, Spite
Rank 2: Glare, Bide
  Macho Charge
Prerequisites: Tough Tumble Rank 1
At-Will – Free Action
Trigger: Your Pokémon uses a Tough-Type Move
Contest Effect: Treat the Move as if it were one step more aligned with the Contest Type. If the Move would be opposing the Contest Type, it is instead neutral. If it is neutral, it is instead matching. You may activate this effect only once per Contest.
Battle Effect: All targets hit by the Move are pushed away from the triggering Pokémon by 3 meters. You may activate Macho Charge only once per Pokémon per Scene.
  Endurance
Prerequisites: Tough Tumble Rank 1
Scene – Free Action
Trigger: Your Pokémon takes falling damage, begins to suffocate, or is Heavily Injured.
Effect: Your Pokémon can ignore up to X meters of falling when calculating falling damage, act without beginning to suffocate for X additional rounds, or ignore the Hit Point loss effects from acting while Heavily Injured for X rounds. X is equal to half its number of Tough Dice from Poffins.