Charm

Spirit Skill

Charm is a Spirit Skill that represents how persuasive a character is and how likable they can make themselves seem to others. Characters with a high Charm Rank are charismatic and warm, always knowing what to say to draw people closer to them.   Making people agree with and like you obviously has many uses. Charm can get you into places that would otherwise bar you entry, help you haggle down prices, and aid in cutting beneficial deals for you and your companions. Charm is the Skill of diplomacy and forging positive and constructive relationships.   This is, of course, not limited to humans. The Charm Skill is used to improve the disposition of wild Pokémon and can potentially be used to prevent conflict, seek help while traveling, or gain access to precious resources such as Berry Groves (page 215).   Remember that while Charm is a single Skill, it can cover many different approaches to the same end. Seduction, flattery, and emotional appeals are just a few of the strategies that characters might employ to Charm their targets to their side.   Charm is rarely rolled as part of an Opposed Check. Usually, when it is applied against an NPC, the GM will simply set a static DC rather than opposing it with another Skill. In rare circumstances, you may wish to compare how persuasive one character is versus another when there is a third party evaluating both sides’ arguments.
Grace
Prerequisites: Novice Charm, Command, Guile, Intimidate, or Intuition
Effect: Your Pokémon may consume and benefit from 2 more Poffins each. If this Pokémon is traded to a Trainer without the Grace feature, these extra dice from additional Poffins are not lost, but a Trainer without Grace may not benefit from more than 6 Dice gained from Poffins. You may always use any of the SKILLS that are prerequisites for Grace in the Introduction Stage of a Contest to roll for Contest Stat Dice of any kind.
  Charmer
Prerequisites: Novice Charm
Effect: You learn the Move Baby-Doll Eyes.
  Flustering Charisma
Prerequisites: Adept Charm or Guile
Effect: When you hit with a Move with the Social keyword, the target takes a -2 penalty to Save Checks against Volatile Status Afflictions for 1 full round.
  Smooth
Prerequisites: Expert Charm or Expert Focus
Effect: You gain +4 Evasion against Moves with the Social keyword, and gain a +2 Bonus on Save Checks against Rage and Infatuation.