Intimidate
Body Skill
Intimidate is a Body Skill that governs the use of scare tactics and coercion to force others to act in one’s favor. It is a Skill that is lacking in subtlety compared to the other socially oriented SKILLS, but it can often compel results from otherwise unwilling parties where the others would fail. Expect to burn bridges and make no friends this way, however.
Characters with a high Intimidate Rank tend to be physically imposing even when they’re silent and not acting. They often find work as club bouncers and bodyguards. Gang leaders and ranking members of criminal organizations also tend to have high Intimidate Ranks.
Common uses of Intimidate include scaring off wild Pokémon, bullying a guard into letting you through, and warding off potential muggers and pickpockets when walking through the shadier parts of town. Despite the often unsavory uses of the Skill, Intimidate is also often used to avoid violence and getting into a fight when it would be disadvantageous.
Intimidate is not typically rolled as an Opposed Check. However, special circumstances may exist, such as a group of Trainers facing off against a criminal Team, with both of them trying to scare a pack of wild Pokémon into fighting on their side against the other. Intimidate may also be used in an Opposed Check against Focus to attempt to disrupt someone doing careful or difficult work.
Prerequisite: Novice Intimidate
Effect: You may use Intimidate instead of Command to make Pokemon at 0 or 1 Loyalty obey your commands. You may also use Intimidate instead of Command to determine the limits and Bonus Experience from Training.
Intimidating Presence
Prerequisites: Novice Intimidate
Effect: You learn the Move Leer
Bad Mood
Prerequisites: Expert Intimidate
Effect: Your Critical Hit Range is increased by +1 if you are suffering from a Persistent Status Afflictions. Your Critical Hit Range is increased by +1 if you are suffering from a Volatile Status Affliction. These stack with each other, giving a total of +2 to Critical Hit Range if you are suffering from both a Persistent and a Volatile Status Affliction.
Grace
Prerequisites: Novice Charm, Command, Guile, Intimidate, or Intuition
Effect: Your Pokémon may consume and benefit from 2 more Poffins each. If this Pokémon is traded to a Trainer without the Grace feature, these extra dice from additional Poffins are not lost, but a Trainer without Grace may not benefit from more than 6 Dice gained from Poffins. You may always use any of the Skills that are prerequisites for Grace in the Introduction Stage of a Contest to roll for Contest Stat Dice of any kind.
Demoralize
Prerequisites: Adept Intimidate
Effect: Whenever you land a Critical Hit on a foe, that foe becomes Vulnerable. Status-Class Moves with an Accuracy Roll can “Crit” for the purposes of activating this effect on a natural roll of 19 or higher, and any effects that expand your Critical-Hit Range also expand this range.