Injuries

GAINING INJURIES   Even the toughest Pokémon or Trainer will become injured if they take heavy hits. In the course of battle, your Pokémon are likely to gain Injuries.   There are two ways of gaining injuries; Massive Damage and passing certain Hit Point Markers.   Massive Damage is any single attack or damage source that does damage equal to 50% or more of their Max Hit Points. Whenever a Pokémon or trainer suffers Massive Damage, they gain 1 Injury. Massive Damage Injuries are never gained from Moves that cause you to “Set” or “lose” Hit Points, such as a Pain Split or Endeavor.   The Hit Point Markers are 50% of maximum Hit Points, 0%, -50%, -100%, and every -50% lower thereafter. Whenever a Pokémon or Trainer reaches one of these Hit Point values, they take 1 Injury.   For example, a Pokémon or Trainer that goes from Max Hit Points to -150% Hit Points after receiving a single attack would gain 6 Injuries (1 for Massive Damage, and 5 for Hit Point Markers).
DEALING WITH INJURIES   For each Injury a Pokémon or Trainer has, their Maximum Hit Points are reduced by 1/10th. For example, a Pokémon with 3 injuries and 50 Max Hit Points could only heal up to 35 Hit Points, or 7/10ths of their maximum. The artificial Max Hit Point number is not considered when potentially acquiring new injuries, or when dealing with any other effects such as Poison that consider fractional damage, or when dealing with Hit Point Markers. All Effects that normally go off the Pokémon’s Max Hit Points still use the real maximum.   See the 'Resting' section (page 252) for details on removing injuries.   Normal healing does not remove injuries; if a Pokémon is brought down to 50% Hit Points and is healed by, for example, a Heal Pulse, the injury is not removed. If they’re then brought down to 50% again, they gain another Injury for passing the 50% Hit Points Marker again. Using Healing to push Pokémon or Trainers past their limits can thus be potentially dangerous, as it gives multiple opportunities to gain Injuries.   HEAVILY INJURED   Whenever a Trainer or Pokémon has 5 or more injuries, they are considered Heavily Injured. Whenever a Heavily Injured Trainer or Pokémon takes a Standard Action during combat, or takes Damage from an attack, they lose Hit Points equal to the number of Injuries they currently have. Only the foolish and desperate fight when Heavily Injured.