Resting
Sleep and extended rests can help restore the Hit Points of wounded Pokémon and Trainers. “Rest” is described as any period of time during which a trainer or Pokémon does not engage in rigorous physical or mental activity. What activities precisely are and aren’t “rest” is up to your GM’s discretion; usually rest means sleep, or at least sitting down for a while. Meals can often count as “rest” time. Traveling for extended periods of time almost never counts as “Rest”.
For the first 8 hours of rest each day, Pokémon and Trainers that spend a continuous half hour resting heal 1/16th of their Maximum Hit Points. You may continue to rest further after this time, but Hit Points will not be regained. Also, a Trainer or Pokémon is unable to restore Hit Points through rest if the individual has 5 or more Injuries. Once the individual has 4 or fewer injuries (usually by seeking medical attention), he or she may once again restore Hit Points by resting.
If a Pokémon or Trainer has an Injury, they can naturally heal from a single Injury if they go 24 hours without gaining any new injuries. Trainers can also remove Injuries as an Extended Action by Draining 2 AP. This is subject to the limitations on healing Injuries each day.
Extended Rests are rests that are at least 4 continuous hours long. Extended rests completely remove Persistent Status Afflictions, and restore a Trainer’s Drained AP. Daily Frequency Moves are also regained during an Extended Rest, if the Move hasn’t been used since the previous day.