Resting

Sleep and extended rests can help restore the Hit Points of wounded Pokémon and Trainers. “Rest” is described as any period of time during which a trainer or Pokémon does not engage in rigorous physical or mental activity. What activities precisely are and aren’t “rest” is up to your GM’s discretion; usually rest means sleep, or at least sitting down for a while. Meals can often count as “rest” time. Traveling for extended periods of time almost never counts as “Rest”.   For the first 8 hours of rest each day, Pokémon and Trainers that spend a continuous half hour resting heal 1/16th of their Maximum Hit Points. You may continue to rest further after this time, but Hit Points will not be regained. Also, a Trainer or Pokémon is unable to restore Hit Points through rest if the individual has 5 or more Injuries. Once the individual has 4 or fewer injuries (usually by seeking medical attention), he or she may once again restore Hit Points by resting.   If a Pokémon or Trainer has an Injury, they can naturally heal from a single Injury if they go 24 hours without gaining any new injuries. Trainers can also remove Injuries as an Extended Action by Draining 2 AP. This is subject to the limitations on healing Injuries each day.   Extended Rests are rests that are at least 4 continuous hours long. Extended rests completely remove Persistent Status Afflictions, and restore a Trainer’s Drained AP. Daily Frequency Moves are also regained during an Extended Rest, if the Move hasn’t been used since the previous day.
POKEMON CENTERS   Pokémon Centers use expensive and advanced machinery to heal Pokémon. In a mere hour, Pokémon Centers can heal a Trainers and Pokémon back to full health, heal all Status Conditions, and restore the Frequency of Daily-Frequency Moves.   Injuries however, may delay the time spent healing a Pokémon Center. For each Injury on the Trainer or Pokémon, Healing takes an additional 30 minutes. If the Trainer or Pokémon has five or more Injuries, it takes one additional hour per Injury instead.   Pokémon Centers can remove a maximum of 3 Injuries per day; Injuries cured through natural healing, Bandages, or Features count toward this total.