Flying Ace
Associated Skills: Acrobatics or Perception
PASSIVE POKEMON SUPPORT+++
ACTIVE POKEMON SUPPORT++ A battler that primarily uses Pokémon of a certain elemental Type. In a world where most Gyms are based on a particular Type of Pokémon, Type Aces are by far the most common of these specialists. The Type Ace feels a deep bond to a particular Type of Pokémon, and excels on raising them. This tie is so deep that they can with time change the very type of their Pokémon’s Moves, or teach a Pokémon to use a Move in a way they normally wouldn’t be able to. While their weaknesses are more pronounced than those of Stat Aces and Style Experts, their strengths are as well. Type Ace is one of the most popular Classes for its thematic importance to the world of Pokémon. The ability to change the Type of a Move is also highly valuable to someone who wishes to specialize in a rare Type while retaining some versatility on their teams; they can train their off-Type Pokémon to take advantage of their specialty Type. Furthermore, Type Aces learn a variety of techniques to better wield their Type in battle and often more than make up for any inherent weaknesses of their chosen Type. *Type-Linked Skills: Depending on your Chosen Type for Type Ace, your prerequisites for the Class and its Features will change, each Type requiring one of two Type-Linked Skills. Note: You may take Type Ace multiple times. Each time, you must choose a different Type and must specify for which Type you take a Feature. Skill prerequisites for Type Ace always match the Type-Linked Skills for that Type.
FLYING ACE FEATURES Celerity
[Orders] [Stratagem]
Prerequisites: Type Ace, Flying as Chosen Type
Bind 2 AP – Standard Action
Target: A Flying-Type Pokémon, or a Pokémon with a Sky or Levitate Speed
Effect: While this Feature is Bound, add your Type-Linked Skill to the target’s Initiative. Additionally, if the Target uses a Disengage Maneuver, they may Shift as if Slowed instead of shifting only 1 Meter.
Gale Strike
Prerequisites: Celerity, Type-Linked Skill at Adept
Scene x2 – Free Action
Trigger: Your Pokémon uses a Flying-Type Move with an Accuracy Check
Effect: You may roll the Accuracy Check twice, and resolve using either result. If both results would hit and you resolve the attack using the lower result, Gale Strike’s Frequency is not expended.
Zephyr Shield
Prerequisites: Celerity, Type-Linked Skill at Expert
At-Will – Special
Effect: Your Flying-Type Pokémon may activate Zephyr Shield as a Standard Action Interrupt, or as a Shift Action during their turn. If they do, until the end of the user’s next turn, all ranged attacks targeting them take a -1 penalty to Accuracy and -10 penalty to damage, they become immune to the effects of Moves with the Powder keyword, and they do not lose Hit Points from Weather effects. Additionally, if Zephyr Shield is used as a Standard Action, that Pokémon may use the Resolution Effect of a Flying-Type Move with the Set-Up keyword on their next turn, skipping the Set-Up phase.
Tornado Charge
Prerequisites: Celerity, Type-Linked Skill at Master
Daily x3 – Special
Trigger: Your Pokémon gains Initiative
Effect: Your Pokémon gains 2 additional Standard Actions this turn. Your Pokémon may also Shift between taking each action, so long as their total Movement does not exceed their Movement Capabilities. All three of your Pokémon’s Standard Actions this turn must be used to perform Zephyr Shield, or Flying-Type Moves with a Frequency of At-Will or EOT. Tornado Charge may be used only once per day per Pokémon.
ACTIVE POKEMON SUPPORT++ A battler that primarily uses Pokémon of a certain elemental Type. In a world where most Gyms are based on a particular Type of Pokémon, Type Aces are by far the most common of these specialists. The Type Ace feels a deep bond to a particular Type of Pokémon, and excels on raising them. This tie is so deep that they can with time change the very type of their Pokémon’s Moves, or teach a Pokémon to use a Move in a way they normally wouldn’t be able to. While their weaknesses are more pronounced than those of Stat Aces and Style Experts, their strengths are as well. Type Ace is one of the most popular Classes for its thematic importance to the world of Pokémon. The ability to change the Type of a Move is also highly valuable to someone who wishes to specialize in a rare Type while retaining some versatility on their teams; they can train their off-Type Pokémon to take advantage of their specialty Type. Furthermore, Type Aces learn a variety of techniques to better wield their Type in battle and often more than make up for any inherent weaknesses of their chosen Type. *Type-Linked Skills: Depending on your Chosen Type for Type Ace, your prerequisites for the Class and its Features will change, each Type requiring one of two Type-Linked Skills. Note: You may take Type Ace multiple times. Each time, you must choose a different Type and must specify for which Type you take a Feature. Skill prerequisites for Type Ace always match the Type-Linked Skills for that Type.
FLYING ACE FEATURES Celerity
[Orders] [Stratagem]
Prerequisites: Type Ace, Flying as Chosen Type
Bind 2 AP – Standard Action
Target: A Flying-Type Pokémon, or a Pokémon with a Sky or Levitate Speed
Effect: While this Feature is Bound, add your Type-Linked Skill to the target’s Initiative. Additionally, if the Target uses a Disengage Maneuver, they may Shift as if Slowed instead of shifting only 1 Meter.
Gale Strike
Prerequisites: Celerity, Type-Linked Skill at Adept
Scene x2 – Free Action
Trigger: Your Pokémon uses a Flying-Type Move with an Accuracy Check
Effect: You may roll the Accuracy Check twice, and resolve using either result. If both results would hit and you resolve the attack using the lower result, Gale Strike’s Frequency is not expended.
Zephyr Shield
Prerequisites: Celerity, Type-Linked Skill at Expert
At-Will – Special
Effect: Your Flying-Type Pokémon may activate Zephyr Shield as a Standard Action Interrupt, or as a Shift Action during their turn. If they do, until the end of the user’s next turn, all ranged attacks targeting them take a -1 penalty to Accuracy and -10 penalty to damage, they become immune to the effects of Moves with the Powder keyword, and they do not lose Hit Points from Weather effects. Additionally, if Zephyr Shield is used as a Standard Action, that Pokémon may use the Resolution Effect of a Flying-Type Move with the Set-Up keyword on their next turn, skipping the Set-Up phase.
Tornado Charge
Prerequisites: Celerity, Type-Linked Skill at Master
Daily x3 – Special
Trigger: Your Pokémon gains Initiative
Effect: Your Pokémon gains 2 additional Standard Actions this turn. Your Pokémon may also Shift between taking each action, so long as their total Movement does not exceed their Movement Capabilities. All three of your Pokémon’s Standard Actions this turn must be used to perform Zephyr Shield, or Flying-Type Moves with a Frequency of At-Will or EOT. Tornado Charge may be used only once per day per Pokémon.
Type Ace
[Class] [Branch]
Prerequisites: 2 Different Pokémon of the Chosen Type, Type-Linked Skill* at Novice
Prerequisites: Elemental Connection (of the Chosen Type), 1 Pokémon of the Chosen Type, Type-Linked Skill* at Novice
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points remaining.
Effect: The target loses 2 Tutor Points and learns the Last Chance or Type Strategist Ability for your Chosen Type. You may target a Pokémon only once with Type Ace.
Note: You can find the Type Strategist Ability and the various Last Chance Abilities in the Indices and Reference chapter, but because they’re mostly unique to Type Ace, you can see what they do here for convenience.
Ability: Type Strategist
Static
Effect: Whenever the user uses a Move of the Type associated with Type Strategist, they gain +5 Damage Reduction for one full round. If they are under 1/3rd of their Maximum Hit Points, they instead gain +10 Damage Reduction.
Ability: Last Chance (Type)
Static
Effect: Last Chance Abilities are always associated with an Elemental Type. The user gains a +5 bonus to Damage Rolls when using attacks of that Type. This bonus increases to +10 when the user is under 1/3rd of their Maximum Hit Points.
Type Refresh
[Branch] [Orders]
Prerequisites: Type Ace
2 AP – Standard Action
Target: Your Pokémon
Effect: The target regains one use of a Scene-Frequency Move of your Chosen Type, and refreshes the Frequency of all EOT-Frequency Moves of your chosen Type. A Target can be affected by Type Refresh only once per Scene.
Move Sync
[Branch]
Prerequisites: 3 Type Ace Features
At-Will – Extended Action
Target: Your Pokémon with at least 1 Tutor Point.
Effect: The target loses 1 Tutor Point. Pick a Move in the target’s Move List. The picked move is now permanently of your Chosen Type, and may have different effects. See the Types Changes section (page 468) for more information and suggestions. A Pokémon may have only one Move-Sync’d Move in their Move List at a time; to Sync a new Move, the old Move must be forgotten.