Initiative
Combat in Pokémon Tabletop United takes place in a sequence of 10 second rounds where combatants take turns acting in order of their Initiative values. In most situations, a Pokémon or Trainer’s Initiative is simply their Speed Stat, though Items, FEATURES, Moves, and other effects may modify this.
During Tournament matches and other League Battles where the Trainer doesn’t participate directly in the fighting, all Trainers should take their turns, first, before any Pokémon act. In League Battles only, Trainers declare their actions in order from lowest to highest speed, and then the actions take place and resolve from highest to lowest speed. This allows quicker Trainers to react to their opponent’s switches and tactics. Following that, all Pokémon then act in order from highest to lowest speed.
In “full contact” matches, wild encounters, and other situations where Trainers are directly involved in the fight, all participants simply go in order from highest to lowest speed.
Ties in Initiative should be settled with a d20 roll off. Combatants can choose to hold their action until a specified lower Initiative value once per round.
Some effects in PTU last for “one full round.” This simply means that they last until the same Initiative Count next round.