Acrobatics

Body Skill

Acrobatics is a Body Skill that represents how well a character can jump, keep their balance, and in general conduct themselves physically with swiftness and grace. Characters with a high Acrobatics Rank tend to be highly agile and well-coordinated, and it reflects in their activities. Gymnasts, parkour practitioners, circus performers, and dancers would all have a high Acrobatics Rank.   The Acrobatics Skill is used to make skill checks when your character has to perform physical tasks requiring a great deal of precision and finesse, usually, but not always, tied to jumping and moving about.   Some situations where you might roll Acrobatics include keeping your balance as you shimmy across a perilous ledge, jumping across slippery stones in a river, and dodging out of the way of falling debris from a cave-in or an earthquake.   Outside of jumping and moving around, Acrobatics has uses when hand-eye coordination is required. Accurate throwing and juggling both rely on Acrobatics, and you will want a high Acrobatics Rank for exact tasks like switching a golden statue on a booby-trapped pedestal with a bag of sand.   Opposed Acrobatics Checks are used for races through obstacle courses or difficult terrain and for determining who recovers their footing first after being thrown off balance by unstable ground.   Acrobatics can be used to mitigate damage taken from falling from great heights, as found in the Combat chapter (page 249). Acrobatics is also used to mount a Pokémon in the middle of battle and keep mounted even when under attack or affected by Status Afflictions (page 218). Acrobatics can be tested during Intercept Maneuvers (page 242).
Acrobat
Prerequisites: Novice Acrobatics
Effect: Increase your Jump and Long Jump Capabilities by +1 each.
  Kip Up
Prerequisites: Expert Acrobatics
Effect: You may stand up from being Tripped as a Swift Action.
  Mounted Prowess
Prerequisites: Novice Acrobatics or Athletics
Effect: You automatically succeed at Acrobatics and Athletics Checks made to mount a Pokémon, and you gain a +3 Bonus to all Acrobatics and Athletics Checks made to remain Mounted.
  Nimble Movement
Prerequisites: Adept Acrobatics or Stealth
Effect: Whenever you Disengage, you Shift 2 meters instead of 1.
  Throwing Masteries
Prerequisites: Adept Acrobatics
Effect: Increase the Throwing Range of your Poké Balls, Ranged Weapons, and other small items by +2.
  Wallrunner
Prerequisites: Expert Acrobatics
Effect: You may run on vertical surfaces both vertically and horizontally for up to your Acrobatics Rank in meters before jumping off.