Stealth
Body Skill
Stealth is a Body Skill that represents a character’s ability to hide, sneak, and generally move and act undetected. Stealth is often associated with less than legal occupations, such as thieves and assassins, but characters with high Stealth Ranks could also easily act on the side of law enforcement or as field researchers studying reclusive or violent Pokémon.
While the most common usage of Stealth is to move around unseen and unheard, the Skill also covers sleight of hand tricks and larceny, meaning it is tested when a character attempts to pickpocket someone or pick a lock. Acts of escape artistry and sleight of hand tricks also fall under the purview of Stealth; for example, characters may make use of the Skill to free themselves from bindings or slip out of a trap.
Stealth can be a lifesaver in dangerous situations, allowing a Trainer to ambush their foes or even sneak by them altogether. Even when these options are impossible, Stealth may be used to covertly perform reconnaissance and gather information.
In Opposed Checks, Stealth is, of course, almost always paired with Perception. However, an Opposed Check may be made between Stealth and an enemy’s crafting-related skill such as Technology Education or Occult Education if a character is attempting to slip out of magical restraints or open a lock another character constructed.
Prerequisites: Expert Stealth
Effect: You gain the Stealth Capability.
Sneak's Tricks
Prerequisites: Adept Stealth
Effect: You learn the Move Astonish.
Nimble Movement
Prerequisites: Adept Acrobatics or Stealth
Effect: Whenever you Disengage, you Shift 2 meters instead of 1.
Slippery
Prerequisites: Novice Stealth
Effect: You may use your Stealth Skill when defending in Opposed Grapple, Push, or Trip checks. When Grappling, if you win an Opposed Check when using Stealth, you must choose to end the Grapple (you cannot choose to gain Dominance).
Expert Trickster
Prerequisites: Adept Stealth
Effect: You gain a +2 Opposed Checks with all Dirty Trick Maneuvers. The “Once per Scene per Foe” Limitation of each Dirty Trick Maneuver is expended only upon successfully affecting a foe with that Dirty Trick Maneuver.