Perception

Mind Skill

Perception is a Mind Skill that represents a character’s awareness of their environment and attention to detail. Characters with a high Perception Rank have not only honed senses but a trained mind that knows where to look for details others would normally miss.   Perception is tested whenever your character is faced with a situation where they could miss a crucial detail in their surroundings. Some examples of this include finding a carefully laid trap in Team Rocket’s hideout, spotting a Stunfisk buried in the mud, and turning up bloody Pokémon fur and feathers in the corner of a crime scene.   Oftentimes, Perception is a reactive Skill, one that the GM calls a Skill Check for rather than being initiated by a player’s actions. Naturally, if only the GM knows about the ambush lying in wait for the PCs, then they have to tell the players to make the Skill Checks to discover it.   Active investigation often uses the Perception Skill as well, such as when a detective is rifling through someone’s drawers looking for evidence of a crime or when characters scouring an ancient ruin check a room meticulously for traps.   Perception is by far one of the most often used Skills in Pokémon Tabletop United, and nearly every type of character can benefit from an improved awareness of the world around them. However, just Perception alone can’t solve all problems; it often takes other specialized knowledge Skills to make sense of the details that a hawk-eyed character spots.   For example, a character with high Perception might easily spot the Unown-like inscriptions on the bottom of a dusty clay goblet’s rim, but they might need to consult someone trained in Occult Education to make sense of them. Traps and hidden locks might stand out with high Perception but be otherwise impossible to deal with without investment in the Stealth Skill.   The most common Opposed Check using Perception is against Stealth, when one character tries to hide from another. Perception is also often tested alongside Acrobatics as an option for situations where it’s important to determine which character reacts faster to a surprising or sudden event.