Technology Education
Mind Skill
Technology Education is a Mind Skill that governs the creation and use of machines and technology, ranging from the ubiquitous Poké Ball to computers and vehicles. Characters with a high Technology Education Rank tend to have many gadgets and can easily find their way around a factory, engineering workshop, or chemistry lab.
Mechanical, chemical, and electrical engineering are the main fields covered by Technology Education, but materials science and computer science also fall under its purview. However, important to note is that Technology Education largely deals with the inorganic. Biology, organic chemistry, and similar fields are better suited to the Medicine Education Skill. Even if gene therapy treatments might require advanced technology, they don’t primarily concern themselves with machines or chemicals and don’t fall under Technology Education.
Some situations that call for Technology Education include repairing a vehicle or piece of machinery, cracking electronic locks or hacking into computer databases, and building a custom piece of equipment such as an octopus arm backpack. The world of Pokémon also includes specialty pieces of technology such as Snag Machines and Dream Machines which would require Technology Education to maintain.
Criminal Teams often make a habit of creating technological superweapons, and the Technology Education Skill helps in understanding and shutting down those systems.
In addition, many modern traps are technological in nature. Laser tripwires, proximity sensors, IR cameras, and mines are all part of a modern security arsenal. Dealing with or deploying such security measures is the source of most Opposed Checks using the Technology Education Skill.
What exactly the Technology Education Skill covers will also vary depending on the time period of the campaign. While driving a car and operating basic computers and electronics are common knowledge in modern times, these activities may be limited to those with the appropriate Technology Education Rank in historical settings.
On a final note, most Trainer options using Technology Education are found in our sci-fi sourcebook, Do Porygon Dream of Mareep?. Players and GMs are encouraged to look there for building gadgeteer and tech whiz characters!
Prerequisites: Novice Survival or Adept Technology
Effect: As an Extended Action, you may craft Apricorns into their corresponding Poké Ball. Use of this Feature requires access to a Poké Ball Tool Box.
Basic Ball
Prerequisites: Novice Technology
Effect: You may craft Basic Balls for $100 and Great Balls for $175. Requires access to a Poké Ball Tool Box.
Poke Ball Repair
Prerequisites: Basic Balls or Apricorn Balls
Effect: You may attempt to fix any Poké Ball that has failed to capture a Pokémon and broke. Make a Technology Check with a DC of 15. If you succeed, the Poké Ball is fixed and is treated as if it had not broken. If you fail, the ball is permanently broken. Requires access to a Poké Ball Tool Box.
Repel Crafter
Prerequisites: Novice Medicine or Technology Education
Effect: Create a Repel for $100 or a Super Repel for $150. Requires access to a Chemistry Set.