Dark Ace
Associated Skills: Guile or Stealth
PASSIVE POKEMON SUPPORT+++
ACTIVE POKEMON SUPPORT++ A battler that primarily uses Pokémon of a certain elemental Type. In a world where most Gyms are based on a particular Type of Pokémon, Type Aces are by far the most common of these specialists. The Type Ace feels a deep bond to a particular Type of Pokémon, and excels on raising them. This tie is so deep that they can with time change the very type of their Pokémon’s Moves, or teach a Pokémon to use a Move in a way they normally wouldn’t be able to. While their weaknesses are more pronounced than those of Stat Aces and Style Experts, their strengths are as well. Type Ace is one of the most popular Classes for its thematic importance to the world of Pokémon. The ability to change the Type of a Move is also highly valuable to someone who wishes to specialize in a rare Type while retaining some versatility on their teams; they can train their off-Type Pokémon to take advantage of their specialty Type. Furthermore, Type Aces learn a variety of techniques to better wield their Type in battle and often more than make up for any inherent weaknesses of their chosen Type. *Type-Linked Skills: Depending on your Chosen Type for Type Ace, your prerequisites for the Class and its Features will change, each Type requiring one of two Type-Linked Skills. Note: You may take Type Ace multiple times. Each time, you must choose a different Type and must specify for which Type you take a Feature. Skill prerequisites for Type Ace always match the Type-Linked Skills for that Type.
DARK ACE FEATURES Clever Ruse
Prerequisites: Type Ace, Dark as Chosen Type
At-Will – Free Action
Trigger: Your Pokémon misses all targets with a Dark-Type attack on their turn
Effect: Your Pokémon may apply two of the effects below after the triggering attack is resolved. Your Pokémon may also take a Standard Action to trigger this Feature. This Feature may be triggered only once per round.
» They gain +4 Evasion for one full round.
» Their attacks ignore Evasion from Stats until the end of their next turn.
» They may immediately Disengage as a Free Action.
Sneak Attack
[Orders] [Stratagem]
Prerequisites: Clever Ruse, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Dark-Type Pokémon
Effect: While this Feature is bound, when attacking foes that are Fainted, Flanked, Flinched, Sleeping, Stuck, Tripped, unaware of your Pokémon’s presence, or otherwise do not expect an attack, the target gains a +2 bonus to Accuracy Rolls and a bonus to Damage Rolls equal to your Type-Linked Skill Rank.
Devious
Prerequisites: Clever Ruse, Type-Linked Skill at Expert
Scene x2 – Free Action
Trigger: Your Dark-Type Pokémon uses a Move with the Social keyword.
Effect: Your Pokémon may immediately use a naturally Dark-Typed Status-Class Move or a Move with the Social keyword as a Free Action. This must be a different Move than the triggering Move, and must follow all Frequency limitations. Devious may be used only once per Scene per Pokémon.
Black-Out Strike
Prerequisites: Clever Ruse, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Pokémon hits with a damaging Dark-Type Move
Effect: After the triggering attack is resolved, the target of the attack gains an Injury and falls asleep. If this attack would put them are 3 or more injuries or at or under 25% of their maximum Hit Points, the target instead becomes Fainted. Black-Out Strike may be used only once per Scene.
ACTIVE POKEMON SUPPORT++ A battler that primarily uses Pokémon of a certain elemental Type. In a world where most Gyms are based on a particular Type of Pokémon, Type Aces are by far the most common of these specialists. The Type Ace feels a deep bond to a particular Type of Pokémon, and excels on raising them. This tie is so deep that they can with time change the very type of their Pokémon’s Moves, or teach a Pokémon to use a Move in a way they normally wouldn’t be able to. While their weaknesses are more pronounced than those of Stat Aces and Style Experts, their strengths are as well. Type Ace is one of the most popular Classes for its thematic importance to the world of Pokémon. The ability to change the Type of a Move is also highly valuable to someone who wishes to specialize in a rare Type while retaining some versatility on their teams; they can train their off-Type Pokémon to take advantage of their specialty Type. Furthermore, Type Aces learn a variety of techniques to better wield their Type in battle and often more than make up for any inherent weaknesses of their chosen Type. *Type-Linked Skills: Depending on your Chosen Type for Type Ace, your prerequisites for the Class and its Features will change, each Type requiring one of two Type-Linked Skills. Note: You may take Type Ace multiple times. Each time, you must choose a different Type and must specify for which Type you take a Feature. Skill prerequisites for Type Ace always match the Type-Linked Skills for that Type.
DARK ACE FEATURES Clever Ruse
Prerequisites: Type Ace, Dark as Chosen Type
At-Will – Free Action
Trigger: Your Pokémon misses all targets with a Dark-Type attack on their turn
Effect: Your Pokémon may apply two of the effects below after the triggering attack is resolved. Your Pokémon may also take a Standard Action to trigger this Feature. This Feature may be triggered only once per round.
» They gain +4 Evasion for one full round.
» Their attacks ignore Evasion from Stats until the end of their next turn.
» They may immediately Disengage as a Free Action.
Sneak Attack
[Orders] [Stratagem]
Prerequisites: Clever Ruse, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Dark-Type Pokémon
Effect: While this Feature is bound, when attacking foes that are Fainted, Flanked, Flinched, Sleeping, Stuck, Tripped, unaware of your Pokémon’s presence, or otherwise do not expect an attack, the target gains a +2 bonus to Accuracy Rolls and a bonus to Damage Rolls equal to your Type-Linked Skill Rank.
Devious
Prerequisites: Clever Ruse, Type-Linked Skill at Expert
Scene x2 – Free Action
Trigger: Your Dark-Type Pokémon uses a Move with the Social keyword.
Effect: Your Pokémon may immediately use a naturally Dark-Typed Status-Class Move or a Move with the Social keyword as a Free Action. This must be a different Move than the triggering Move, and must follow all Frequency limitations. Devious may be used only once per Scene per Pokémon.
Black-Out Strike
Prerequisites: Clever Ruse, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Pokémon hits with a damaging Dark-Type Move
Effect: After the triggering attack is resolved, the target of the attack gains an Injury and falls asleep. If this attack would put them are 3 or more injuries or at or under 25% of their maximum Hit Points, the target instead becomes Fainted. Black-Out Strike may be used only once per Scene.
Type Ace
[Class] [Branch]
Prerequisites: 2 Different Pokémon of the Chosen Type, Type-Linked Skill* at Novice
Prerequisites: Elemental Connection (of the Chosen Type), 1 Pokémon of the Chosen Type, Type-Linked Skill* at Novice
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points remaining.
Effect: The target loses 2 Tutor Points and learns the Last Chance or Type Strategist Ability for your Chosen Type. You may target a Pokémon only once with Type Ace.
Note: You can find the Type Strategist Ability and the various Last Chance Abilities in the Indices and Reference chapter, but because they’re mostly unique to Type Ace, you can see what they do here for convenience.
Ability: Type Strategist
Static
Effect: Whenever the user uses a Move of the Type associated with Type Strategist, they gain +5 Damage Reduction for one full round. If they are under 1/3rd of their Maximum Hit Points, they instead gain +10 Damage Reduction.
Ability: Last Chance (Type)
Static
Effect: Last Chance Abilities are always associated with an Elemental Type. The user gains a +5 bonus to Damage Rolls when using attacks of that Type. This bonus increases to +10 when the user is under 1/3rd of their Maximum Hit Points.
Type Refresh
[Branch] [Orders]
Prerequisites: Type Ace
2 AP – Standard Action
Target: Your Pokémon
Effect: The target regains one use of a Scene-Frequency Move of your Chosen Type, and refreshes the Frequency of all EOT-Frequency Moves of your chosen Type. A Target can be affected by Type Refresh only once per Scene.
Move Sync
[Branch]
Prerequisites: 3 Type Ace Features
At-Will – Extended Action
Target: Your Pokémon with at least 1 Tutor Point.
Effect: The target loses 1 Tutor Point. Pick a Move in the target’s Move List. The picked move is now permanently of your Chosen Type, and may have different effects. See the Types Changes section (page 468) for more information and suggestions. A Pokémon may have only one Move-Sync’d Move in their Move List at a time; to Sync a new Move, the old Move must be forgotten.