In a city that gives nothing, the Brethren offer shelter—though the cost is never spoken aloud.
The Council of Anchors is the governing body of Awarth.
The Greefolk are a powerful alliance of clans who control Awarth’s vital gree trade, risking life and limb to harvest this volatile resource from The Blast’s deadly waters and shaping the city’s economy, politics, and culture.
The Underboilers don’t fear the unknown—they make it their trade.
Their silver masks are just for show—the true face of the Argent Accord is written in ledgers, signed in blood.
The Barge Assembly is a trusted body of canal workers, mediating disputes and enforcing fair trade along Awarth’s waterways,
The Blastguard is Awarth’s singular military force
They sing the hymn of the depths, their voices a haunting echo of the beasts they call sacred.
In the shadow of the bridge, the Collective thrives—but their reach extends into markets, ruins, and forests, wherever life struggles against decay.
With every strike they break, every shipment they guard, the Brasshearts tighten their gleaming grip on Awarth.
The Brightbrine shines where the dark closes in.
The Coil offers no escape, only deeper truths
The Conservatory is an assassin's guild in Awarth that treats death as high art.
Amid Awarth’s wreckage, the Derelicts thrive, pulling life from the city’s forgotten bones and holding fast to their own.
The Archive knows what you’ve hidden, what you’ve forgotten, and what you’d kill to keep secret—but the price of silence is never the same twice
In Awarth, power travels by air—and The Gnet owns the skies
For the Greasehands, every cog that turns feeds both the machine and their coffers
The Gristle Syndicate, Awarth’s preeminent blastmongers, ruthlessly dominates the trade of fish, eels, shellfish, and Greebeast byproducts, feeding the city’s stomachs and industry alike.
A prestigious research university in Awarth, delving into arcane sciences and spectral phenomena to safeguard the city’s future.
The Hooks are the enforcement arm of the Council of Anchors , officially known as the Civil Office, tasked with maintaining law and order across Awarth’s Holds and Quarters
With every bite they take, the Ironteeth grow sharper, carving their name into Awarth’s streets one bloody scrap at a time.
The Pale Chain binds Awarth to its past--its living to its dead.
Amid the smoke and ruin, the Pillars rise as enforcers of the old ways, unyielding in their defiance of change
The Radiant Requiem is a fledgling faction of audacious con artists masquerading as spiritual mediums, offering elaborate funerary rituals and spectral séances to the grieving and superstitious.
Once Awarth’s preeminent mercenary force, the Scarlet Bulwark is a fractured but fearsome faction striving to reclaim its lost dominance and reputation.
What flows through the canals of the Wound—cargo, coin, or blood—does so only with the Slicksters’ blessing.
A fragmented grassroots revolutionary force, struggling to organize and gain real power.
“In the Trade, the air itself becomes a weapon—every breath a gamble, every cloud a promise.
The Weight is a spiritual institution rooted in labor and loss, teaching that endurance is sacred and suffering shared is the closest thing to salvation.
What the Wound swallows, the Widows promise to honor—and avenge.