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The Undertow

Tier: I, Weak Hold

The Undertow is a grassroots movement driven by a network of Drifts —small, autonomous groups of workers, sailors, and laborers who share a common dream: to dismantle Awarth's oppressive systems and build a city where power belongs to its people. Born from the grime of the docks and the suffocating smog of the Holds, the Undertow is a tide of resilience and defiance. Some members envision a fairer Awarth for future generations, while others aim to win immediate concessions from the elite. United by trust and coordinated by Runners, the Undertow is a force that no authority can fully root out.

Turf

The heart of the Undertow beats strongest in The Rustway and Brackenbridge, where hardship has fermented into solidarity. The Spoolhouse serves as the closest thing to a headquarters.

Notable Assets

  • The Spoolhouse: A repurposed weaving mill in Brackenbridge that serves as a vital communication hub for the Undertow.
  • Hidden Workshops: Located deep in Rootloch or the Rustway, where sappers and engineers craft sabotage tools or printing pamphlets.
  • Runners: Trusted messengers and coordinators trained in stealth and subterfuge, ensuring cohesion without central command.

Quirks

  • Ideological Diversity: From reformists to revolutionaries, every Drift holds a different vision of liberation—tensions spark within even as they resist together.
  • Fluid Organization: The Undertow’s resistance model defies rigid structure, which makes it adaptable and maddening to track.
  • Oral Histories: Stories are passed through memory, song, or mural—symbols scratched into walls or knotted into rope serve as coded markers.

Allies

The Brackenbridge Collective , The Derelicts, The Weight

Enemies

The Hooks, The Argent Accord, The Greasehands


The Tide Turns Together

Type
Illicit, Rebel
Controlled Territories

Articles under The Undertow



Cover image: by M.I. D'journey
Character flag image: by M.I. d'Journey

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