Biological Information

The below information is designed to be used to help build your character. Some of the content is from the players handbook and other D&D sources, others are completely new creations of the Make A Saving Throw Team.

Species Features

Lifespan:
365 - 420 Years Old.

Skin Tone:
Pale white, snowy white. Porcelain.

Eyes:
Ice Blue (Common), Yellow (Rare) Green (Extremely Rare.)
Green is an incredibly rare colour. Usually only seen in those who are descendants of the royal family, the Glaciers.

Hair Colours:
Silver, White and Blonde. (Common)
Black and Brown (Rare)

Species Traits

Darkvision:
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.

Fey Ancestry:
You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Keen Senses:
You have proficiency in the Insight, Perception, or Survival skill.

Snow Elven Traits:

Elvish Constitution:
Snow Elves are a more hardy people, having spent generations living in the frozen north. As a result their base Health Points is +4

Students of the Past:
All Snow Elves have advantage on Religion and History.

Cantrips:
Snow Elves can learn either Frostbite or Ray of Frost.

Basic Information:

Since the collapse and extinction of the Island Elves at the end of the first era, the Snow Elves have become the strongest faction in Terrene. Although they failed to keep the empire together. They tried to keep Voronda and Leralethron together but the natives of both lands continued on the fights from the Grand Civil War. Leaving them with only Heleg Parath to rule.

The Snow Elves are an artful and cultured people. The Glacier Empire is made up of five kingdoms, each is ruled by a High Lord. Their legions are known to be some of the best trained in the world. Many think the Snow Elves have 1 kingdom, however they are actually a group of five kingdoms that are ruled

Kings Council

    For further details on Snow Elven nobility ranks please see here, for further details about the Kings council please see here.

The kings council is an advisory group of nobles, selected by the king to advise and serve him. While tradition dictates he must listen to them, Snow Elven law clearly states they are there to advise the king and serve at the kings pleasure. The council traditionally had no more than 7 members, this would not include the seats taken up by a High Lord, who had a right under Snow Elven law to sit on or have a family member sit on the Kings Council, this was often known as The Dukes Right.

Early History

Elven Exodus

    For further details on this event please see the Elven Exodus

The Elven Exodus was a period in the First Dark Age where the once united Elven people split, from a singular group of Elves ruled by multiple kings and lords, to distinct and different races. The Elves that left Ardamire would become known as the Snow Elves and the Wood Elves, with those who remained adopting the title Island Elves.

The Carnen Dynasty

During the First Dark Age, the Carnens were actually considered the king During this time, the Glaciers and their realm was subservient to the Carnens, partly due to the fact the Glacier region was in a constant state of warfare against others in the lands.

Early First Era

Serpents Crusade

    For further details on this event please see .
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Varatosh Trading Company

The Varatosh Trading Company is the state owned trading company the controls all forms of trade within the Glacier empire. During the First Era, they were active throughout the world, including the Human Continent, Voronda. Where they would grow into a militaristic power.

Traditionally the Varatosh trading company was given a royal charter, that allowed the Vanos family to run it int he name of the Glaciers, paying a portion of the profits to the . Due to the recent Merchants Revolt however, the company is now directly under the control of the Glaciers.

Theneirous' Conquest

Second Era

7th Golden Age of Snow Elves

Heleg Parath


Ruler & Ruling Family:

Filarion Glacier II
Glacier

High Lords:
Culverin
Carnen
Dagamer
Reylar
Othranar

Key Locations:
Heleg Parath
Hold Capitals
The Snow Spine
Ulairi Swamp
Gothmogs Isle

Organisations

Adresin Academy
Crystalline Guard
Elentir
Golden Order of Voronda
Kings Guard
Varatosh

Timelines

Wood Elven War of Independence
Merchants Revolt