Elentir
Basic Information:
The Elentir are an ancient organization, founded by the Snow Elven wanderer, Alfirin. They are an organization of researchers and adventurers and are often responsible for protecting Snow Elven lives. They are often referred to as the Lions of the North Or the Lions of Heleg Parath.Although once popular, they have fallen on hard times and are now struggling to recruit members. Many sanctuaries are empty or severally understaffed.
Public Agenda:
The Elentir were founded by Alfirin Inwe, as a way to study the void. His aim was to create a faction that would not only study it but learn to control it. So should the void ever send the kind of danger they had been left to deal with when the Ageless One arrived.With Alfirins family becoming the ruling dynasty, they would adopt a simple response They would come to the defense of the Snow elf state, so long as they were not the aggressor.
Origins:
The origins of the Elentir go back to the First Dark Age. It is a story of Alfirin wondering hte world with the Eternal, Verlorener. The knowledge he gained wasSancturies:
Every Elentir Sanctuary acts as its own mini pocket realm. The exterior of the building is always a cylindrical temple. A chapel like building, with a dark oak door and a stained glass window with the symbol of Gothmog. Every sanctuary has a Pelastaja Willow tree within it. The tree has dark brown bark with yellow and green leaves, with ice blue flower buds.- Interior
When crafting a Sanctuary ring, you must take a clipping of the tree to bind the ring to the sanctuary it is this that allows you to seal the door shut into a stone symbol. The underneath of the ring has the symbol of the sanctuary carved into it as well.
- Edens
Somewhere within the grove is a Teleportation circle that will allow the users to go straight back to the entrance area of the Elentine Tower. You can also teleport from the Tower to a Sanctuary. There are usually some form of fresh water stream, river or babbling brook.
- Formal Clothing
Organsiation Structure:
The Elentir is split into two factions within the organization.You had the Toitestra. The more military wing of the Elentir. Their Templars are known for hitting first and talking later. They use their magic to boost their attacks, they use mostly aggressive forms of magic.
You then had the Sarvelde. The researcher wing of the Elentir. Their Wardens are slow to draw their weapons, but when they do they strike with precision and accuracy. Their use of the void is usually in a defensive way. Often they use it to improve their abilities. When they do use it offensively, they often use grand area effecting spells, having spent time researching magic, they know rarer spells.
Toitestra
Blade MasterThey are the head of the Templars and as such had a permanent seat on the elder council. Normally a Blademaster is a councilor however to achieve this rank you must defeat the Blade Master in a duel.
Grand Templar
Once a Templar is deemed worthy they must complete the seven trials. Once completed they are made Grand Templar. They help train the apprentices and sometimes they may take a Templar to train personally.
Templar
They are the warriors of the Elentir. They are quick to draw their swords and focus on combat. While they do use the Void they use it to often boost their offensive capabilities.
Sarvelde
Arch MageThey are the head of the Wardens and as such have a permanent seat on the council of Elders. Normally the Arch Mage is a councilor however to achieve this rank you must defeat the current Hexerei in a duel or be elected by a majority of Grand Wardens when an Arch Mage retires.
Grand Warden
Once a warden is deemed worthy they must complete the seven trials. After this they are crowned a Grand Warden. They help train the apprentices in the mastery of the void
Warden
This is the second option for an apprentice. A warden is slow to combat. They focus on the study of the void, when pushed to combat they can prove deadlier than Templars. They are the scholars and diplomats of the Elentir.
Leadership
Councilor:This is the highest rank a member can achieve. Only 5% of it's members ever make it. They lead with 10 being chosen to sit on the elder council. (14 on the council overall) Often they are stationed in dangerous or isolate locations.
Sanctuary Councilor
A sub-rank of councilor, every base of the Elentir is called a sanctuary. Every sanctuary has a councilor assigned to it, they protect the region and ensure it is kept stable.
Elentine Familars:
The Elentir train their members to create a connection with the void. As they progress they learn to summon a familiar, it is a reflection of who they are. Although most people can't, there is no reason why a Warden can't have a templars familiar and vice versa. Although rare, some peoples familiars change throughout the years. Often traumatic events can cause the change.These familiars look like the real creatures and are linked to the user, if it is hurt the user feels that pain. This is because the user is granting the creature a small spec of their soul to come to life. They can be de-spawned instantly but that means they may not be summonable for days after, where as if the user can touch the familiar, it can re-join the user. If they de-spawn too much or die too much, their soul may be at risk.
Warden Familars:
Border Collie, Caterpillar, Crow, Dolphin, Elephant, Fox, German Shepard, Octopus, Otters, Owl, Penguins, Pig, Poodle, Rats, Raven, Spider, Tiger.
Templar Familars:
Ant, Bear, Beasts of burdenn, Carnen Mastiff, Donkey, Elephant, German Shepard, Goose, Gorilla, Grizzly Bear, Hippos, Husky, Lion, Mantis Shrimp, Moose, Orca, Ostrich, Ox, Platypus, Polar bear, Rhino, Rottweiler, Shark, Stag.

Varno oi milae, Ve gartha I nesse.
Common:
Protectors of the weak, we defend the people.
Capital
Elentine Tower.
Current Eldar Council:
Grand Councillor Alfirin.
1. Blade Master Landal Andino
2. Arch Mage Nedenali Magorin
3. Councillor Argarwen Halatir
4. Councillor Alim Raed
5. Councillor Elderhros
6. Councillor Ganathor Fenfaros
7. Councillor Melmeril Varna
8. Councillor XXX
9. Councillor XX
10. Councillor X
11. Councillor X
12. Councillor X
13. Councillor X
14. Councillor X
The Trials
The Warden Trials
The Templar Trials
Grand Councillor Alfirin.
1. Blade Master Landal Andino
2. Arch Mage Nedenali Magorin
3. Councillor Argarwen Halatir
4. Councillor Alim Raed
5. Councillor Elderhros
6. Councillor Ganathor Fenfaros
7. Councillor Melmeril Varna
8. Councillor XXX
9. Councillor XX
10. Councillor X
11. Councillor X
12. Councillor X
13. Councillor X
14. Councillor X
The Trials
The Warden Trials
The Templar Trials
Elentine Artifacts:
AnamerieCloak of Ilmarinen
Elentine Coffer
Vasari
Elentine Skills:
Elentine AlchemyElentine Familiars
Elentine Runes
Elentine Tattoo