Espiria Geographic Location in Pallo | World Anvil

Espiria

Espiria is a beautifully colorful continent. Maple trees bloom in abundance across the landscape, adding brilliant reds, yellows, and oranges to the countryside. The samara fruit they drop sometimes create a pseudo weather pattern during autumn on some parts of the continent.  Espiria's wars exhausted the people and resources of the continent. Samaria worked hard using trade and negotiations to mitigate the wars on the continent. But the proxy wars of the colonies, the War of the Seven Tribes, and the threat of Dread Emperor Arkus triggered an era of uneasy peace. The leaders of Espiria now focus inward on reconstruction and reassert dominance on their claims.

Geography

in the southwest there is a massive mountain range. This range is both a natural fortification and a vast bounty of natural resources. The lakes and waterways of the north eastern portion of the continent also provides a natural tactical advantage. The cliffs and fjords of the eastern seaboard make it hard for the nations there to compete with the naval capabilities of their neighbors, but also keeps them safer from maritime threats.

History

When settlers first discovered Espiria, arriving in the north east, they tried to eke out a living. As the populations grew, they spread out further, creating new settlements. 200 years after the arrival of the first settlers at Sidon, the Cities of Emerald, Sidon, Parrish, and Hope had blossomed into major metropolitan centers. The Samaritans of the Emerald City were the first to create a larger government and incorporate neighboring cities and towns into their Republic. 10 years later, Sidon became the capital of the Kingdom of Sidonia. 5 years after that, the Parrishi Empire completed its expansion of its neighbors. The Sidonian and Parrishi border was very tense, with fortifications dotting their borders. Both knew that war was coming. 20 years later, Hope became the capitol of Heppe.   For thirty years, small conflicts broke out between the four nations, but past the Great Espririan Mountains, a new ruler rose to power. Maxamilian Madrane had a meteoric rise, garnering support from the masses and loyalty from noble houses of Karib before he turned 30. He convinced the populaces of the small city of Karib and Pax to form a more professional army. His charisma helped foster a feeling of unity between the cities. With a noble leading their new army, the Penninsular War began. The fledgling militaries of the city-states on the Bas peninsula were unable to stop the more professional Madrane army. After conquering the city of Fren, and with his campaign to build a government around him coming to a close, he rode out to Fren to command the army.   The years of conflict from the north meant that refugees and displaced peoples fleeing south west were reinforcing the Madranians fast. More agrarian peoples headed to Quatria, a rapidly growing City-State just east of the Madrane Empire. That helped Quatria grow incredibly fast, leading to innovations in many fields. Seeing the Madrane Empire's surprising appearance and aggressive expansion, the ability to develop new military tactics and technologies was a great boon. Unfortunately, many of the displaced peoples moving to Karib were more often angry at the failures of the governments of their former homes. Entering the fervor of their new home invigorated them, turning their anger to productivity. These combined helped Maxamilian to sweep through the Bas peninsula, uniting them under his name. Upon return to Karib, he instated himself as Emperor, with next to no dissent, and renamed Karib as Madrane, making it the seat of his Empire.

Maps

  • Madrane Empire
    The Madrane Empire is the largest country on Espiria. It's start as a smaller city state did not hinder it from growing into a military powerhouse. The Great Espirian Mountains provide excellent defense against other Espirian nations, though also prove to be an equal deterrent to them. The Republic of Samaria has maintained independence because of the mountain range, adding fuel to the fire of Doru Madrane's rage. Long ago, as a symbol of the Madrane line, red maples were planted across the empire, and forests of black pine were planted for ritual temples.
  • Republic of Samaria
    The Republic of Samaria is a rich trade nation. Their southern border is constantly contested with The Madrane Empire on the warpath. Samaria's resources are partially consumed securing their southern border, but most of it is in improving the towns and cities as well as expanding their abundant trade routes.   The countryside is full of colorful maple trees and beautiful vistas: All except the forest that encapsulates the scar left behind from the infection of an abyss. But the lands are the safest to traverse on all of Espiria and there are lots of opportunities for travel and adventure.
Blessings on Espiria:
Blessings is a two day holiday celebrated by the peoples of many continents. On Espiria, there is a spectacular festival held on the second day in Emerald . It is often kicked off with a massive shower of samara fruit set to burst out and fly all over the city.
The festival is a brief chance for peoples across not only Espiria, but other continents as well, to come share cultural customs, seed business for the upcoming year, eat lots of food, and partake in fun competitions. In recent years, the competitions have gained some renown and are a draw, themselves. Samaritan Samara Fruit:
With some colonists taking samara fruit to plant with them to Dracolia, the winds sometimes carry a hoard of them across the Heron Ocean back to Espiria. Because of the city of Onyx's location, and sometimes Ruby, it is in a prime spot to receive the hoard, often sparking an impromptu holiday - especially amongst children.

Old Age

2000 OA 1 OA

  • -1225 OA

    20 Qakar

    The First Settlers of Espiria
    Founding

    Weswalandia had grown immensely. Seeking more resources for further conquest, they sought out other lands to colonize. One such land was Espiria. A relatively small expedition of 200 settlers set out to begin building a new home.

    Additional timelines
  • -1159 OA

    5 Chirider

    The settling of Parrish
    Founding

    With the population of Sidon booming due to stabilization of crop production and an influx of settlers from Locreronia, Kophia, and Brabermia meant that people began looking to new regions to settle. The first new settlement created was Parrish, 80 miles south from Sidon.

    Additional timelines
  • -1159 OA

    15 Umbraver

    The Settling of Emerald
    Founding

    Sidon and Parrish were growing stably and fast. The Emperor of Niorea had gotten word that colonies of Espiria were growing quickly, and a vast trove of resources. While they were not yet being harvested, early exploration revealed much. A group of 10,000 people were sent to colonize the west coast, away from the other settlements. They landed 70 miles north of the Great Espirian Mountains and founded the city of Emerald.

    Additional timelines
  • -1158 OA

    26 Qakar

    The Settling of Hope
    Founding

    With the city of Sidon continuing to grow, and the town of Parrish already flourishing, the settlement of Hope was founded 100 miles south on the southern coast of Espiria.

    Additional timelines
  • -1157 OA


    Settlers and Quatrians Meet
    Cultural event

    While traveling along the southern coast, settlers stumbled across a vast city. Quatria was established in -5050 RPS. The Quatrian elven conclave agreed to mend some portals that were outside the reach of the Pallo inhabitants at the time. After closing several, the found a very stable portal in southern Espiria. They decided that they would settle there and monitor the status things from there. Even though they hadn't had contact with other Pallans for 4000 years, they were open and welcoming to the settlers who were coming to them. Their aid meant that settling the southwestern region of Espiria was not difficult at all.

  • -1157 OA

    26 Dutor
    -1154 OA

    6 Wyyrd

    The Breathless Blue
    Plague / Epidemic

    A great plague broke out across East Ruanteia. It was nicknamed the Breathless Blue because it would slowly deprive the body of oxygen, and the violent end stage of the disease saw the infected's lungs fail, causing suffocation. This left people pale, and often turning blue as the end stages of the disease began to set in. They discovered that the most effective way to stop the disease from spreading was to isolate people for a week to check for signs of infection.

    Additional timelines
  • -1157 OA

    1 Qakar

    The Espirian Diaspora
    Life, Relocation

    Due to the outbreak of The Breathless Blue, many feared living in larger populations. This caused a much more rapid creation of smaller towns and villages across Espiria.

  • -1155 OA

    2 Fen

    The Settling of Karib
    Founding

    During the diaspora, after the discovery of Quatria, the lands south of the Great Espirian Mountains began getting settled. Karib was the first major settlement made. The elven court of Quatria helped Karib get established quickly, and offered resources to other settlers going into the Bas peninsula since the region had more feywild influence

    Additional timelines
  • -1040 OA


    Bloodless Independence
    Political event

    The Samaritan Party, a burgeoning group in Emerald, expanded to Onyx, Diamond, and Sapphire. With local support, and keen diplomats, they managed to create The Republic of Samaria and bargain for independence, promising grand trade deals and a return to protectorate status if Niorera did not see the promised gains in 20 years.

    Additional timelines
  • -1020 OA


    Independence Accord
    Political event

    Trade deals between Samaria and Niorera did see growth for both sides, but the deal made trade with Niorera more profitable. With the Samaritan projections becoming true, Niorera agreed to the Independence Accord set forth 20 years prior and gave up all claims on the territories on Espiria.

    Additional timelines
  • -1010 OA

    10 Chirider
    -1010 OA

    30 Feastover

    A Kingdom Created
    Revolution

    Seeing the creation of the Republic of Samaria, the desire for independence grew in Sidon. The local populace began arming, which worried the Weswalandian Emperor. He feared that quelling a rebellion on Espiria would split his army for too long and also lead to further armed conflicts. The noble families of Sidon were given some power from the emperor, but they did not get control of much. One such noble, Lord Tiberius Atrius Meminius, decided to attempt to use the situation to his advantage. He sent a letter to the emperor stating that if he is given the funds to hire The Crimson Company for a year in order to maintain order and prevent a rebellion. The emperor agreed, and set in motion what would make Lord Meminius a king.

    Additional timelines
  • -998 OA

    18 Qakar
    -991 OA

    22 Feastover

    The First Madranian Wars
    Military: War

    Maxamilian Madrane, having gained significant power through inheritance and shrewd political maneuvers, began use of a personal militia to unite the city states of souther Espiria.

    Location
    Espiria
  • -990 OA

    1 Budelary 12:00

    The Formation of the Madrane Empire
    Founding

    Emperor Maxamilian Madrane, having unified southern Espiria by fource, formally founded Madrane.

    Location
    Espiria
  • -121 OA

    1 Budelary

    The Colonies of Colonies
    Founding

    Unrest in The Kingdom of Sidonia lead to people trying to emigrate. Word came back from explorers of a land to the west that had plenty of space, friendly peoples, and ample resources. With aid from Samaritan trade fleets, they set out to make their new home. Upon arrival, in the late Slumber, they founded the city of Vestgate .

    Additional timelines
  • -121 OA

    33 Chirider
    -96 OA

    25 Wyyrd

    The Great Migration
    Population Migration / Travel

    A chain reaction kicked off from the settling of Vestgate. Much like with the origin of Sidon, peoples from Ruanteia and Espiria made a mad dash to settle the new lands.

    Location
    Dracolia
    Additional timelines

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