Tengeriin Fleet Vehicle in Istralar | World Anvil

Tengeriin Fleet

What, you're worried about getting seasick? We don't even sail on the sea! Our name means AIR fleet!
— Drunnlek Rokmolot, dwarven engineer
  Travelling across the Tulaant Steppe is a tall order for any would-be trader or adventurer, for whilst the gnomes of Soniuch Zan are friendly enough, those living upon the harsh Steppe are quite the opposite. Tribal warfare is not uncommon, and any trader without guide or protection is simply free game.   Some seek to avoid the Steppe by bypassing it to the West. However, there lies the treacherous The Talmian Range - rumoured to be Istralar's tallest mountains, caused by the mighty collision of Xin Jiyu and Valathe during the First Divine War. Whilst the tribal warfare of the Steppe is dangerous, the monsters lurking amongst the Talmian peaks are perhaps more so - creating an environment few might survive.   This leaves two potential methods of travel. Either traders and adventurers can take ships from the many port-towns on the continent's east, risking piracy or disastrous storms... or they may seek out one of the Tengeriin Fleet, a joint venture between the gnomes of Soniuch Zan and their dwarven comrades from within the Talmian Range. These airships travel through the skies of Xin-Jiyu (and occasionally beyond), providing a safe and reliable method of transportation for those not wishing to suffer a painful death along the roads.

Power Generation

Electriciwhat? We use magic around here, kids!
— pilot
Airship engine room by Hanhula (via Midjourney)
All airships on the Tengeriin Fleet rely on arcane magic to fly, utilising a special system developed especially for their ships. Though later airships such as the Suspended Breath have systems often considered more sophisticated, the Tengeriin Fleet features some of the earliest large-scale airships that relied on entirely new technology.   The wind is used to aid in propulsion via the immense balloon seemingly holding the majority of the vehicle aloft; however, it is the arcane engine located usually in the front of the ship that provides much of the levitation and steering.   Alchemical augmentations can be found in some of the fleet's ships to grant them extra defensibility or to simply make them go faster.
Entrance to the airship by Hanhula (via Midjourney)
The Skyfleet
Freedom of the Skies
Varies per trip - ~5gp+ depending on ticket class.
Related Technologies
Varies: max of 60ft to 200ft/round
Complement / Crew
Varies depending on vehicle: 0 to 20+
Cargo & Passenger Capacity
Varies depending on vehicle: 100+


The fleet was first constructed by the gnome engineer Foltrix Whirlcogs after an ill-fated trip to Sunadar. Despite the relatively short distance between his homeland and the human settlement, a series of bandit attacks and bloodthirsty forest creatures plagued their journey. After his husband had taken a fatal dose of poison from one particularly nasty creature, Foltrix had had enough, and called for their return to Soniuch Zan - only for him to be slain on the return by a bandit who believed Foltrix to be lying about his condition. Penniless and angry, Foltrix began work on a better method - one that wouldn't rely on the whims of mages and their teleportation spells.  
The Tengeriin Fleet by Hanhula (via Midjourney)
Word of his progress soon spread throughout the northern reaches of Xin Jiyu, and he began to receive offers of help from the neighbouring countries. Most notably, the dwarven workshop of Krylkamiz & Sons - famous for their embracing of strange materials and progress on copying Elf-Gate technology (something they were forced to stop under threat of destruction by the nearby Kingdom of the Galasthin Elves) - contacted Foltrix with their own ideas.   They arranged a workshop for him within the Talmian Range and allowed him access to their material supplies and workshops, and provided his gnomish engineers with all they'd need. With the two teams working so closely in sync, and with all of the magical support they could get from the mages of Soniuch Zan, it was not long before the first airship was complete. From there, the fleet truly begun.
  It did take multiple iterations before they were able to successfully fly a ship from the Talmian Range to Soniuch Zan, however, and the wreckage of failed flights still litters the path. As the airships neared flight-readiness, both workshops constructed - with the permission of their countries - docks for them, to ensure landing would be a simple task and to allow easy loading onto each ship. When the project had expanded and passengers had begun to be ferried between the Talmian Range and Soniuch Zan, neighbouring countries - with the notable exception of Galasthin - opened their own airship docks, beginning the expansion of trade routes to the skies.   There have, on occasion, still been issues - whilst the ships are mostly flawless mechanically, the skies are not free from flying foes, and some of the more powerful tribes have made dark pacts to bring down these new ships. Additionally, stowaways or hostile takeovers have left some ships arriving 'empty' at their destinations - much to the bafflement of those at the docks. To combat this, powerful adventurers and guards are often brought onto trips as a form of security. It is rumoured that the Talmian dragon guardian has also been known to aid those in peril. Much mythology surrounds this ancient figure, and yet he rarely appears - it is better to trust what is known than to rely on a distant hope, and so despite the spectre of a protector dragon, guards are relied upon instead.

Cover image: Airship over the Steppe by Hanhula (via Midjourney)


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Jul 27, 2018 09:02 by Benjamin Andula

Interesting aspect on how to exploit a problem to create a viable and important economy. Still, the story is rich and clearly shows that Istralar isn't at all peaceful :p   Perhaps I would've seen a bit of description on the formations, "roads", creations and constitutions of the vehicles from the the Tengeriin Fleet ?

"Nothing great has been accomplished in the world without passion" -- G.W.F. Hegel
Jul 27, 2018 10:03 by Han

Good idea! After summer camp ends, I do plan on expanding the article somewhat with the related trade routes. It helps that my party are considering taking one of these ships. x]

welcome to my signature! check out istralar!
Jul 27, 2018 09:43 by Xanthuss

Interesting story about how it began, and I liked it overall. Nice use of opening quote, and the sidebar! Why do the elves refuse to have an airship dock? Do they not trade with the other races?

Jul 27, 2018 10:02 by Han

The elves are pretty damn isolated, and usually only allow elven traders within their borders. They'll freely travel outside of their kingdom and trade with others, but the Kingdom itself is not so welcoming to outsiders unless they have a very good reason for being there.

welcome to my signature! check out istralar!
Jul 27, 2018 10:50 by Kaleb Kramer

Huh. I like it. Curious to see how the dragon might also be involved.

K.C. Kramer- Tales From Beyond the Horizon