Tengeriin Fleet
What, you're worried about getting seasick? We don't even sail on the sea! Our name means AIR fleet!Travelling across the Tulaant Steppe is a tall order for any would-be trader or adventurer, for whilst the gnomes of Soniuch Zan are friendly enough, those living upon the harsh Steppe are quite the opposite. Tribal warfare is not uncommon, and any trader without guide or protection is simply free game. Some seek to avoid the Steppe by bypassing it to the West. However, there lies the treacherous The Talmian Range - rumoured to be Istralar's tallest mountains, caused by the mighty collision of Xin Jiyu and Valathe during the First Divine War. Whilst the tribal warfare of the Steppe is dangerous, the monsters lurking amongst the Talmian peaks are perhaps more so - creating an environment few might survive. This leaves two potential methods of travel. Either traders and adventurers can take ships from the many port-towns on the continent's east, risking piracy or disastrous storms... or they may seek out one of the Tengeriin Fleet, a joint venture between the gnomes of Soniuch Zan and their dwarven comrades from within the Talmian Range. These airships travel through the skies of Xin-Jiyu (and occasionally beyond), providing a safe and reliable method of transportation for those not wishing to suffer a painful death along the roads.
Power Generation
Electriciwhat? We use magic around here, kids!
All airships on the Tengeriin Fleet rely on arcane magic to fly, utilising a special system developed especially for their ships. Though later airships such as the Suspended Breath have systems often considered more sophisticated, the Tengeriin Fleet features some of the earliest large-scale airships that relied on entirely new technology.
The wind is used to aid in propulsion via the immense balloon seemingly holding the majority of the vehicle aloft; however, it is the arcane engine located usually in the front of the ship that provides much of the levitation and steering.
Alchemical augmentations can be found in some of the fleet's ships to grant them extra defensibility or to simply make them go faster.
Nickname
The Skyfleet
Motto
Freedom of the Skies
Price
Varies per trip - ~5gp+ depending on ticket class.
Related Technologies
Speed
Varies: max of 60ft to 200ft/round
Complement / Crew
Varies depending on vehicle: 0 to 20+
Cargo & Passenger Capacity
Varies depending on vehicle: 100+
Interesting aspect on how to exploit a problem to create a viable and important economy. Still, the story is rich and clearly shows that Istralar isn't at all peaceful :p Perhaps I would've seen a bit of description on the formations, "roads", creations and constitutions of the vehicles from the the Tengeriin Fleet ?
Good idea! After summer camp ends, I do plan on expanding the article somewhat with the related trade routes. It helps that my party are considering taking one of these ships. x]
welcome to my signature! check out istralar!