Navana
The New Way of the Risen Orchid
Navana is literally translated as "The New Way". It is a New Way away from the old Church of Ekaza, but it is also a way for the New to manifest. It is a religion that salivates over ideas of "progress" over the new world that is just over the horizon. A perfect future society where all are educated, wise, brave, and healthy, in a society of mutual respect and cooperation. In this coming 'Utopia', all shall exist in perfect social harmony and work together to solve all of the world's toughest problems under the watchful eye of carefully moderated Philosopher-Monarchs - the greatest of which, Orchid of Blue, already sits on her throne in heaven waiting for this to begin.
As for right now, the Church of Navana prepares for Utopia through its three great pillars of reform: education for all who ready for it, medicine for all who deserve it, and policing to bring safety and 'normalcy' to all. They only ask that everyone act according to their station while they perform these great labors; that all people follow the sacred codes of conduct (known as the Nevmaka) that regulate social etiquette and functioning. And when one sees another person cheating, it is important that their indiscretion be reported to the proper authorities so that society can punish them. This is the theory behind Navana.
In reality, Navana is a great system of power that rules West Sonev with an iron grasp. Compared to Ekaza, Navana is lenient and compassionate, but any outsider will immediately recognize that things are wrong here. Surveillance is constant, local cultures are slowly eroding under church micromanagement. Paramilitary groups anonymously punish those who would dare deviate from social scripts, and the church's drive for utopia is an unsustainable rush of new technologies and institutions with no end in sight. Everything is reduced to power, gilded by a veneer of benevolent compassion. And while public violence is largely taboo, threats of quiet violence are everywhere. This is an authoritarian technocracy obsessed with middle class aesthetics and mechanisms of 'polite' control, gorging itself on a glut of technologies, markets, and unconditional divine support.
Structure
Rank | Duties |
---|---|
Supreme Architect | The supreme leader of Navana, chosen and legitimized by Orchid herself. |
High Overseer | The regional leaders of Navana, associated with the great empires. Nine exist |
Archbishop | Sub-regional leaders |
Bishop | Local leaders of the priesthood |
Priest | Temple-keepers, preachers, communities leaders |
Culture
Status and Behavior
Marriage and Species
History
Roots of Navana
Ekaza Splinters
Early Navana
Modern Navana
Mythology & Lore
Creation
The Tale of Orchid
The Pantheon
- Tunelo, the Heaven-Goddess, maker of Dryads, Prisms, and Solars. Supreme God of Justice, Truth, Power, Order, and Creation.
- Tarek, the Three-faced representation of Tunelo's will rippling through the material plane. Has three aspects: The sun, the earth, and the trees.
- Maniva and Misefuwin, Gods of Love, Dreams, Curiosity, Innovation, and Intuition
- Orchid and Ispi, Gods of Honor, Compassion, Ethics, Knowledge, Writing, Learning, and Law - the refined, mortal versions of Maniva and Misefuwin
- Pachita, the Moon Goddess and master of prophecy, magic, childbirth, and rebirth
- Paizu, God of Cats and God of Strength and Fortune. The God who gives wisdom, strength, and even sentience - the God of ascension and improvement
- Rohdsa, God of Riches, abundance, rains, and the sea
- Ukivo, God of Magic, Change, and Technology
Cosmological Views
Reflections, Duties, and Agency
- At the top is Orchid of Blue, the smartest and most godly of the Lunar Pantheon. She lives up to her role perfectly, almost as if she created it
- Second is Jade Atharzen, Goddess of Law. Jade is flawed but understands station, and her ability to craft laws and military institutions are second to none
- Third is Haru, God of Commerce and Medicine. Haru is a deeply respected figure in Navana, though his mortal form undermines his divine legitimacy
- Fourth is Wimbo Aizitu, God of Bravery. While he rarely keeps to divine etiquette, he lives up to his station as god of strength and inspiration in the ways that matter
- Fifth is Emesh, God of Knowledge. He is a liar and a shapeshifter and not to be trusted, but learning is so important that he ranks up there anyways
- Sixth is Ishkibal, the Master of Wars. Ishkibal is allied to Orchid and therefore understands his slightly inferior station, but he is uncouth and spouts dangerous ideas. That said, he is useful and generally conforms
- Seventh is Lily of Red, the Archdruid of the Wilds. Lily is tainted by the wilderness in her body and views - she demands personal obedience that oversteps the bounds of the divine compact, she approaches all things in matters of primal strength, and she fails to understand the value of structure. She is polluted, untrustworthy, and on thin ice
- Eighth is Hiku the Witch, God of Illusions that falsely claims to be master of inspirations and dreams (which would be two of Orchid's domains). Hiku was once master of magic, but has lost her way and been corrupted
- Ninth is Theia the Liberator, another Wild God who seeks a return to nature. Theia is the most dangerous to society, as she seeks to undo all progress in her endless quest for a nostalgic return to the mythic age.
Tenets of Faith
- Aid the Forces of Good: Be loyal to the empires and forces of the faithful, for they are vehicles of utopia. If you are not so blessed as to live under a Navanan government, be loyal to the Navanan communities and political factions. All you do to support the armies and engines of Navana, you do for the greater good.
- Seek Wisdom and Knowledge: Education and knowledge are keys to good behavior and overcoming ignorance. Seek education, learn what you can, and remember that knowledge is worth more than gold
- Be Orderly in All Things: Impose order on your life. Follow a schedule, a routine, and give yourself good and regular habits.
- Be Clean: Disease is the greatest weapon of evil, and disease comes from unclean living. Wash regularly, remove dirt from your living spaces, eat on plates on tables, clean your drinking and eating vessels twice a day, and wash your clothes three days. Do not let wild plants or grime contaminate your house, and do not let your spaces be in disarray.
- Do Not Pollute Your Body with Drugs: Through your base flesh, poisons can harm your mind and your very soul. Anything that changes your perception or mental state is an attack on your very being. While commoners may indulge in a beer, drunkenness is forbidden. Hallucinogenic drugs, opioids, coca wine, and marijuana are also considered sinful.
- Be Disciplined: Carry your posture well, think before you speak, demonstrate care in your attitudes and control of your body and mind. Do not indulge in base instincts such as eating food or public displays of affection in public spaces. When in the square, do not betray any trace of lust or gluttony.
- Respect Social Status: Act appropriately in your relationships. Bow to superiors; give inferiors respectful distance. Children should respect and defer to their elders; a spouse who is made dominant in a marriage should be given respect and be generous with their inferiors.
- Let All Violence Serve A Purpose: Unless violence is strictly ordered and serving a purpose, it is not fit for public or community sight.
Ethics
Navanan tradition rejects approaches to ethics and virtue that revolve around intent or consequence. Rather, Navanan ethics focus on behavior and inherent virtue: a moral decision is not judged by saying "is this choice inherently right?" but by asking "was the actor acting in a dutiful and virtuous way?". In order to understand the moral character of a decision, it is important to understand where the person making that decision fits into society.
Society in the Navanan outlook is essentially compromised of power relationships. Everyone has a role, every role is mediated or controlled by other roles, and some roles will have more access to important decision making than others. To complicate matters, everyone has many roles: one person can be upper-lower-class, a butcher, a son, a brother, a spouse, a father, and a community leader. Each of these roles interfaces with other roles (father to children, butcher to farmer and to customer, etc) isolated from the others - and each of these interfaces has a different power relationship. Codes of conduct must exist for each power relationship, and these codes must be made as benevolent and virtuous as possible - a child must care for their parent and obey within a certain range, but a parent must also provide sanctuary and respect. Only when every role is played benevolently is society functional; otherwise the social compact is unfulfilled and things fall apart.
So part of any ethical judgment in Navana is "what was the correct behavior for a ____?" rather than "what was the correct choice ethically?". But there is more than duty in Navana - after all, society is always changing and should always move towards an ideal state. So every social role ought to (in a just society) move as close as possible to lordly behavior (also translated as gentlemanly behavior or aristocratic behavior). Lordly behavior in a Navanan context is less about wealth or power than a standard of discipline, etiquette, and personal behavior. A 'lord' speaks less and does more; a lord respects in ways that dignify their rank; a lord helps strangers without being asked and asks nothing in return; a lord punishes themself before others can punish them; a lord sees the common good as their personal good; a lord treats their children with love and all below in rank as their children; a lord seeks no wealth. The only things greater than a lord is a Sage, who is someone who has so infused their very being with virtuous behavior that they teach it without meaning to. All people will be sages in Utopia, but for now all people should strive to be lords. As a rule, all people regardless of role or rank should seek to embody the four moral behaviors: courage, wisdom, justice, and moderation.
Worship
Ritual is incredibly important in Navana, and is seen as critical for any personal connection to the divine. Ritual is seen as both formal etiquette to the divine and practice for curating virtue. The dead must be honored and treated with their appropriate social respect as if they were alive, because they spiritually are alive in Paradise. Community celebrations are important as re-affirmations of social harmony and mutual respect before the very Gods - a performance of you and your neighbors at their ideal best, appealing to the heavens for blessings and a better afterlife.
There are a few holidays where things can get a little topsy-turvy; where rank is flip-flopped and everyone dresses as one another. These are the profane days, the days when the Gods are at their most distracted and the Darkness must be kept at bay by summoning and then ritually destroying the socially disharmonious behaviors beneath society. People get drunk, have affairs, have fights, conduct animal fights, gamble, and do drugs in publicly sanctioned spaces, only to have that behavior be wiped away by a purifying ritual afterwards.
Personal worship of the Gods is not typically done through prayer, but through practicing virtue and education. Meditation on morality and the world are seen as paths to the divine, as practical offerings of one's attempts at wisdom to appeal for divine inspiration and connection.
Priesthood
The priesthood of Navana wears blue robes to mark their status - the more blue and the richer the hue, the higher status the priest. The Supreme Architect goes so far as to cover their robes or armor with lapis lazuli and to tattoo holy scripture onto their body with blue ink.
The priesthood of Navana is not chosen from the local communities, but is rather trained in regional seminary schools and assigned to various communities by the clerical administration. Seminary schools teach the six arts: theology, ritual, history, mathematics, current affairs, and medicine. All priests are expected to receive at least a passing grade in all six arts to become a legitimate priest. These schools are extremely isolated, insular, and disciplined, and generally require prospective priests to break down their personal identity to succeed.
Priests are expected to maintain their abilities in all six arts while serving community functions, and are expected to prove that they remain astute and informed if they are to be promoted.
Political Influence & Intrigue
The Church of Navana has immense political clout in countries that are majority Navana. The clerical administration is involved in education, taxation, medical care, and bureaucracy. The church also likes to fiddle around with political leadership: doctrine calls for states to be led by philosopher-kings and those of superior virtue, and the church does its best to lobby for those it considers the wisest.
Aside from political meddling to improve local leadership, the Navanan church has two main international causes that they are deeply committed to projecting power for: fighting disease and fighting the Empire of Runeva.
For the former, the church pours resources and as many brilliant minds as possible into studying anatomy and testing various medicines. Diseases are studied and catalogued, and then all possible remedies are tested and documented. The greatest victory of the medical corps of the Navanan church is the smallpox vaccine - the use of powdered cowpox to immunize humans and half-dryads against smallpox, which is mandatory for all residents of Navanan states. The church also has a robust number of healing paladins used as emergency health response units, as well as several massive facilities producing healing potions. The church also has a secret weapon, known as the elixir of Orchid, which can supposedly cure any illness - but is difficult to produce and has a small chance of causing deadly allergic reactions.
As for the actual military operations, these are known as the March of Light. Essentially, the belief is that the Empire of Runeva has fallen to the cosmic evil known as the Darkness and must be purged from existence.
Sects
The Church of Navana is fairly unified. There are different schools of interpretation, of course, but these schools are so fluid and diverse that they don't really have any clear lines between them. The closest things there are to organized factions are the Militarists, who believe that the fight against the Empire of Runeva is the path to Utopia above all else, and the Theocrats, who believe that secular government is a mistake that ought to be undone.
Outside of the mainstream, there are two main heresies: Zinvana (the old way) and Garimeer Navana. Zinvana is simply a blanket term for followers of older writings of Navana. It is extremely rare to find self-proclaimed Zinvanans, as most consider themselves proper Navanans and are labeled as Zinvanans by theological enemies.
Garimeer (or the Way of the Origin) is a bit stranger: essentially a rival shadow church that has haunted Navana for centuries. Garimeer has survived over the centuries by mimicking much of Navanan theology and claiming it for themselves, with various modifications. Garimeer theology tends to be a little more flexible than mainstream Navana, and can blend in elements of Elemeer at times. The most unusual thing about Garimeer is the leadership. The Supreme Architect of Garimeer Navana is a Leviathan that has haunted the Miutan coastline for centuries now and has long claimed to be chosen by Orchid to rule the church. This leviathan is known as the Deep King or the Sunken God, and it is unknown if it is a group of leviathans, a title passed between leviathans, or really just the same ancient creature. Either way, the Deep King has led their Leviathan cult in Western Sonev for centuries and has no intention of stopping anytime soon.
Order, Progress, Civilization!
Founding Date
1205 ME
Type
Religious, Organised Religion
Demonym
Navanan
Permeated Organizations
Deities
Divines
Location
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