Mass Combat Rules

Before the Battle
  • One Army will be considered the Attacker, as described in Settlement Conquest.
  • There are two types of Battle: Settlement Attacks and Field Attacks.
  • When referring to Leadership, this is the Leadership of the character leading the Army.
  • When referring to Supply Value, this is 1 per 1000 points in the Army, -100 points per unit of Skirmishers (to a minimum of 1000).

  • Advantages, Threats, Triumphs, Despairs
  • a/h: one Unit in the Enemy Army chosen by the opponent is destroyed - roll on the table under Recovery after the battle.
  • aa/hh: one Unit in the Enemy Army chosen by the player is destroyed - roll on the table under Recovery after the battle.
  • aaa/hhh: one Character in the Enemy Army chosen by the opponent is a casualty - roll on the table under Recovery after the battle.
  • t/d: one Character in the Enemy Army chosen by the player is a casualty - roll on the table under Recovery after the battle.
  • Settlement Attacks

    Phase 1 - Scouting
    If the Defender had a higher Strategy Value than the Attacker
  • They roll a Leadership test, modified as follows:
  • Upgraded once if they have more Units of Skirmishers than the Attacker;
  • Upgraded a second time if they have twice as many Units of Skirmishers as the Attacker;
  • Automatically succeeding if they have three times as many Units of Skirmishers as the Attacker, more Units of Skirmishers than the Attacker has Units in their Army, or if the Attacker has no Skirmishers.
  • the Difficulty is the Leadership of the enemy Army.
  • If the Defender succeeds they may choose to meet the Enemy Army in the Field, in which case this becomes a Field Attack with the Defenders becoming the Attacker, beginning from the First Engagement Phase with them having won the Scouting Phase. If they do not, for each s or aa, they can choose one Siege Engine or Formation in the Enemy Army to be excluded from the calculation in Phase 2.

  • If the Attacker had a higher or equal Strategy Value,
  • They roll a Leadership test, modified as follows:
  • Upgraded once if they have more Units of Skirmishers than the Defender or than the highest rated Defence Development in the Settlement;
  • Upgraded a second time if they have twice as many Units of Skirmishers as the Defender or than the highest rated Defence Development in the Settlement;
  • Automatically succeeding if they have three times as many Units of Skirmishers as the Defender or than the highest rated Defence Development in the Settlement;
  • The Difficulty is the Leadership of the enemy Army, or the highest rated Defence Development in the Settlement, whichever is higher.
  • If Attacker succeeds, for each s or aa, they can choose one Development in the settlement to be disabled.


  • Phase 2 - Initial Assault
    The Attacker rolls a Leadership test, modified as follows:
  • Upgraded once if they have more Siege Engines than the Defender (including Fortifications
  • Upgraded a second time if twice as many Siege Engines as the Defender (including Fortifications
  • Upgraded once if they have more Ranged Units than the Defender;
  • Upgraded a second time if they have twice as many Ranged Units as the Defender;
  • The Difficulty is the Leadership of the enemy Army, or the highest rated Defence Development in the Settlement.
  • If the Attacker wins this roll, they continue to Phase 3, otherwise their attack fails and the battle ends.


  • Phase 3 - Storming the Walls
    The Attacker rolls a Leadership test, modified as follows:
  • Upgraded once for each of the following where they have more than the Defender:
  • Total Units
  • Total Formations
  • Household Knights
  • Heavy Infantry
  • Terror
  • Bodyguard
  • Elite
  • Shock
  • Characters
  • Upgraded once for each additional s generated in Phase 2.
  • The Difficulty is the Leadership of the enemy Army, or the highest rated Order Development in the Settlement.
  • If the Attacker wins this roll, they have siezed control of the settlement, otherwise their attacks fails. Proceed to Phase 4.


  • Phase 4 - Retreat
    The Victor of the previous Phase can choose to Regroup or Pursue. If they Regroup, they add an additional +1 to their Recovery rolls and this Phase ends. Otherwise, they make a Leadership test, modified as follows:
  • Upgraded once for each additional s or f generated in Phase 3.
  • For each s or aa they inflict an additional casualty of their choice on the fleeing Army.


  • Field Attacks

    Phase 1 - Scouting
    Each player rolls a Leadership test, modified as follows:
  • Upgraded once if they have more Units of Skirmishers than the Defender;
  • Upgraded a second time if they have twice as many Units of Skirmishers as the Defender;
  • The Difficulty is the Leadership of the enemy Army;
  • If they succeed, for each s or aa, they can choose one Formation in the Enemy Army to be excluded from the next Phase.


  • Phase 2 - Initial Engagement
    Whichever Army rolled highest in the previous Phase rolls a Leadership test, modified as follows:
  • Upgraded once if they have more Ranged Units than the Defender;
  • Upgraded a second time if they have twice as many Ranged Units as the Defender;
  • Upgraded once if they have more Cavalry Units than the Defender;
  • Upgraded a second time if they have twice as many Cavalry Units as the Defender;
  • The Difficulty is the Leadership of the enemy Army;


  • Phase 3 - Full Engagement
    Whichever Army rolled highest in the previous Phase rolls a Leadership test, modified as follows:
  • Upgraded once for each of the following where they have more than the Enemy Army:
  • Total Units
  • Total Formations
  • Household Knights
  • Heavy Cavalry
  • Heavy Infantry
  • Phalanx
  • Terror
  • Bodyguard
  • Elite
  • Shock
  • Characters
  • Upgraded once for each additional s generated in Phase 2.
  • The Difficulty is the Leadership of the enemy Army.


  • Phase 4 - Retreat
    The Victor of the previous Phase can choose to Regroup or Pursue. If they Regroup, they add an additional +1 to their Recovery rolls and this Phase ends. Otherwise, they make a Leadership test, modified as follows:
  • Upgraded once for each additional s or f generated in Phase 3.
  • For each s or aa they inflict an additional casualty of their choice on the fleeing Army.


  • Resources

    Story Points
    Military Units
    Warmaster Unit Profiles
    Useful Lists
    Combat Rules
    Winter Art Challenge 2024
    Alchemy Primers

     

    Player Characters

    Lady Ophelia Foxworth-Hayford
    Lady Terin Gaunt-Foxworth
    ser Mattheo Foxworth
    Colrin Blest
    King Tyon I Cray
    Sigrid Ashwood
    ser Allon Stormborn
    ser Odric Vortane
    Lord Tylan Hewlett
    ser Callor Perryn
    ser Ashtin Phyrefenn
    Lyra
    Alonso Byrd
    5 Leagues From The Borderlands
    The Companions of ser Rechar Thawsbane 455KS
    The Errantry Quest of ser Dominico Bacque 455KS
    Expedition Into The Great Grinding 455KS
    Conflicts
    The War For The Foxworth Secession 454KS
    The War for the Restoration of House Somercrag 455KS

     

    Player Settlements

    The Settlement Creation System
    Settlement Management Sessions
    Settlement Conquest
    Fairstrand
    Southbay
    Greater Stallken
    The High Hill Holding

     

    Player Councils

    Anatomy of a Ruling Council
    Royal Council
    The Duchal Council of House Foxworth
    Foxworth Council Hawthorne Duchy Era
    The Council of Southbay
    The Duchal Council of House Southbay
    The Council of Greater Stallken
    The Council of High Hill

     

    Maps

    The Continent of Greland
    The Kingdom of Hillhurst
    The Kingdom of Rotheval
    The Kingdom of Irogonie
    The Lamas Plains
    The Swamps of Baycotte
    The Kingdom of Somercrag
    Bayglen
    The Duchy of the Lands North of the Witwells - House Foxworth Era
    Fairdeep
    The Duchy of the Lands North of the Flametongue
    The Duchy of the Witwells and their Foothills
    The Duchy of the Lands Between the Forks of the Flametongue
    The Duchy of the Lands Between the Mountains - House Southbay Era
    The City of Southbay
    The Duchy of the Lands East of the Hespeaks - House Hayford Era
    The Continent of Amoth
    Tollingbell

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