This is a module for low- and starting-level characters to serve as a tutorial on how to play as a Human within Ethnis Lite and to teach new Narrators how to run the game.
Within it, the PCs have been contracted to deliver a sealed container to a laboratory. When they arrive, they will be faced with several challenges and obstacles and should level up a couple times before the end.
Structure
Exposition
Antersai One. Our backdrop. A gas giant like a gleaming emerald striated with clouds of amber topaz. Backlit by her brilliant glow is the Belt of Sao Vida, a series of hundreds of substations spread out around her gravitational equator. Each station is privately owned. Each has a story to tell. Today we shall learn the story of the Abominable Substation—a tale of adventure, plots, and monsters resurrected as much from the distant past as drawn from mythology.
Conflict
The substation alarms begin to blare, announcing an incoming projectile and advising they take cover. They have about 4 rounds to decide—conversation should count as an action—and should have a method to take cover handy.
Once the 20 seconds are up the station is hit, everything is violently rocked, the gravity momentarily suspends, and they have another 2-3 rounds to act before losing consciousness.
Rising Action
If there's an ireheart they wake up first to see their teammates being checked out by dinosaurs which have yet to notice them. They can choose to attack or scare them off. Otherwise one of the players wakes up being investigated by a predatory dinosaur and has to make a quick choice on how to handle it.
There should be one raptor to two party members, minimum 1
Combat begins
Climax
While dealing with the raptors, Constantijn will message them, asking them to avoid killing them and showing them that there's a cattle prod nearby that will knock the Violentoraptors out instantly for up to 5 minutes.
Falling Action
Whether they kill or incap the raptor, Contantine tells them he's put out an APB to capture the Synthagon first and foremost. He promises to make it worth their while—a ship of their own and a bio-augment or something.
As soon as that call ends, they get another from the scientist they delivered the box to, telling them that he can get them out more safely--without having to fight the synthagon--if they go to fabrication, destroy the plans for the Synthagon, and bring back samples of the synthisaurus rex.
The Synthagon is too dangerous for anyone to have. I am ashamed to have helped create it. Help set back their research is all I ask, and get us some samples that we can give to their competitors to make a living on
Resolution
They must choose which route to take.
Route 1: The Synthagon
This is the option they take if they agree to help neutralize the Synthagon. It pits them against the Synthagon and most likely ends with a showdown against it in the energy plant as they try to shock it to either kill it or incapacitate it.Route 2: Conspiracy
This is the option they take if they agree to help set back the research. It means having to sneak through fabrication and into the security center to delete and copy as much as possible, and potentially pitting against the Security Director along the way.Route 3: Self-Interest
This is the route the party takes if they plan to act in self-interest—stealing, looting, causing mayhem in some or any form. To get out on their own they will either have to hack the system or get into Constantijn Vandimir's office to reset the system and get out. This option pits them against Constantine and the Security Director.Summary
IreHeart
BleakHeart
GearHeart
Plot type
Ethnis Lite Campaign Module
Related Characters
Related Organizations
Related Locations
Synthagon
Compys
Ferociraptors
Synthisaurus Rex
Turncoats
Security
Dinosaurs
Comments