Half-Orc
Size = Medium
Type = Humanoid
Vision = Darkvision
Language(s) = Common, Orcish, written in the Dwarvish script,
Appearance = Most half-orcs had grayish skin, jutting jaws, prominent teeth, a sloping forehead, and coarse body hair, which caused them to stand out from their other brethren, though their canines were noticeably smaller than a full-blooded orc’s tusks.
Basic Information
Biological Traits
Half-Orc Physical
Orc Traits = Tusks, Facial Features, Hair Colour, Eyes Colour, Skin Colour, Pointed EarsOne parent is Orc, and the other is Human, or of another race*.
*other races = Dragonborn, Dwarves, Elves, Gnome, Half-Elf, Halfling, Tiefling,
A lot of possibilities of traits a half-orc may have inherited from their parents or grandparents. Some of the prominent traits of Orcs have a chance of being lost, and others, like their strong tusks, die a lot harder.
Half-Orc appearances can be beautifully diverse with the potential shared heritage of other races of Esau.
Civilization and Culture
REFERENCE
+ Half-Orc race
+ half-orc traits generator
+ Half-Orc names
Genetic Ancestor(s)
Lifespan
62–80 years
Average Height
Male 5′0″ ‒ 6′10″ (1.5 ‒ 2.1 m)
Female 4′7″ ‒ 6′5″ (1.4 ‒ 2 m)
Average Weight
Male 154 ‒ 438 lb (69.9 ‒ 199 kg)
Female 114 ‒ 398 lb (51.7 ‒ 181 kg)
Average Physique
Half-Orc Traits
A half-orc has certain Traits deriving from their orc ancestry.Ability Score Increase:
Strength score increases by 2
Constitution score increases by 1
Age:
Half-orcs mature a little faster than humans, reaching Adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.
Alignment:
Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil.
Size:
Half-orcs are somewhat larger and bulkier than Humans, and they range from 5 to well over 6 feet tall (some reach 7ft).
Speed:
Base walking speed is 30 feet.
Darkvision:
have superior Vision in dark and dim Conditions. They can see in dim light within 60 feet, as if it were bright light, and in Darkness as if it were dim light. Cannot discern colour in Darkness, only Shades of Gray.
Menacing:
Gain Proficiency in the Intimidation skill.
Relentless Endurance:
When they are reduced to 0 Hit Points but not killed outright, they can drop to 1 hit point instead. Cannot use this feature again until finish a Long Rest.
SAVAGE ATTACKS:
When they score a critical hit with a melee weapon Attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Languages:
Can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own, however is written in the Dwarvish script.
Geographic Distribution
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