Firbolg
Firbolgs are a reclusive race of giant-kin who reside on Esau. Many Firbolg prefer to avoid contact with other sentient races. They are both the most intelligent and the most powerful of the giant-kin.
Firadhmad Firbolgs do resemble humans, and the males sport great, thick beards. Their thick, tough skin is usually fleshy pink, and their hair, though it comes in many colours, is usually either red or blond and worn long. A Firadhmad firbolg's voice is deep and smooth, and they tend to roll their consonants when speaking.
Firbolgs are typically over 10 feet (3 meters) tall, averaging a height of about 10.5 feet (3.2 meters). While firbolgs from other worlds weigh more than 800 pounds (360 kilograms), some in different areas are lighter, with males being about 650 pounds (290 kilograms) and females about 500 pounds (230 kilograms).[
In the East part of Kutloc (within the Prime Material Plane) there is some Firadhmad Firbolgs whose fur is tan, black and white (colouring only found in this part of Kutloc ), with large brown eyes .
Abilities
The average firbolg is stronger than a forest bear. Beyond sheer physical strength, they has innate magical abilities. Firbolgs are said to be resistant to magic. They can sense the presence of magical auras innately. They also have the power to change their physical appearance, including making themselves larger or smaller. They sometimes use this magical power to blend in or interact with smaller races.They have excellent vision at night and can perhaps see in the dark. Some sages claims that Firbolgs has regenerative abilities. Other sages reports that firbolgs can make themselves turn invisible. They are also said to be able to communicate to a limited effect with both plants and animals of their forest homes.
Personality
Firadhmad Firbolgs especially enjoy quiet time in the woods, in harmony with nature. The forests are sacred to them and symbolized the heart of the earth and the adaptability of life. They see themselves as the forests' caretakers. Often take the Deities of Iallanis, Hiatea, Mielikki, Eldath, Nokomis and The Wild Mother - caring for Old Man Land.Firbolgs consider greed to be one of the worst vices. They believe that one shall only ever take what one needs and no more. They see no value in material wealth such as gems and gold - however sometimes will find prankish ways of taking valuables from strangers, out of a sense of fun.
Firbolgs believes that charity is a virtue, but also believe that it is harmful for the recipient to know the identity of the provider; because of this they appears to be reclusive amongst the other races, although they are very sociable with friends. They are extremely honest and cannot lie without feeling physical discomfort, even if the lie is by omission.
Firbolgs tend to be over-confident and fearless, except for a pervasive phobia of humanoid mobs. They see the wearing of armor as cowardly, and thus do not usually wear armor. Nor did they carry shields.
Firbolgs can be cautious - although become protective of their friends who prove loyalty. They are on good terms with storm Giants, whom they look up to and try to emulate - but they avoid most other giant races, and often actively fight against the other giant-kin.
Combat
If provoked, Firbolgs are formidable opponents, skilled both in physical combat and druidic magics. They prefer massive weapons, such as two-handed swords and halberds. They are strong enough to wield most human-made weapons in a single hand.In battle, Firbolgs fight tactically and rely on teamwork. They are adept at batting away or catching projectiles, and have excellent throwing arms, like any giant do. They can easily toss a large rock weighing around 40 to 50 pounds (18 to 23 kilograms).
Society
Firbolgs has a family-centered, clan-based society. They live in settlements in remote hilly or forested areas. Their settlements are strongholds, including wooden structures, built from the trees around them, with defensive towers with catwalks between them. Rarely, they inhabit cavern complexes dug into the hillsides. They use their magic to ensure that their homes remain a secret to outsiders. Some of these clan settlements are small, with between about four and sixteen members, often with a shaman or druid, and live separate from each other.A few firbolg clans are nomadic. Some realising the benefits of living with other creatures. Some Firbolg are members of the Conibar Tribe - along with Human and Bugbears, as well as many of half-breeds.
A typical firbolg home might be a huge one-story log building with strong walls. A large fireplace with multiple openings warmed a central common room.
As caretakers of the woods, they carefully and resourcefully lived off the land, making sure to ensure balance. During summer, they stored excess nuts, fruits, and berries, so that they could provide food to the forest animals during winter. Although they did farm, it was only to supplement their diets; they preferred a more hunter-gatherer lifestyle, rather than the brigand/raider lifestyle of many other Giants. Their hunting grounds were usually spread out in a 20‑mile (32‑kilometre) radius from their clan homes. They ate small portions of meat with most meals, and reserved large roasts of meat for special celebrations.
Most firbolg tribes preferred isolation from other races, avoiding their politics and struggles. If intruders entered their territory, they would usually try an indirect approach at causing the "invaders" to leave—driving game away to discourage hunters or redirecting streams or forest trails to confuse parties. If these methods failed, the firbolgs would at last confront the outsiders. If the outsiders seemed peaceful, the firbolgs would peacefully ask them to leave; if the outsiders seemed evil or seemed to have no concern for the forest lands, the firbolgs might mount a devastating attack.[1] On occasion, they would trade with peaceful folk living nearby in exchange for providing services utilizing their great strength.
Firbolg adventurers were rare and most often were individuals separated from their tribes—orphans, exiles, lone survivors, or the like. A few adventured to gain knowledge.
Firbolgs seemed to have a natural tendency toward druidic magics, and many of their chieftains were thus druids. Others became rangers or fighters. Other adventuring vocations were rare; firbolg monks were completely unknown.
Firbolg communities were known to rally around individuals who contracted lycanthropy, rather than shun them, using all resources at their disposal to help the afflicted find a cure.
SUBRACES
* Firbhalaosc = The Firbhalaosc (fear-vah-lashk) are sea-dwelling firbolg tasked with naming the creatures and plants that live in the oceans. They appear as humanoid tortoises, walking upright with a ponderous and rolling gait.
* Firsliabh = The Firsliabh (fear-shlawv) are mountain-dwelling firbolg tasked with naming the creatures and plants that live in the earth. Firsliabh appear as humanoid badgers, walking upright with a lumbering gait.
Basic Information
Biological Traits
Ability Score Increase = Wisdom score increases by 2, and Strength score increases by 1.
Speed = base walking speed is 30 feet.
Firbolg Magic.
Can cast Detect Magic and Disguise Self with this trait, using Wisdom as spellcasting ability for them. Once cast either spell, can't cast it again with this trait until after finish a short or long rest. When they use this version of disguise self, they can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and Elves.
Hidden Step.
As a bonus action, can magically turn invisible until the start of next turn or until they attack, make a damage roll, or force someone to make a saving throw. Once they use this trait, can't use it again until finish a short or long rest. Speech of Beast and Leaf.
They have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of their words, though they have no special ability to understand them in return. Giving them have advantage on all Charisma checks to influence them.
Languages = speak, read, and write Common, Elvish, and Giant.
Speed = base walking speed is 30 feet.
Firbolg Magic.
Can cast Detect Magic and Disguise Self with this trait, using Wisdom as spellcasting ability for them. Once cast either spell, can't cast it again with this trait until after finish a short or long rest. When they use this version of disguise self, they can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and Elves.
Hidden Step.
As a bonus action, can magically turn invisible until the start of next turn or until they attack, make a damage roll, or force someone to make a saving throw. Once they use this trait, can't use it again until finish a short or long rest. Speech of Beast and Leaf.
They have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of their words, though they have no special ability to understand them in return. Giving them have advantage on all Charisma checks to influence them.
Languages = speak, read, and write Common, Elvish, and Giant.
Civilization and Culture
Common Etiquette Rules
THE Firbolg CODE
Bravery, Effort, and Honor over birth
The tribe's honor over yours.
The blood of the runt is the blood of a king.
Give a thousand for nothing.
Truth is the honor of the tribe.
Interspecies Relations and Assumptions
They are slow to trust, but very loyal.
REFERENCE
+ Firbolg Race
+ Firbolg and Subraces
+ Firbolg names
Lifespan
Firbolg have long lifespans - a Firbolg reaches adulthood around 30, and the oldest of them can live for 500 years.
Average Height
Firbolg are between 7 and 8 feet tall.
Average Weight
Weigh between 240 and 300 pounds.
Comments