Most of the larger cities of the Geldar Republic were born of war. Etrillon? It was the only one born of hope…— Stefanos Vel-Barboza,
Seskyalii skald alchemist
Called the “Last Refuge of the North”, Etrillon is the last city a traveler will find before they reach the desolate, flat stretch of the Danuinfel Tundra beyond the Northiron Mountain range. It is also one of the “Pillars of
Geldar” for its place in the
Republic's history.
Etrillon is built at the foot of, and into, the white mountain of Isendal Duran that towers above the surrounding Shadespire Peaks of the Northiron Mountains. The city’s more visible portions are on the southern side of the mountain where it meets with the large, deep freshwater lake called Loch Medge.
During this time, ancient dwarven clans collectively called the Geld, roamed the mountains in search of better land. More often than not, finding this better land was at the expense of another clan. The resulting bloody wars lasted generations.
A Safe Haven
Tired of the fighting, Davith Steelforge led an expedition to the far northern reaches of the Feron Arad, the ancient Geld name for the Northiron Mountains. His goal was to find a place as far from the Geld Wars as possible for his people.
What he found was beyond his wildest hopes.
Davith and his company discovered an opening at the base of Isendal Duran leading to a massive cavern system. An underground river had cut the open ages ago and now ran through it, spilling out into the lake beyond.
The cavern system was rich with veins of precious metals. Rock walls glittered with flecks of gold, silver and the blue-green of copper in the mountain’s roots. However, that wasn’t all they discovered.
There were also ancient ruins in the back of the main cavern.
Carved with care from the ancient white marble and stone of the mountain, the ruins were nothing the Steelforge Company had ever seen. The design made the stone seem look like a frozen flow of water that was moving in tall, sweeping arches providing support for the rocky ceiling.
It wasn’t until much later scholars revealed that this ruin was tens of thousands of years gold. A perfectly preserved mining outpost built by the ancients. The architecture was studied by the Steelforge clan who duplicated then improved on the designs. The result has been used throughout Etrillon’s architecture even to the current day.
What I love most is how ‘alive’ the marble looks. As if the arches really were flowing water frozen in stone.— Stefanos Vel-Barboza,
Seskyalii skald alchemist
Fuel of the Elements
Outside of the architectural innovations and rich mineral veins, Etrillon has a unique advantage of having an underground river running through the city and a hot springs.
The hot springs were discovered after the Steelforge clan excavated deeper into the ruin. There they uncovered a large temple to what is believed to be a lady water spirit that was held in high regards by the Ancients, thousands of generations ago. Any reference to her name has been lost but the temple and hot springs have been preserved.
Geldarians tend to follow the only philosophies of Augustin the Forgebearer. However, its not uncommon for the locals to visit the hot springs or drop a coin or two in the river for luck.— Stefanos Vel-Barboza,
Seskyalii skald alchemist
Aside from historical significance, a section of the hot springs has been tapped to make use of the natural heat it generates for pressurized steam. Likewise, massive water wheels in the underground Croytawa River are tied to the city Forgeworks, powering the massive furnaces for the giant forges deep inside Etrillon.
Outside Etrillon
Beyond Etrillon under the mountain, is the district that extends between the foot of Isendal Duran and the shores of Loch Medge.
The loch dominates the view outside the city. At almost 18 square miles, it is one of the larges bodies of water in the far north of the Northiron Mountains. Loch Medge is a well-known lake for fishermen, even in the winter as the lake remains at a temperature just warm enough to not freeze over.
The Croytawa River spills out of the massive cavern entrance that marks the boundary between the Upper Halls District and the Lakeside District sitting at the base of the mountain. This river is a warm, fresh water river throughout the year due to its connection to the hot springs deep beneath Isendal Duran.
This river is a main feature and asset for the city, providing water and turning the waterwheels that are used for a variety of purposes. In Lakeside, the waterwheels are for milling of lumber, wheat and more. Deep inside the mountain’s base, the waterwheels are part of the mechanism that keeps the forges of the Forgeanvil district going.
However, there is more than just lake and fishing around Etrillon and the white mountain. South of the city is the
Snarlgrog Marsh, the source of the peat for their unique steel.
On the outskirts of the Lakeside District are the
Dragonfields. The fields are like any other landing area for cargo dragons and other means of flying transport in Geldar, but in Etrillon they also play host to a unique and rare community. The Silseans.
Secrets of the Snarlgrog Marsh
This location isn’t immediately outside Etrillon but is just to the city’s south along the shore of Loch Medge. The Snarlgrog Marsh, so named for the water’s remarkable likeness to a favorite Etrillon drink.
Caravan Community
The Sileans roam the Northiron Mountain region by air. Their balloon and dire Hummingiron moth propelled wagons are a festive sight each spring and summer season in Etrillon.
City Districts
At least half of Etrillon lies below ground.
This stands to reason as the founders, the Steelforge Clan, like generations of other Gelds have a long history of constructing most of their settlements under hills and mountains. However, outside the grand cavern entrance to two of Etrillon’s districts, the third lies just outside between the white mountain and Loch Medge.
The presence of the Croytawa River running through most of Etrillon does present a challenge during spring thaw or rainy seasons in the north. However, the city has taken measures to keep manageable.
Fountains are a common feature to all three districts. The design and style of each fountain bears some resemblance to the designs from the
Spring of the Lost Lady. However, the true innovation isn’t on the surface.
These fountains are all connected to the Croytawa River through a network of metal pipes and marble aqueducts. This creates underground tributaries that allow the Geldarians to manage the water flow as it pours out of the mountain.
In strong rainy seasons, statuary near the shore of Loch Medge show their true purpose. They are actually fountains as well, connected to the runoff channels. This provided needed tributaries to pull off excess water before there is flooding.
Curious Places and Other Assets
Croytawa River
This underground river pours out of a waterfall in the deep stone, flowing down through the districts until it eventually empties into Loch Medge. The water is cold and fresh, purified and filtered by the surrounding stone of Isendal Duran.
Enterprising artificers, originally from Steelforge Clan, devised a means to harness the power of the river. Using waterwheels, the river powers the great bellows of the city's forges and provides water through the many fountains throughout the city.
Locals also used the river as a means of transportation. Black hulled, flat-bottomed boats travel the wide river. Propelled by an oarman using a single oar in the back, these boats take passengers and cargo from the edge of Lakeshore to Forgeanvil and back.
Great Secrets Inn
The oldest established inn, the Great Secrets Inn, has existed as long as there has been a settlement called Etrillon. Through fires, war, and blizzard, the Great Secrets Inn has stood the test of time.
It is a favorite spot for locals, mostly because they have the best chance of finding it without detailed directions. The inn is located deep within Etrillon in the Forgeanvil district, close to the
Spring of the Lost Lady.
Some say that they can occasionally felt the warm presence of the mysterious Lost Lady at the Great Secrets Inn.
I love the thought you have put into this city! I can almost picture what it looks like, and I love how it was founded of hope.
Necromancy is a Wholesome Science.
Thank you! :D I really wanted to make a fantasy settlement that retained the 'fantasy' aspect but felt "alive" and "real" ... and wasn't built out of war or conquest. I've just felt that was a combination not seen very often in fantasy.
I absolutely love that. I like fantasy built with more depth than just war and conflict. As I am sure you can guess. ;)
Necromancy is a Wholesome Science.
I got that idea, yes! :D