Rituals
RITUALS
RITUALS
GUIDELINES
In order to cast a ritual spell, a Ritual ticket must be opened and the casting emoted. You do not need to wait for a DM to assist with the ritual to proceed, unless it requires DM oversight (such as with Divination, Speak With Dead or for custom rituals). All rituals must be properly documented with this process. If a ritual has an RPR ability or script you do not need to open a Ritual ticket, unless the spell requires it, such as to register a disguise or setup a Demiplane. Ritual spells cannot be cast during combat.Persistent Rituals
Some rituals remain active indefinitely until dispelled - such as Magic Circle, Arcane Lock and Nystul’s Magic Aura. A spellcaster can sustain a number of persistent rituals at any one time equal to twice their mastery level (two at Novice, four at Adept, etc). Rituals that are already limited to a single instance (such as Forbiddance, Druid Grove or Mordenkainen’s Private Sanctum) do not count towards this maximum. When casting a Persistent Ritual, a Magic POl must be placed containing the appropriate information of the spell, as well as the caster's Spell Save DC. This DC is not affected by potions or temporary abilities.Ritual Features
A ritual’s level determines the base mastery level of the spell. Some races and classes receive spells at a higher or lower mastery level than the base level. The spell is always treated as the base level for casting, such as for purposes of identifying magic. School of MagicThe related school is the school of magic the spell belongs to. Note that this differs from subclasses - a character does not need to be a Wizard of the School of Conjuration subclass in order to cast ritual spells listed as ‘related school’ to the School of Conjuration. Components
The material components indicate if a spell has somatic (a physical, visibly obvious gesture), verbal (an auditory requirement, spoken in a loud voice) or if additional material items, such as incense or component pouches, are required. A player who has been relieved of their component pouch in roleplay cannot cast rituals requiring component pouches or material items. Cost
The cost indicates the required component pouches and material items required to cast the spell. Material items must be decayed, by dropping them on the ground until they despawn, unless noted otherwise. Players cannot contribute their own component pouches to another caster’s ritual. Casting Time & Duration
Casting time indicates how long in character it takes to cast the spell. This time cannot be split, divided or interrupted. Players do not need to allow this duration to pass IRL - if all participants of a scene consent, time in-game can ‘skip’ ahead to the end of the ritual. Duration indicates how long a spell's effects remain. Spells with a duration of Scene last until the end of the scene in which they were cast, or until the spell's conditions are met, whichever comes first. Rituals with a duration longer than a single scene require a Magic POI to be placed at their location of effect. Dispelling Rituals
Ritual spells can be dispelled by the use of Dispel Magic. To Dispel a ritual, open a Ritual ticket and follow instructions on the Dispel Magic page.