Merchant
MERCHANT
You have a keen eye for a good price, always a bargain to be found and turned around for a tidy profit. A silver tongue and charm are the tools of your trade, honed and as sharp as any blade that a smith might toil for hours over but not you. No, why risk the savage frontier when you can make a living within the comforts and safety of sturdy stone walls? Whether cook or carpenter, you know what they want and how to get it cheap. A quick sale for some is an easy silver for you and all without muddying your boots. Should adventure call you, you know opportunity will present itself, where resources are found so too is profit. The merchant’s guild always has what you need stocked, they know you well, and the profits you make. What's the difference of a few silver to them when they know you’ll be back to buy more?
MATERIAL ACQUISITION
‒ BE AN ECONOMIC POWERHOUSE
Merchants have access to exclusive vendors to purchase raw and refined materials from and turn around for a profit. This profession qualifies as a Crafting profession.
Source Materials Ability
Spend 100 Silver, 2 Gathering Energy and 20 Crafting Energy to source a selection of tier 3 materials. These materials are generated at random and will not grant duplicates, and this ability has a 3 day cooldown.The list of possible items are:
Overtime Pay Ability
Select up to 2 targets within 6 tiles and spend 50 Silver, 50 Crafting Energy and 2 Gathering Energy. They each have 2 Gathering Energy and 20 Crafting Energy restored. This ability can be used once per Crafting and Gathering Energy refresh.A target can only benefit from Overtime Pay once per Crafting and Gathering Energy refresh.
ITEM PURCHASING
Merchants have access to an exclusive market offering select item purchases not available elsewhere. To preserve balance and prevent market saturation, merchants are limited to purchasing two Tier 3 items every 48 hours.In addition, merchants may sell materials to NPCs in bulk quantities (x100) in exchange for silver. These bulk sales are tier-restricted: merchants may complete three Tier 1 bulk sales, two Tier 2 bulk sales, and one Tier 3 bulk sale per 72 hours.
Potion of Restoration
2 x Nug Fungus
2 x Blood Herb
Merchant Cost: 100 Silver
Splint
2 x Thick Rope
1 x Oak Plank Merchant Cost: 100 Silver
Surgeon’s Kit
1 x Potion of Restoration Merchant Cost: 200 Silver
Wine
1 x Boiled Kasuni Juice
Merchant Cost: 10 Silver
Bread
1 x Animal Fat Merchant Cost: 10 Silver

