ALCHEMIST
This page is a work in progress and subject to change.
The various of brews and concoctions made by alchemists can be very interesting and diverse. They, of all things in this world, are what piqued your attention. While potentially tedious or boring to some, you've found the craft to be one where depth and fulfillment can be found. After all, it's extremely productive to craft a potion that can improve brain processes, poison a group of ner-do-gooders or even save a life. Whether you study to find as many recipes as possible or dangerously experiment with your own combinations, you've managed to pay the bills by producing potions that others request of you.
Those around you come to you to get the most out of their resources. With your expertise you turn a combination of raw materials directly from nature and man-made components into powerful tools.
REFINED MATERIALS
Fuse
Greater
Item Value
Tier 3
Description
A bit of rope with Sulphur dust on the inside and soaked in oil.
Recipe
x1 Hemp Rope
x1 Oil
x1 Sulphur
x2 Crafting Energy
Unstable Substance
Refined Material
Item Value
Tier 3
Description
A sensitive concoction for explosives, probably should be careful with that.
Recipe
x1 Dried Ephedra
x1 Sulphur
x1 Saltpeter
x5 Crafting Energy
POTIONS
‒ Poisons, antidotes, and concoctions to imbue the user with boons
Stimulant
Lesser
Item Value
Tier 2
Description
Removes the Dazed status effect and grants immunity to Sleep and a +2 bonus to a saving throws against Paralyze-inflicting effects for 10 hours.
Recipe
x3 Coffee Beans
x1 Blue Herb
x1 Ephedra
Crafting Energy
5
Potion of Darkvision
Lesser
Item Value
Tier 2
Description
Grants Darkvision for an entire (OOC) day of roleplay.
Recipe
x1 Mandrake Root
x1 Kasuni Juice
x1 Blue Herb
Crafting Energy
Potion of Healing
Lesser
Item Value
Tier 2
Description
Heals the drinker for 8d2 hit points.
Recipe
x1 Blue Herb
x1 Twilight Wormwood
x1 Bone
x2 Crafting Energy
Crafting Energy
Potion of Finesse
Lesser
Item Value
Tier 2
Description
Grants +1 Attack, +1 tile distance of fall damage, +2 DEX saving throws, and +4 Acrobatics for 10 hours.
Recipe
x2 Black Lotus
x3 Blood Herb
x1 Heart
x5 Crafting Energy
Crafting Energy
5
Potion of Grace
Lesser
Item Value
Tier 2
Description
Grants +1 Movement, +1 tile distance of fall damage, +2 DEX saving throws, +2 Acrobatics and +2 Athletics for 10 hours.
Recipe
x2 Mother's Tulip
x3 Ironhand Leaf
x1 Lungs
x5 Crafting Energy
Crafting Energy
5
Potion of Vigor
Lesser
Item Value
Tier 2
Description
Grants a +8 temporary HP, +10% Poison Resistance, +2 CON saving throws, +1 STR saving throws, and +1 DEX saving throws for 10 hours.
Recipe
x2 Mother's Tulip
x3 Blood Tree Bark
x1 Blood
x5 Crafting Energy
Crafting Energy
5
Potion of Force
Lesser
Item Value
Tier 2
Description
Grants +2 Attack, +1 STR saving throws, and +4 Athletics for 10 hours.
Recipe
x2 Abyss Flower
x3 Angel Bloom
x1 Liver
x5 Crafting Energy
Crafting Energy
5
Potion of Spell Focus
Lesser
Item Value
Tier 2
Description
Grants +1 Spell DC and +2 INT saving throw for 10 hours.
Recipe
x2 Silverstem
x3 Ebrium Fungus
x1 Blood
x5 Crafting Energy
Crafting Energy
5
Potion of Spell Potency
Lesser
Item Value
Tier 2
Description
Grants +10% Spell Potency, +1 WIS saving throws and +1 CHA saving throws for 10 hours.
Recipe
x2 Twilight Wormwood
x3 Mandrake Root
x1 Liver
x5 Crafting Energy
Crafting Energy
5
Potion of Soothing Magic
Lesser
Item Value
Tier 2
Description
Grants +15% Healing Potency, +4 temporary Spell Points, and +1 INT saving throws for 10 hours.
Recipe
x2 Abyss Flower
x3 Nug Fungus
x1 Heart
x5 Crafting Energy
Crafting Energy
5
Potion of Mental Acuity
Lesser
Item Value
Tier 2
Description
Grants +1 to the DC of spells that target mental saving throws, +1 INT saving throws, +1 WIS saving throws, +1 CHA saving throws, and +1 to saving throws against Charm effects for 10 hours.
Recipe
x2 Black Lotus
x3 Kreet
x1 Lungs
x5 Crafting Energy
Crafting Energy
5
GREATER POTIONS
‒ Advanced alchemical boons
Antidote
Greater
Item Value
Tier 3
Description
Removes Poison status and grants poison resistance for 5 hours
Recipe
x1 Blood Tree Sap
x2 Bismuth
x1 Ephedra
x5 Crafting Energy
Potion of Greater Healing
Greater
Item Value
Tier 3
Description
Heals the drinker for 8d4 hit points
Recipe
x1 Potion of Healing
x2 Kreet Paste
x2 Mandrake Root
x5 Crafting Energy
Crafting Energy
Potion of Water Breathing
Greater
Item Value
Tier 3
Description
Grants the benefits of Water Breathing for 10 hours. This reduces the base movement penalty from -2 to -1 and allows the use of somatic components for spellcasting while Swimming.
Recipe
x2 Silverstem
x3 Blue Herb
x1 Pearl
x5 Crafting Energy
Crafting Energy
5
Potion of Tenacity
Greater
Item Value
Tier 3
Description
Grants 15 hitpoints, and +1 DT and +10% resistance to all damage until the end of your turn. This potion counts as a healing potion and can be used as a pre-buff.
Recipe
x2 Twilight Wormwood
x3 Kasuni Juice
x1 Seasonal Veggies
x5 Crafting Energy
Crafting Energy
5
Potion of Restoration
Greater
Item Value
Tier 3
Description
Fully restores your hitpoints. This item can only be used while out of combat
Recipe
1 x Potion of Healing
2 x Nug Fungus
2 x Blood Herb
Merchant Cost: 100 Silver
Crafting Energy
5
BOMBS
‒ Throwable bombs and vials with various uses
Concussion Grenade
Description
Spend an action to throw a metal casing filled with heavily concentrated smokepowder at a creature within 8 tiles. Force the target creature, and each creature within 2 tiles of that creature, to make a CON saving throw versus 13+Mastery. On a failed save, the target creature takes 2d8+5 force damage immediately and is Dazed for 3 rounds. A successful saving throw will deal half damage and not Daze the target.
Recipe
x1 Unstable substance
x1 Grenade Casing
x1 Fuse
Crafting Energy
5
Fire Grenade
Description
Spend an action to throw a glass bottle filled with highly flamable fuel at a creature within 12 tiles. Force the target creature, and each creature within 2 tiles of that creature, to make a DEX saving throw versus 13+Mastery. On a failed save, the target creature takes 2d8+5 fire damage immediately and 1d6 fire damage at the end of each turn for 3 turns. A successful saving throw will deal half damage and will not place a DoT on the target.
Recipe
x1 Unstable Substance
x1 Fuse
x1 Dried Ephedra
Crafting Energy
5
Flash Bomb
Description
Throw a flash bomb at a target within 12 tiles that deals 2d8+5 Thunder damage on a failed CON saving throw versus 13+Mastery, or half damage on a successful save, within a 2 tile radius. Additionally, targets creatures that fail the saving throw gain the Dazed status for 2 rounds, and if they have the Cloaked status, it is dispelled.
Recipe
x1 Unstable Substance
x1 Fuse
x1 Linen Wrap
x1 Olina Petals
Crafting Energy
5
Fragmentation Grenade
Description
Spend an action to throw a thin metal casing filled with smokepowder and ball bearings at a creature within 12 tiles. Force the target creature, and each creature within 2 tiles of that creature, to make a DEX saving throw versus 13+Mastery. On a failed save, the target creature takes 2d8+5 piercing damage immediately and has Bleeding for 3 rounds. A successful saving throw will deal half damage and does not cause bleeding.
Recipe
x1 Unstable substance
x1 Fuse
x1 Grenade Casing
x2 Iron Bar
Crafting Energy
5
Grease Vial
Description
Select 1 target within 6 tiles. Force them to make a DEX saving throw. On a failed save, they take 2d4+Mastery Bludgeoning damage. No damage is taken on a successful save. Additionally, force the target and everyone within 2 tiles of them to make a further DEX saving throw. If this save is failed, they are each knocked prone and receive the Greased status for 2 turns, or until they take Fire damage.
Recipe
x1 Blood Tree Sap
x1 Oil
x1 Kasuni Juice
Crafting Energy
5
Holy Water
Description
CLERIC OR PALADIN ONLY
Roll to hit every creature within 2 tiles of the target creature. On a failed DEX saving throw versus 13+Mastery, the target creature takes 1d6+1 points of radiant damage.
If the target creature is a Fiend, Devil, or Undead, they take an additional 1d6 points of True Damage and gain Blighted for 2 rounds.
Recipe
x1 Mother's Tulip
x1 Angel Bloom
x2 Silverstem
x1 Bloodberry Wine
Crafting Energy
5
Silver Bomb
Description
A casing filled with explosive powder and ball bearings of silver composite. Force a target creature, and each creature within 2 tiles of that creature, to roll a DEX saving throw versus 13+ Mastery. On a failed save, the target creature takes 2d6 Silver damage, or half on a successful save.
Recipe
x1 Unstable Substance
x1 Fuse
x1 Silver Bar
x1 Linen Wrap
Crafting Energy
5
Tanglefoot Bag
Description
Spend an action to throw a leather bag filled with a thick, tar-like, substance at a creature within 6 tiles. Force the target creature, and each creature within 1 tile of that creature, to make a DEX saving throw versus 13+Mastery. On a failed save, the target creature is Entangled for 1 round.
Recipe
x1 Unstable substance
x1 Grenade Casing
x1 Fuse
x2 Iron Bar
Crafting Energy
5