Caspia Geographic Location in Caen | World Anvil
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Caspia

THE CITY OF WALLS


As the only human city never to fall to the Orgoth, the Cygnaran capital of Caspia has a rich and proud history—one reflected in everything from the stones of its famous blue walls to the dress and manner of the nobles who argue their cases in the Royal Assembly. Caspia once spanned both shores of the Black River, linked by wide bridges that were considered must-visit destinations by out-of-town nobility who attended court, but this quarter was devastated during the First Cygnaran Civil War. The bridges were ultimately blockaded and later destroyed after Cygnar ceded the portion of the city east of the river to the Protectorate of Menoth. The bridges remain down to this day, a fact for which many in the capital are thankful, given that the formerly vibrant city of Sul on the other side of the water is now a dark and empty ghost town. Those who patrol Caspia’s battlements report seeing strange things across the river in the night, and few dare tread Sul’s deserted streets.

Caspia’s battlements are more than just defenses against potential invaders. The city’s walls are nearly two hundred feet tall, and in some places they are as much as a hundred feet thick. In fact, the city has grown into the walls that surround and divide it, and many of its citizens now live and work in warrens and tunnels within the walls themselves.

The City of Walls has seen kings and gods rise and fall. Thamar and Morrow ascended to divinity here, and the first colossals strode forth out of Caspia to combat the Orgoth. In the Cygnaran capital, the past rubs shoulders with the future. The region once nicknamed the Smoke District has almost entirely transitioned to the manufacture of the new-model warjacks (Steamjacks) that make up much of Cygnar’s military might, while ruins from as far back as ancient Thrace still stand alongside modern dwellings in other quarters of the city.

Completed during the reign of King Vinter II, Castle Raelthorne is the only building in Caspia that stands taller than the city’s legendary walls. Today, the keep is home to King Julius and his wife and sons, as well as the thousands of military personnel who defend the castle, the Royal Assembly, and the king’s war council.

The forces of the Protectorate of Menoth on the far side of the Black River once posed the greatest threat to Caspia, but with the Protectorate’s back now broken, those in the Cygnaran capital are uncertain where the next threat might come from. Some cast worried eyes southward toward Cryx or northward to Khador, while others fear that the next threat to shake Cygnar may originate closer to home, whether from a weak and anxious king or from infernalists who might still lurk undetected within the ranks of the nobility

Localized Phenomena

The Sancteum and the Divinium


Within the walls of the capital city sits another city—one with its own walls and its own standing army, which, in the years since the Claiming, has consisted primarily of members of the Order of Illumination. This is the Sancteum, the stronghold of the Church of Morrow and home to its primarch and the Exordeum, the church’s governing body. The Archcourt Cathedral, which stands in the heart of the Sancteum, is also home to the original Enkheiridion. To showcase the significance of both the structure itself and the Church to the history and politics of the region, the cathedral’s grand entrance is flanked by Amicus and Remeder, two of the original colossals that fought the Orgoth in the days of the Rebellion.

The region is also home to the Divinium, the oldest temple of the Church of Morrow, which lies to the south and west of the city walls in the Wyrmwall Mountains. Originally built as a humble monastery, the Divinium has been the site of more miracles of ascension than any other spot in western Immoren. Built by the church’s first primarch, the Divinium remains one of the holiest sites among the faithful and is home to many sacred relics, including former possessions of Morrow himself. The monks of the Order of Keeping who live and work in the Divinium see protecting these relics and the Divinium’s holy grounds as their supreme obligation, although pilgrims of true faith are always welcome.

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