Era beginning/end
In the centuries leading up to the time known as the Thousand Cities Era, Humans and the other peoples of western Immoren often struggled against nature and the many threats that assailed their lands. Among these were the Wurm-worshipping tribes of the Molgur, which included powerful Trollkin kriels, bogrin, Ogrun, and Human barbarians. But they were not alone. In the depths of what is now known as the Thornwood, one of the most notorious kingdoms of ancient times was born.
Even today, the name of Morrdh is most likely to be
spoken with a shudder. The dark kingdom was forged in a
crucible of bloody conflict with neighboring Molgur tribes,
but the nefarious pacts and occult rites practiced by its
nobility gave Morrdh its unsavory reputation. Unearthed
records tell tales of lords who summoned forth monsters
from earth and sky to do their bidding and called forth the
dead from their graves to take up arms against the dread
kingdom’s enemies. Scholars today debate the amount of
truth in these accounts, but what is known for certain is
that centuries before Thamar brought the Gift of Magic to
humanity, the lords of Morrdh had access to knowledge that
was far beyond the ken of their peers—and perhaps should
have remained so.
During this time, other Human empires began to take
shape. In the north, a fierce warrior-priest named Khardovic
fought to unify the warring horselords of the plains and
steppes, creating the empire that would eventually become
modern-day Khador. To the south, other early heroes of the
Menite faith stood against the Molgur hordes. At the walls of the city of Calacia, which would later become Caspia, one
such hero—Priest-King Golivant—faced a Molgur force led by
a great Trollkin chieftain named Horfar Grimmr. The battle
was long and brutal, costing thousands of lives on both sides.
Heedless of the dead, the Molgur hurled their might against
the walls of Calacia while the defenders loosed their arrows
and poured molten oil upon their assailants in retaliation.
Only the death and defeat of Grimmr was enough to break
the Molgur and scatter their forces.
Grimmr’s defeat at Calacia was seen as a decisive victory for
the followers of the Lawgiver, but it was a crippling blow to
the Trollkin and other peoples who traced their origins to the
goddess. Human barbarians would eventually convert
to the worship of Menoth; Trollkin, Ogrun, and bogrin could
find no such welcome and were either slaughtered on sight
or driven far from their ancestral homes and deeper into the
untamed wilderness.