Ogrun
Ogrun are fierce-looking, formidable creatures who tower
over most other races and are capable of remarkable feats of
strength. They are also a tremendously honorable people who
have earned a place for themselves in the Iron Kingdoms,
primarily as laborers and peerless warriors.
HIGH AND MIGHTY
Ogrun are known for their size. With most standing at least 7
feet tall, their broad frames of burly muscle have given them
a reputation as brutal warriors and skilled laborers.
Ogrun skin ranges in color from pale hues to deep black.
Many have a ruddy, brownish skin. Their hair is typically
dark and bristly, although males typically lack hair on their
heads and prefer to wear rugged beards or other facial hair.
LOYAL TO A FAULT
Ogrun are one of the major Dhunian races, and they remain
a spiritual people despite the changes their society has
undergone within Rhul. Traditional ogrun culture is rooted
in a simple but effective system of feudalism whereby young
warriors called bokurs must eventually find worthy leaders to
serve. Elder ogrun in turn hope to prove worthy enough to
earn the binding oaths of young bokurs, for whom they then
carry a certain responsibility. The ogrun in the leadership
position is a korune—a lord—and there can be multiple layers
of vassalage in an ogrun tribe, with the leader being whoever
boasts the largest chain of subordinates. General obligations
are secondary to personal oaths, and even Rhulic ogrun feel
the urge to find a worthy korune, generally after an extended
period of wandering and self-testing.
TRIBES AMONG KINGDOMS
Scattered tribes of ogrun still exist in isolated pockets, but
most have integrated into the cultures of the kingdoms of
western Immoren. The largest concentration of ogrun is
found in Rhul, where ogrun are counted as full members of
the dwarven clans to whom they have sworn fealty. Ogrun loyalty is legendary, and they have a reputation for being
among the most dedicated and fiercest bodyguards in western
Immoren. Mercenary ogrun are deemed more trustworthy
and reliable than other sell-swords and can command a
premium wage.
Rhulic ogrun have adopted many of the beliefs and priorities of dwarven society, including taking great pride in their work. While most ogrun choose to master the combat arts, there are many accomplished ogrun smiths, masons, and mechanics who tackle these professions with the same dedication as a bokur mastering his battle-glaive.
OGRUN NAMES
Although most ogrun have two names, many mature ogrun
have three. The second name indicates their family; some
wandering ogrun have been known to drop this or even to
adopt a descriptive name in its place. Female names tend to
contain softer vowel sounds than their male counterparts.
When they swear themselves to a korune, ogrun typically
adopt their korune’s name as an extra surname, using it as a
mark of pride in their allegiance. This third name is normally
used only as part of formal introductions or ceremonies.
HIGH AND MIGHTY
Ogrun are known for their size. With most standing at least 7
feet tall, their broad frames of burly muscle have given them
a reputation as brutal warriors and skilled laborers.
Ogrun skin ranges in color from pale hues to deep black.
Many have a ruddy, brownish skin. Their hair is typically
dark and bristly, although males typically lack hair on their
heads and prefer to wear rugged beards or other facial hair.
LOYAL TO A FAULT
Ogrun are one of the major Dhunian races, and they remain
a spiritual people despite the changes their society has
undergone within Rhul. Traditional ogrun culture is rooted
in a simple but effective system of feudalism whereby young
warriors called bokurs must eventually find worthy leaders to
serve. Elder ogrun in turn hope to prove worthy enough to
earn the binding oaths of young bokurs, for whom they then
carry a certain responsibility. The ogrun in the leadership
position is a korune—a lord—and there can be multiple layers
of vassalage in an ogrun tribe, with the leader being whoever
boasts the largest chain of subordinates. General obligations
are secondary to personal oaths, and even Rhulic ogrun feel
the urge to find a worthy korune, generally after an extended
period of wandering and self-testing.
TRIBES AMONG KINGDOMS
Scattered tribes of ogrun still exist in isolated pockets, but
most have integrated into the cultures of the kingdoms of
western Immoren. The largest concentration of ogrun is
found in Rhul, where ogrun are counted as full members of
the dwarven clans to whom they have sworn fealty. Ogrun loyalty is legendary, and they have a reputation for being
among the most dedicated and fiercest bodyguards in western
Immoren. Mercenary ogrun are deemed more trustworthy
and reliable than other sell-swords and can command a
premium wage.
Rhulic ogrun have adopted many of the beliefs and priorities of dwarven society, including taking great pride in their work. While most ogrun choose to master the combat arts, there are many accomplished ogrun smiths, masons, and mechanics who tackle these professions with the same dedication as a bokur mastering his battle-glaive.
OGRUN NAMES
Although most ogrun have two names, many mature ogrun
have three. The second name indicates their family; some
wandering ogrun have been known to drop this or even to
adopt a descriptive name in its place. Female names tend to
contain softer vowel sounds than their male counterparts.
When they swear themselves to a korune, ogrun typically
adopt their korune’s name as an extra surname, using it as a
mark of pride in their allegiance. This third name is normally
used only as part of formal introductions or ceremonies.Age.
Ogrun reach maturity in their midteens, but they do not live as long as other races and seldom live past 75 years.Alignment.
Ogrun tend toward lawful alignments. When an ogrun swears an oath to a leader or cause, breaking that oath is all but unthinkable.Size.
Ogrun range between 7 and 8 feet tall, with massive bodies weighing in excess of 300 pounds. Your size is Medium.Speed.
Your base walking speed is 30 feet.Huge Stature.
Your large size allows you to wield two-handed weapons in one hand. When you use a weapon with the versatile property, you always use the damage value in parentheses that appears with the property.Imposing Presence.
You have proficiency in one skill of your choice: Intimidation or Persuasion.Powerful Build.
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.Thick-Skinned.
Ogrun are hardy and blessed with naturally tough hide. You have a +1 bonus to AC when not wearing heavy armor.Languages.
You can speak the Molgur-Og dialect and can speak, read, and write one other language. This language is usually the common tongue of your home kingdom.Remove these ads. Join the Worldbuilders Guild
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