Steamjacks
A steamjack is a mechanikal construct given
the ability to reason by a magical brain known as
a cortex. A steamjack does not possess higher-level cognitive powers, but it can execute simple
commands and make logical decisions in order to complete its
assigned tasks. Throughout the Iron Kingdoms, steamjacks
perform various jobs that would be too dangerous, if not
outright impossible, for humans.
Steamjacks fall under one of two classifications: laborjacks and warjacks. Laborjacks are relatively simple machines built for physical labor, whereas warjacks are sophisticated weapons of war bristling with state-of-the-art arms and armor. Despite this distinction, the differences between the two types often become blurry. In the modern-day Iron Kingdoms, clapped-out military ’jacks can be found pulling plows after decades of service, and laborjacks are often armored and retrofitted with military-grade hardware by desperate mercenary outfits.
ANATOMY OF A STEAMJACK
A steamjack consists of a chassis, a steam engine, a cortex,
and weaponry. The steamjacks produced by the Iron
Kingdoms’ human nations are bipedal constructs with two
arms, as are most of those produced by the dwarves of Rhul.
Additional gear and modifications can be added to such
machines in order to enhance their performance or give them
exceptional capabilities.
Although Rhulic Mechankia is based on principles developed by Humans, its engineering and design have departed significantly from its origins, and many parts are not easily interchangeable with those developed outside of Rhul. The same is true for the specialized military hardware produced by each of the Iron Kingdoms; warjacks built by one nation cannot readily use components from those built by another. By contrast, mercenary ’jacks are designed with flexibility in mind and can sometimes be repaired with local salvage.
The principles behind the unique technologies used by Cryx and Ios are fundamentally different than those that fuel the steamjacks and mechanika of the Human and dwarven (Rhulfolk) nations. Although these technologies are similar on the surface, the steamjacks of these nations are not compatible with those of any others, and some of them use completely different power sources. As a result, parts from human-made steamjacks and Rhulic steamjacks cannot be integrated into myrmidons, helljacks, or bonejacks. Even stranger are the machines of the remaining cultists of Cyriss, which follow entirely different sets of design principles.
Steamjacks fall under one of two classifications: laborjacks and warjacks. Laborjacks are relatively simple machines built for physical labor, whereas warjacks are sophisticated weapons of war bristling with state-of-the-art arms and armor. Despite this distinction, the differences between the two types often become blurry. In the modern-day Iron Kingdoms, clapped-out military ’jacks can be found pulling plows after decades of service, and laborjacks are often armored and retrofitted with military-grade hardware by desperate mercenary outfits.
ANATOMY OF A STEAMJACK
A steamjack consists of a chassis, a steam engine, a cortex,
and weaponry. The steamjacks produced by the Iron
Kingdoms’ human nations are bipedal constructs with two
arms, as are most of those produced by the dwarves of Rhul.
Additional gear and modifications can be added to such
machines in order to enhance their performance or give them
exceptional capabilities.
Although Rhulic Mechankia is based on principles developed by Humans, its engineering and design have departed significantly from its origins, and many parts are not easily interchangeable with those developed outside of Rhul. The same is true for the specialized military hardware produced by each of the Iron Kingdoms; warjacks built by one nation cannot readily use components from those built by another. By contrast, mercenary ’jacks are designed with flexibility in mind and can sometimes be repaired with local salvage.
The principles behind the unique technologies used by Cryx and Ios are fundamentally different than those that fuel the steamjacks and mechanika of the Human and dwarven (Rhulfolk) nations. Although these technologies are similar on the surface, the steamjacks of these nations are not compatible with those of any others, and some of them use completely different power sources. As a result, parts from human-made steamjacks and Rhulic steamjacks cannot be integrated into myrmidons, helljacks, or bonejacks. Even stranger are the machines of the remaining cultists of Cyriss, which follow entirely different sets of design principles.
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