Bohort and pavo
Bohort and pavo, the magical sports of Albion, both derive from historical martial games designed to train the players for war and skirmishes (along with other important magical skills.) Bohort is played on foot, and Pavo on horseback.
Bohort
Bohort is the most common form. It is played on a course that can be indoors, outdoors, or in different landscape settings (including lakes, mountains, etc.). Each match is usually called a ‘puzzle’ and play can last from a few minutes to the better part of a day (in which case there are meal breaks). Besides the sports and enjoyment factor, bohort is widely considered to be an excellent magical training tool for a number of professions (since it requires knowledge, skill, and quick thinking). It's also felt to be an excellent way to move students from intellectual understanding to practical experience in a reasonably controlled environment. It can be played casually, similar to backyard croquet or tennis. Various sources create puzzles suitable for informal play, which can be set up by a neutral party, from a box of established items and tools. On the other end of the spectrum, the tournament league matches often involve months of planning to come up with unique combinations of challenges that require a range of skills and cooperation to succeed. Who wins is determined by who meets the winning conditions. These are determined by both teams, the referee, or some other appropriate authority (such as those running a tourney or competition league). Most conditions involve protecting your own team's resources (such as a flag, chest, or location) while getting hold of the opposing team's. Most puzzles involve a series of tasks. These vary depending on the puzzle or league, but can include:- Completing certain tasks, sometimes in sequence (i.e. do this thing at spot A, bring the item in that box to location B, use it to find spot C...).
- Collect items (flags or tokens) from the course, usually involving locating them in the first place.
- Manipulate specific items for a particular goal, usually through charm or other magical effects (turning a mirror to shine light somewhere specific, getting an object from halfway up a cliff, etc.).
- Capture the flag, getting an item from the opposing team's territory back to your own fortress.
Players
Generally, matches are played by teams of five players, with most teams having 10 or more regular players. This means that selecting who plays in a particular puzzle can be a significant part of the strategy. Players can only be swapped out in case of an injury that means they can't continue. Most players specialise in one position, but may play multiple. And of course, in pickup matches, people often play positions they wouldn't play in a tournament. The positions are generally described as:- Puzzle (working out the puzzles or next steps)
- Defender (protecting your home team's resources)
- Strength (magical or physical tasks requiring strength)
- Dexterity (manipulating objects, possibly at a distance or bringing things into alignment)
- Jack or Jill (for "Jack of all trades")
Rules
There are several different common rulesets in use:- Schola rules focus on wit and knowledge based puzzles. These are widely used by the Five Schools and the Apprentice League.
- Westbury rules also rely on wit, but allow for more complex magical puzzles and magic on the field.
- Richmond rules encourage a more physical game - closer to combat situations.