Quickstep

The Quickstep are a dazzling and elusive species of Fey known across Aigusyl and The Feywild for their extraordinary speed, infectious laughter, and almost supernatural agility. They are the embodiment of motion—living blurs of color, sound, and Spirit—created in the heart of a lightning storm where fey magic collided with a river of starfire. Born of haste, joy, and mischief, Quicksteps are the wind’s laughter, the flicker at the edge of vision, and the voice already gone by the time you’ve turned to hear it.

Quicksteps are small, ranging from two to three feet tall, with lithe, aerodynamic bodies built for constant motion. Their skin shimmers with a soft glow that pulses when they move—often streaks of electric blue, rose gold, or verdant green. Their hair flows behind them like trails of wind, and their clothing is often composed of woven petals, sun-dried silk, or ribbons of starlight. Most notable are their light-touched feet, which never seem to leave scuffs, even after hundreds of miles.

Everything about the Quickstep is fast: their thoughts, their words, their movements, their decisions. To them, stillness is a death sentence—not physically, but spiritually. They revel in races across thunder-wracked plains, leaping from tree to tree in ancient forests, or dashing across moonlit rivers just to see if they can. Their magic is often kinetic in nature—short bursts of speed, teleportation flourishes, illusionary doubles, and laughter-laced spells that daze slower minds.

Culturally, Quicksteps are communal but chaotic. They live in nomadic bands called Rushrings, darting through the Feywild like fireflies, never staying in one glade too long. Each member of a Rushring takes on a role defined by their unique pattern of movement—dancers, windweavers, trailblazers, echo-harpists, or storm-callers. To lead is not to command but to inspire momentum, and Quickstep leaders are often the ones who can get everyone moving fastest—or most beautifully.

Quicksteps serve both The Verdant Court and The Twilight Court, though never for long. They are often used as messengers, spies, or saboteurs—perfect for hit-and-run chaos or delivering critical messages between volatile feylords. A few rare Quicksteps are gifted enough to run along the seams between planes, vanishing into the Material Realm or Spirit Realm with little more than a ripple of leaves.

Despite their manic energy, Quicksteps are not mindless. They are deeply emotional and instinct-driven beings who love fiercely and mourn swiftly, often leaving behind gifts or whispered memories before they vanish again. Their sense of time is skewed—minutes feel like hours, and centuries like weekends—and they often struggle to stay focused on long conversations or rituals. But when they care, they burn with it—bright and unrelenting as the spark of a storm.

To catch a Quickstep is nearly impossible. To speak with one requires fast words and faster wit. And to earn their friendship is to gain a guide who can outrun storms, skip between dreams, and always find the fastest way to your heart.

Genetic Ancestor(s)
Geographic Distribution

BoET

Quickstep

FEY

Quickstep Traits

Size: Small (3-4ft)

Speed: 50ft

As a Quickstep, you have these special traits.

Darkvision

You can see in dim light within 60 feet as though it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Nimble

You have proficiency in the Acrobatics and Sleight of Hand skills.

Startling Speed

Your movements are so swift that you are almost invisible when in motion. If you move at least 10 feet on your turn, attack rolls against you have disadvantage until the start of your next turn. This feature does not function if you are incapacitated or restrained. You can use this ability a number of rounds per day equal to your level.