Kender

Kender are diminutive, sprightly folk known across Aigusyl for their insatiable curiosity, quick wit, and uncanny knack for getting into—and often out of—trouble. Seemingly untouched by fear in the traditional sense, kender greet the world with wide-eyed wonder, infectious enthusiasm, and a boundless sense of adventure that others might mistake for recklessness. Yet beneath their playful exterior lies a spark of something rare in the world: unshakable hope.

Physically resembling small elves or halflings with pointed ears and expressive eyes, kender tend to wear layers of mismatched clothing filled with pockets, pouches, and trinkets. These pouches are often filled with "found" objects—curious bits and baubles that kender may have "borrowed" with no ill intent, for they rarely grasp the concept of ownership the same way other peoples do. Their hands are restless, often twirling, fidgeting, or exploring without thought, driven by a near-constant desire to interact with the world around them.

Kender are native to no single region in Aigusyl, yet they seem to spring up in every corner of the world where tales are told and roads stretch to unknown places. Some say they were created by Aetherial as a counterbalance to the world's many sorrows—a species meant to wander, to witness, and to remind others that life can still be joyful, even in the shadow of suffering. Others believe they are kin to Fey, touched by the winds of whimsy and the chaos of dreams, though most kender simply shrug at such theories and skip merrily along.

Fearlessness is perhaps the kender's most defining trait—not the absence of caution, but rather a deep-rooted resistance to dread, intimidation, or despair. This trait makes them surprisingly effective in dangerous situations, especially where courage falters. While they may scream in delight rather than terror, and mistake a monstrous threat for a fascinating new friend, their resilience and unpredictability can turn the tide in unexpected ways.

Though often treated as nuisances or tricksters by more serious folk, kender are rarely malicious. They value stories, friendships, and exploration above all else. In their travels, they collect tales like others collect coin, and are known to brighten even the darkest paths with laughter, strange songs, or riddles with no answer. A kender’s loyalty, once earned, is unwavering—and their cleverness, while chaotic, can be surprisingly profound when least expected.

In a world like Aigusyl, shaped by titanic forces, ancient magic, and looming danger, kender serve as a strange but vital reminder: that joy, wonder, and laughter have power too. That the smallest hands can open the largest doors. That the spark of curiosity can shine even in a storm. And that sometimes, the bravest thing one can do... is simply to keep smiling.

Genetic Ancestor(s)

SotDQ

Kender

HUMANOID

Kender Traits

Size: Small (2-3ft)

Speed: 30ft

As a Kender, you have these special traits.

Fearless

You have advantage on saving throws you make to avoid or end the frightened condition on yourself. When you fail a saving throw to avoid or end the frightened condition on yourself, you can choose to succeed instead. Once you succeed on a saving throw in this way, you can’t do so again until you finish a long rest.

Kender Aptitude

Thanks to the mystical origin of your people, you gain proficiency with one of the following skills of your choice: Insight, Investigation, Sleight of Hand, Stealth, or Survival.

Taunt

You have an extraordinary ability to fluster creatures. As a bonus action, you can unleash a string of provoking words at a creature within 60 feet of yourself that can hear and understand you. The target must succeed on a Wisdom saving throw, or it has disadvantage on attack rolls against targets other than you until the start of your next turn. The DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race).

You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.