Wood Elf

The Wood Elves are a graceful and deeply connected people who dwell within the ancient forests and sprawling woodlands of Aigusyl. With slender frames, earthy skin tones, and eyes that mirror the greens and browns of their forest homes, Wood Elves embody the spirit of the wilderness itself. Their movements are fluid and silent, like a breeze weaving through leaves.

Living in harmony with nature, Wood Elves are skilled hunters, trackers, and archers, fiercely protective of their sacred groves and the creatures that call them home. They cultivate a profound bond with the flora and fauna around them, often communicating with animals and weaving natural magic into their daily lives.

Though they prefer the quiet serenity of their forests, Wood Elves will rise with fierce determination to defend their lands from encroachment or corruption. They are natural diplomats and scouts, often acting as mediators between other races and the untamed wilds.

Basic Information

Biological Traits

Wood elves are faster than their elven counterparts.

Growth Rate & Stages

Mature ~100 years old.

Genetic Ancestor(s)
Scientific Name
Feaus sapiens natruist
Lifespan
~750 years
Geographic Distribution
Related Ethnicities

PHB

Wood Elf

HUMANOID

Wood Elf Traits

Size: Medium (5-6ft)

Speed: 35ft

As a Wood Elf, you have these special traits.

Darkvision

You have Darkvision with a range of 60 feet.

Elven Lineage

You are part of a lineage that grants you supernatural abilities. Choose a lineage from the Elven Lineages table. You gain the level 1 benefit of that you know the druidcraft cantrip.

When you reach character level 3 you learn the longstrider spell and at level 5 you learn the pass without trace spell. You always have those spells prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast those spells using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait.

Fey Ancestry

You have Advantage on saving throws you make to avoid or end the Charmed condition.

Keen Senses

You have proficiency in the Insight, Perception, or Survival skill.

Trance

You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.