Sea Elf

The Sea Elves of Aigusyl, known to themselves as the Tavari'el, are a graceful and proud people who dwell beneath the waves and along the remote coasts of the continent. Born of both elven blood and oceanic magic, they are as fluid and untamed as the sea itself. Their origins trace back to the Elder Age, when a splinter group of high elves fled inland conflicts and made a pact with the Leviathans of the Deep—mighty sea spirits who granted them the means to breathe water, endure crushing depths, and commune with marine life.

With skin tones ranging from shimmering pearl and dusky teal to rich coral-reds and deep indigo, Sea Elves are unmistakably otherworldly. Their hair often flows like seaweed in hues of silver, aquamarine, or kelp green, and their eyes reflect the endless ocean—glassy, ancient, and unfathomable. Gills flutter at their necks, and fine webbing stretches between fingers and toes, though they move just as gracefully on land as beneath the waves.

The Tavari'el live in intricate cities of coral, stone, and bioluminescent glass built within reefs, trenches, and sea caves. Their society values freedom, song, and tradition, often ruled by councils of elders and tidecallers—Sea Elf druids and sorcerers who interpret the moods of the ocean. Music is sacred to them, believed to calm Leviathans and carry prayers to Ssa'Thyr, Leviathan of the Coiled Abyss whom many Sea Elves revere as a divine ancestor or protector.

Sea Elves are wary of surface dwellers, remembering ancient wars and broken treaties with humans and land elves. Yet, in times of great need, they rise from the depths to defend Aigusyl’s balance, often acting as emissaries of the sea gods or guardians of the drowned ruins where secrets from The Fracture War lie entombed. They are especially sensitive to disruptions in the Weave caused by overuse of magic or pollution of sacred waters.

Although Sea Elves can be aloof or even hostile to outsiders, they are deeply loyal to those who earn their trust. To them, friendship is like an anchor—slow to form, but steadfast in even the fiercest storm.

Basic Information

Growth Rate & Stages

Mature ~100 years old

Genetic Ancestor(s)
Scientific Name
Feaus sapiens aquatis
Lifespan
~750 years
Geographic Distribution

MotM

Sea Elf

HUMANOID

Sea Elf Traits

Size: Medium (5-6ft)

Speed: 30 feet, and you have a swimming speed equal to your walking speed.

As a Sea Elf, you have these special traits.

Child of the Sea

You can breathe air and water, and you have resistance to cold damage.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Fey Ancestry

You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Friend of the Sea

Aquatic animals have an extraordinary affinity with your people. You can communicate simple ideas to any Beast that has a swimming speed. It can understand your words, though you have no special ability to understand it in return.

Keen Senses

You have proficiency in the Perception skill.

Trance

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.


This species has multiple parents, only the first is displayed below.
All parents: