Sun 6th Apr 2025 05:36

Entry #42 (Session LI) - Negotiations with the Goblin Chiefton

by Aleksey Dotsk the seer

Harke ye all to tales most rare,
Of adventures bold beyond compare!
Through hallways where fire walls did blaze,
And kobold arrows pierced the haze.
 
With Lady Oleander's stern decree,
Brave Aleksey sought diplomacy.
Down corridors they made their flight,
To fountains granting dragon's might.
 
In chambers where the water gleamed,
Fire-breath powers were thus redeemed.
While Meepo spoke of Calcryx fair,
And Buhrell's lineage laid bare.
 
Into the chamber filled with rats,
O'er pitfalls deep they tiptoed past.
Four beasts of size most fearsome grew,
'Til Aleksey's flame and Draxon's throw rang true.
 
Poor Karakas, a ranger dead,
His treasures found where rats had fed.
But fortune's smile did quickly fade,
When Revag's troops their progress stayed.
 
Through goblin halls of violet light,
Past forty warriors armed for fight,
Stood Chief Durn upon his throne,
With shaman Renold's mystic tone.
 
Of deep dragons and druids strange,
And twig blights serving at close range,
A day to plot their next decree,
While companions waited to be free.
 
So ends this tale of derring-do,
'Til next we meet to start anew,
When heroes bold shall once more rise,
'Neath torch-lit halls and dungeon skies.

 
We had a good short rest. A few of us stayed in a separate room. Draxon and I chat with Meapo, who says that the little deep dragon's name is Calcryx. I also take time to fill my waterskin with water of firebreath.
 
We go to the room with the other fountain, and it is filled with triggered pit traps. When we manage to get closer, it appears the fountain no longer works.
 
I decide that I'd like to try out the potion of firebreating, and manage to convince Draxon to open a nearby door that we suspect has rats, given the foul smell emanating from it. Turns out we were right. Inside are a number of giant rants and also a diseased rat. After I blast one with my fire breath, Draxon has an incredible throw of his javelin and somehow it passes completely evicerates the diseased rat and pins it against the wall.
 
After dispatching the rats, we enter the room and find 100sp, bow, arrows, studded leather armor, torches, and a waterskin.
 
We head back south after Uttu hears goblin footfalls and voices to the south. They must have returned with news from their leader. They insist we give them our weapons before entering, and a number of us refuse. Instead, Fel and I decide to enter in exchange for one of the goblins.
 
We pass by a very large number of goblins and enter a circular room, and have a conversation with the Chief. We decide to work together to remove the Kobolds, but he wants us to come up with a plan, and collateral. He gives us a day to think it over. In the meantime, one thing we learn is that there is a dark druid named Bealox that is working with them to create poisonous apples, though I'm not entirely sure what they are doing with them. This makes me recall a quest we were told about in Melvaunt. Regardless, it would seem we will need to deal with these goblins at some point, despite our temporary truce.

Continue reading...

  1. Entry #1: Our journey further into The Cave of the Foulwater Goblin Tribe
  2. Entry #2: In and out of the lair...
  3. Entry #3: Out of fire and to the Inn - blasted guards
  4. Entry #4: Respite in Phlan
  5. Entry #5: Jean-marie the dead-riser
  6. Entry #6 - a riot begins
  7. Entry 0.5 - the party forms then splits
  8. The battle of Phlan continues
  9. Entry #7: the riot escalates
  10. Entry #8: Jailbreak attempt
  11. Entry #9: confined to a nice jail cell - jailbreak#2?
  12. Entry #10: Down the well - ruins in labyrinth
  13. Entry #11 - out of the tunnels - finally rest!
  14. Entry #12 - finding the Harper agent
  15. Entry #13 - Evening entertainment (i.e. barfight)
  16. Entry #14 - to the lighthouse
  17. Entry #15 - exploring the island
  18. Entry #16: into the depths of the island
  19. Entry #17 -Down into the dark bowels of Toril
  20. Entry #18 Battle at jade totem
  21. Entry #19: Solving Igon's murder
  22. Entry #20 - Grim's guilt assured - attack from the sea!
  23. Entry #21: the relentless attack from the sea
  24. Entry #22: escape from Sokol Keep
  25. Entry #23 - Escape to Melvaunt
  26. Entry #24 - the trade bazaar
  27. Entry #25 - Trade bazaar continued...
  28. Entry #26 - Regrouping at the Inn, then going separate ways
  29. Entry #27 - 1st attempt at securing the purse
  30. Entry #28 - Next morning, next pursuit for the purse
  31. Quest list
  32. Entry #29 - Jean Marie's gold is recovered (partially)
  33. Entry #30 - To the pub, an orb breaks
  34. Entry #31 - Lightning!
  35. Entry #33 - What to do with Tret
  36. Items for "sale" from Church of Gond
  37. Entry #34 - Illusndra & the church of Ghond
  38. Entry #35 - search for the cult
  39. Entry 36 - Battle with the Leucrotta
  40. Entry 37 - Decent into the Sunless Citadel the sunken tower
  41. Entry #38 - further into the Citadel
  42. Entry #39 - Fel's luck, discovery of ancient chamber
  43. Entry #40: The Chamber of Secrets and Perils
  44. Entry #41 (session L) - Retreating from the Kobolds
  45. Entry #42 (Session LI) - Negotiations with the Goblin Chiefton
  46. Entry #43 (session LII) - planning for battle
  47. Entry #44 (Session LIII) - Battle with the Kobolds
  48. Entry 45 - 2.7 Session LV - Discussion with Goblin Chief
  49. Entry 46 - Diplomacy with Goblin Shaman (session LVI)
  50. Entry 47: Liberation of the Kobolds (session LVII)
  51. Entry #48 - Descending into the mines - the hunt for Belak
  52. Entry #49 - The Haze and the Goblins’ Secrets (Session LVIII)
  53. The Journal Entry’s title
  54. Entry #50 - The Tendrils of Fate (Session LIX)
  55. Entry #51 – Ashardalon’s Whisper (Session LX)
  56. Chapter 52: Shadows Beneath the Grove (Session LXI)
  57. Chapter 53: The Withering Blight Tree (Session LXII)
  58. Entry 54: The Fall of Durnn and the Liberation of the Kobolds (Session LXIII)
  59. Entry 55: Oaths in the Ruins, and a Kobold’s New Road (Session LXV)