Sun 17th Sep 2023 04:53

Entry #29 - Jean Marie's gold is recovered (partially)

by Aleksey Dotsk the seer

[Added to Journal entry #26: Three days earlier,, after visiting the Swap Shop, Franklin went back to his room. After hearing a knock, he opens the door to come face to face with an old man. The old man holds up a paper, a wanted poster, of Franklin! "are you this man?", he asks. Franklin, finding himself a little caught off guard, expecting the knock to be from his friends, fails to come up with a good deception. Fortunately, it turns out the old man just had a personal message for Franklin, asking him to stay away from Trixie, so as to keep her "out of trouble". Trixie finds Franklin the next morning, and they chat for a bit. He finds out her family has a connection to the Harpers. She mentions a parade coming up, and she is looking for help with look-outs, as they want to do a simultaneous operation to free some slaves. ]
 
Our showdown at the Orphanage continues, as we attempt to regain Jean Marie's stolen gold....
 
Franklin and Draxon arrive late to the Orphanage. Franklin goes in, posing as an orphan, and once he hears commotion, yells for all of the kids to "go upstairs; there is a fight!". While he is able to fool the guards, tricking them into believing he is another orphan, the Madame is not so easily fooled. She tells Franklin, "I hear your friend calling you", and Franklin hears my voice calling for help, even though I am currently a block away from the orphanage, but he isn't fooled and heads for the kitchen. However, I'm close enough that I hear my own voice calling Franklin from outside of the Orphanage. Realizing there is some magic afoot, I dash back towards the Orphanage.
 
Jean Marie tries to persuade the children to leave their life of crime at the orphanage, but fails. They clearly see this as their only way forward in life. He starts to see a large gathering of kids, many of whom came up looking for the fight Franklin mentioned. A few approach him with a rolled up blanket, and also sees some start to barricade the room. Jean Marie starts to get worried at this point, but somehow manages to convince them to scatter.
 
As I head closer to the Orphanage, I send Uttu upstairs to see what's going on.
 
He sees Franklin leave through the back door, and Jean Marie starting to tie a rope to a point in the room, clearly ready to climb out the window. As he climbvs out, Uttu gets swatted by the Madame and disappears to the ether dimension.
 
We all regroup outside of the Orphanage. Jean Marie is clearly frustrated that the children won't leave their life of crime, and realized they were about to turn on him if he hadn't of left. Franklin didn't learn anything about where the money may be, and also realized he was made by the Madame. Odd tired of throwing the marble against the kid's head so left for the Casino. Franklin heads out to scout the parade route for Trixie. Jean Marie heads for the dock, upset about still being broke. His frustration showed itself when he [un]wisely picked a fight with Draxon, after Draxon laughed at him for wanting to start pit-fighting at the docks for money. As you can imagine, this didn't end so well.
 
Meanwhile, I decide to head back to the orphanage with the beggar disguise I used in Phlan. But first I spend some time to re-summon Uttu. Having resummoned him, I head to the Orphage, posing as a beggar while I send him into the Orphanage to see if he can follow the Madame to find Jean Marie's gold. He successfully jumps onto her robes. I thought things were going well, until I see the Madame start to walk directly towards me, outside of the Orphanage! I attempt to continue my ruse, but she sees right through it. She attempts to charm me, but thanks to some precognition from Savras, I alter the fates to have her fail that attempt. She seemed startled at this, and I somehow successfully convince her that if she returns half of Jean Marie's gold, she will never see us again. I follow her up to her room and sign a contract stating this. I sense some magic on this document, but with the kids swarming behind me, I see no way forward other than to sign this contract. To her credit, the Madame holds to her word and I leave with half of his gold, and my life as well!
 
I head back to the Inn to find Jean Marie sulking over a beer, and throw him his bag of gold on the table. "Here's your gold. Half of it anyway. Best I could do." He stares at me, mouth agape, "what... how...". I say "let me buy you a beer", and proceed to tell him about how I recovered some of his gold.

Continue reading...

  1. Entry #1: Our journey further into The Cave of the Foulwater Goblin Tribe
  2. Entry #2: In and out of the lair...
  3. Entry #3: Out of fire and to the Inn - blasted guards
  4. Entry #4: Respite in Phlan
  5. Entry #5: Jean-marie the dead-riser
  6. Entry #6 - a riot begins
  7. Entry 0.5 - the party forms then splits
  8. The battle of Phlan continues
  9. Entry #7: the riot escalates
  10. Entry #8: Jailbreak attempt
  11. Entry #9: confined to a nice jail cell - jailbreak#2?
  12. Entry #10: Down the well - ruins in labyrinth
  13. Entry #11 - out of the tunnels - finally rest!
  14. Entry #12 - finding the Harper agent
  15. Entry #13 - Evening entertainment (i.e. barfight)
  16. Entry #14 - to the lighthouse
  17. Entry #15 - exploring the island
  18. Entry #16: into the depths of the island
  19. Entry #17 -Down into the dark bowels of Toril
  20. Entry #18 Battle at jade totem
  21. Entry #19: Solving Igon's murder
  22. Entry #20 - Grim's guilt assured - attack from the sea!
  23. Entry #21: the relentless attack from the sea
  24. Entry #22: escape from Sokol Keep
  25. Entry #23 - Escape to Melvaunt
  26. Entry #24 - the trade bazaar
  27. Entry #25 - Trade bazaar continued...
  28. Entry #26 - Regrouping at the Inn, then going separate ways
  29. Entry #27 - 1st attempt at securing the purse
  30. Entry #28 - Next morning, next pursuit for the purse
  31. Quest list
  32. Entry #29 - Jean Marie's gold is recovered (partially)
  33. Entry #30 - To the pub, an orb breaks
  34. Entry #31 - Lightning!
  35. Entry #33 - What to do with Tret
  36. Items for "sale" from Church of Gond
  37. Entry #34 - Illusndra & the church of Ghond
  38. Entry #35 - search for the cult
  39. Entry 36 - Battle with the Leucrotta
  40. Entry 37 - Decent into the Sunless Citadel the sunken tower
  41. Entry #38 - further into the Citadel
  42. Entry #39 - Fel's luck, discovery of ancient chamber
  43. Entry #40: The Chamber of Secrets and Perils
  44. Entry #41 (session L) - Retreating from the Kobolds
  45. Entry #42 (Session LI) - Negotiations with the Goblin Chiefton
  46. Entry #43 (session LII) - planning for battle
  47. Entry #44 (Session LIII) - Battle with the Kobolds
  48. Entry 45 - 2.7 Session LV - Discussion with Goblin Chief
  49. Entry 46 - Diplomacy with Goblin Shaman (session LVI)
  50. Entry 47: Liberation of the Kobolds (session LVII)
  51. Entry #48 - Descending into the mines - the hunt for Belak
  52. Entry #49 - The Haze and the Goblins’ Secrets (Session LVIII)
  53. The Journal Entry’s title
  54. Entry #50 - The Tendrils of Fate (Session LIX)
  55. Entry #51 – Ashardalon’s Whisper (Session LX)
  56. Chapter 52: Shadows Beneath the Grove (Session LXI)
  57. Chapter 53: The Withering Blight Tree (Session LXII)
  58. Entry 54: The Fall of Durnn and the Liberation of the Kobolds (Session LXIII)
  59. Entry 55: Oaths in the Ruins, and a Kobold’s New Road (Session LXV)