Sun 24th Dec 2023 09:20

Entry #34 - Illusndra & the church of Ghond

by Aleksey Dotsk the seer

I eat dinner and help them clean up the Crow's Nest Inn.
 
Chatting with others over dinner, we learn that JM believes a pirate named Elgar needs to be brought to justice.
 
I hear a knocking at the door, not yet midnight but later. A small voice, he said Lady Illisandra sent him. He told me that she was downstairs and disguised as a male singer. I tell him I'll come down. I go down, sit at a table, and Illisandra comes up to chat, asking for details. I tell her what happened, and she asks to see the Sapphire, and gives me 25GP in exchange. She is worried that the Cult may try to silence this man Tret. But she doesn't ask us to assist with that effort. We give our regards and head in separate directions for the night.
 
Trixie finds Franklin and asks him if he can help her, and her group, with a distraction during tomorrow's parade.
 
After breakfast, the next day, we head over to the Purple Portals, where we are to meet the gnomes with the Church of Ghan, who promised us a hireling and possibly some weapons.
 
As we get closer, we see the two towers, that actually giant chimneys. We see a few monks in bright orange/yellow saffron robes. They ask us what we are doing here. We tell them and eventually gain access to see Francine Casckstrucker and Rose Thramplestamp. We are lead into the main church and meet Rose.

She tells us we are early, but still is able to offer the use of two constructs as hirelings. One is named Svankmajer (looks like a guard. Good at that, and has a halberd, but can also be an assistant carrying things), the other is a rolling ball that opens up into a kind of dog shape, named Iron-Wolf (a good tracker). Each would charge 2gp/day. She said she also equipment she can show us next time, now that we told her what we are interested in.

We bid farewell and head to the North Gate to meet Burhell. Very busy here. There's a parade going on for the holiday. As we approach, Franklin and the rest head towards the town square, wanting to help out with Trixie's request to create a distraction for the anti-slavers. They were levitating a dragon skull when an actual dragon appears in the skies! The whole City starts panicking. After all of this they start to head back to Burhell, Draxon, and me.

Continue reading...

  1. Entry #1: Our journey further into The Cave of the Foulwater Goblin Tribe
  2. Entry #2: In and out of the lair...
  3. Entry #3: Out of fire and to the Inn - blasted guards
  4. Entry #4: Respite in Phlan
  5. Entry #5: Jean-marie the dead-riser
  6. Entry #6 - a riot begins
  7. Entry 0.5 - the party forms then splits
  8. The battle of Phlan continues
  9. Entry #7: the riot escalates
  10. Entry #8: Jailbreak attempt
  11. Entry #9: confined to a nice jail cell - jailbreak#2?
  12. Entry #10: Down the well - ruins in labyrinth
  13. Entry #11 - out of the tunnels - finally rest!
  14. Entry #12 - finding the Harper agent
  15. Entry #13 - Evening entertainment (i.e. barfight)
  16. Entry #14 - to the lighthouse
  17. Entry #15 - exploring the island
  18. Entry #16: into the depths of the island
  19. Entry #17 -Down into the dark bowels of Toril
  20. Entry #18 Battle at jade totem
  21. Entry #19: Solving Igon's murder
  22. Entry #20 - Grim's guilt assured - attack from the sea!
  23. Entry #21: the relentless attack from the sea
  24. Entry #22: escape from Sokol Keep
  25. Entry #23 - Escape to Melvaunt
  26. Entry #24 - the trade bazaar
  27. Entry #25 - Trade bazaar continued...
  28. Entry #26 - Regrouping at the Inn, then going separate ways
  29. Entry #27 - 1st attempt at securing the purse
  30. Entry #28 - Next morning, next pursuit for the purse
  31. Quest list
  32. Entry #29 - Jean Marie's gold is recovered (partially)
  33. Entry #30 - To the pub, an orb breaks
  34. Entry #31 - Lightning!
  35. Entry #33 - What to do with Tret
  36. Items for "sale" from Church of Gond
  37. Entry #34 - Illusndra & the church of Ghond
  38. Entry #35 - search for the cult
  39. Entry 36 - Battle with the Leucrotta
  40. Entry 37 - Decent into the Sunless Citadel the sunken tower
  41. Entry #38 - further into the Citadel
  42. Entry #39 - Fel's luck, discovery of ancient chamber
  43. Entry #40: The Chamber of Secrets and Perils
  44. Entry #41 (session L) - Retreating from the Kobolds
  45. Entry #42 (Session LI) - Negotiations with the Goblin Chiefton
  46. Entry #43 (session LII) - planning for battle
  47. Entry #44 (Session LIII) - Battle with the Kobolds
  48. Entry 45 - 2.7 Session LV - Discussion with Goblin Chief
  49. Entry 46 - Diplomacy with Goblin Shaman (session LVI)
  50. Entry 47: Liberation of the Kobolds (session LVII)
  51. Entry #48 - Descending into the mines - the hunt for Belak
  52. Entry #49 - The Haze and the Goblins’ Secrets (Session LVIII)
  53. The Journal Entry’s title
  54. Entry #50 - The Tendrils of Fate (Session LIX)
  55. Entry #51 – Ashardalon’s Whisper (Session LX)
  56. Chapter 52: Shadows Beneath the Grove (Session LXI)
  57. Chapter 53: The Withering Blight Tree (Session LXII)
  58. Entry 54: The Fall of Durnn and the Liberation of the Kobolds (Session LXIII)
  59. Entry 55: Oaths in the Ruins, and a Kobold’s New Road (Session LXV)