Thu 4th Aug 2022 07:48

Entry #9: confined to a nice jail cell - jailbreak#2?

by Aleksey Dotsk the seer

We are now located in a nice cell with a desk and nice feather bed, with two braziers. I was sitting at the desk drawing, and hear voices approach that sounds familiar. Draxon apparently doesn't know how to alter his voice at all. I see a tall middle aged man with a strong jaw and pointed nose, clothed in a white fur and silk mantle, underneath is a black cotton sircoat. Across his shoulder is a chain. I see three other apparent guards, though I recognize the mannerisms of some. And they are escorting a tblaxi that I recognize.
 
The guard with the white fur speadks and said someone has requested an audience with us. I look to Draxon to gauge his motives/plan. This person has said that the lord commander wants to chat with us, and they ask me if we agree to do so willingly. I confer with Jean Marie through the window and ask him to look at the big guard. He recognizes Draxon and I suggest we agree to this audience with the "lord commander". The Church of Bane priests approach JM's cell with manacles, and have a crossbow aimed at him, ready to go. We both allow them to manacle us. We are in turn tethered to each other by a chain.
 
The Bane church rep has also said she will be coming with us, escorting us. Eventually she is talked out of this.
 
We follow our friends down, and I aid Franklin's scouting by using control flames to brighten any torches we see down the hallway.
 
We emerge outside and walk past the guards to the north of the plaza area, and run, making a break for the nearest well that we can find to climb down.

Continue reading...

  1. Entry #1: Our journey further into The Cave of the Foulwater Goblin Tribe
  2. Entry #2: In and out of the lair...
  3. Entry #3: Out of fire and to the Inn - blasted guards
  4. Entry #4: Respite in Phlan
  5. Entry #5: Jean-marie the dead-riser
  6. Entry #6 - a riot begins
  7. Entry 0.5 - the party forms then splits
  8. The battle of Phlan continues
  9. Entry #7: the riot escalates
  10. Entry #8: Jailbreak attempt
  11. Entry #9: confined to a nice jail cell - jailbreak#2?
  12. Entry #10: Down the well - ruins in labyrinth
  13. Entry #11 - out of the tunnels - finally rest!
  14. Entry #12 - finding the Harper agent
  15. Entry #13 - Evening entertainment (i.e. barfight)
  16. Entry #14 - to the lighthouse
  17. Entry #15 - exploring the island
  18. Entry #16: into the depths of the island
  19. Entry #17 -Down into the dark bowels of Toril
  20. Entry #18 Battle at jade totem
  21. Entry #19: Solving Igon's murder
  22. Entry #20 - Grim's guilt assured - attack from the sea!
  23. Entry #21: the relentless attack from the sea
  24. Entry #22: escape from Sokol Keep
  25. Entry #23 - Escape to Melvaunt
  26. Entry #24 - the trade bazaar
  27. Entry #25 - Trade bazaar continued...
  28. Entry #26 - Regrouping at the Inn, then going separate ways
  29. Entry #27 - 1st attempt at securing the purse
  30. Entry #28 - Next morning, next pursuit for the purse
  31. Quest list
  32. Entry #29 - Jean Marie's gold is recovered (partially)
  33. Entry #30 - To the pub, an orb breaks
  34. Entry #31 - Lightning!
  35. Entry #33 - What to do with Tret
  36. Items for "sale" from Church of Gond
  37. Entry #34 - Illusndra & the church of Ghond
  38. Entry #35 - search for the cult
  39. Entry 36 - Battle with the Leucrotta
  40. Entry 37 - Decent into the Sunless Citadel the sunken tower
  41. Entry #38 - further into the Citadel
  42. Entry #39 - Fel's luck, discovery of ancient chamber
  43. Entry #40: The Chamber of Secrets and Perils
  44. Entry #41 (session L) - Retreating from the Kobolds
  45. Entry #42 (Session LI) - Negotiations with the Goblin Chiefton
  46. Entry #43 (session LII) - planning for battle
  47. Entry #44 (Session LIII) - Battle with the Kobolds
  48. Entry 45 - 2.7 Session LV - Discussion with Goblin Chief
  49. Entry 46 - Diplomacy with Goblin Shaman (session LVI)
  50. Entry 47: Liberation of the Kobolds (session LVII)
  51. Entry #48 - Descending into the mines - the hunt for Belak
  52. Entry #49 - The Haze and the Goblins’ Secrets (Session LVIII)
  53. The Journal Entry’s title
  54. Entry #50 - The Tendrils of Fate (Session LIX)
  55. Entry #51 – Ashardalon’s Whisper (Session LX)
  56. Chapter 52: Shadows Beneath the Grove (Session LXI)
  57. Chapter 53: The Withering Blight Tree (Session LXII)
  58. Entry 54: The Fall of Durnn and the Liberation of the Kobolds (Session LXIII)
  59. Entry 55: Oaths in the Ruins, and a Kobold’s New Road (Session LXV)