Thu 4th Aug 2022 07:58

Entry #10: Down the well - ruins in labyrinth

by Aleksey Dotsk the seer

The well we find is about 65 feet deep. Odd is the first down, followed by Franklin and then Jean Marie. A few guards manage to dash towards us, one grapples me, and the other three go around to the other side of the well since they were blocked by Draxon. I bewilder the guard but cannot break free. After Draxon "accidentally" falls into the guard holding me, knocking him out, I dash for the well and meet up with Franklin.
 
As we climb down, one of the guards slips on the water I left on the rungs. I manage to barely get out of the way. Next thing I know another guard tumbles down with a loud "thud"! I go down a few more rungs and again put down water, and low and behold here comes Draxon, falling down the well, landing on top of the two other guards at the bottom.
 
I hear an argument in the distance, from the front gates.
 
We find a passageway out of the well and Draxon and Jean-Marie make a stand there, beating back any guards that come down after us, until there is only one left. We make the mistake of listening to his plea for mercy, and we let him go if he remains silence. As we walk away, we hear a whistle blast, calling forth more guards down the well. We take off upon hearing that, and this damn swarm of beetles comes out of nowhere and attacks Odd and I.
 
We continue down the tunnels and see two shadows up ahead. I send Uttu to go up and investigate and I see through him, two Ghouls, who are now clambering closer to our light.
 
I use my scroll of protection from evil to cast on Draxon, who charges forward to confront the Ghouls. One attempts to bite into him but only gets his chainmail. Odd runs up and takes out the Ghoul but the other one comes up and bites into his side. I run up behind them and distract the Ghoul while Franklin attacks it, and odd takes that one out as well. I search the bodies (since the damn guards took all of our money!).
 
We kept going downstairs and Franklin said we shouldn’t be going down. So we started going back north, but Jean-Marie stormed off not wanting to go closer to the castle. He sees a figure up ahead, who takes off once she sees our light. He convinces her to stop, and JM explains we just need help getting out of the tunnels.
 
Speaking to woman she is from the ride plains, escaped the Warlock Knights of Vaasa, who tried to force her into slavery. She needs help getting back to the plains. Thaedly is her name.
 
Moving on through the tunnels, we find an archway, beyond which is an ancient building with gargoyles and old runes on doorway, which I recognize are used for magic. Odd said the writing
is netherilic. We also find an alcove that has a giant sarcophogus in it, but we are unable to open it no matter how hard we try. Considering we haven't had a good rest in days, we make a note of these finds and proceed down the tunnels to find a place to rest.

Continue reading...

  1. Entry #1: Our journey further into The Cave of the Foulwater Goblin Tribe
  2. Entry #2: In and out of the lair...
  3. Entry #3: Out of fire and to the Inn - blasted guards
  4. Entry #4: Respite in Phlan
  5. Entry #5: Jean-marie the dead-riser
  6. Entry #6 - a riot begins
  7. Entry 0.5 - the party forms then splits
  8. The battle of Phlan continues
  9. Entry #7: the riot escalates
  10. Entry #8: Jailbreak attempt
  11. Entry #9: confined to a nice jail cell - jailbreak#2?
  12. Entry #10: Down the well - ruins in labyrinth
  13. Entry #11 - out of the tunnels - finally rest!
  14. Entry #12 - finding the Harper agent
  15. Entry #13 - Evening entertainment (i.e. barfight)
  16. Entry #14 - to the lighthouse
  17. Entry #15 - exploring the island
  18. Entry #16: into the depths of the island
  19. Entry #17 -Down into the dark bowels of Toril
  20. Entry #18 Battle at jade totem
  21. Entry #19: Solving Igon's murder
  22. Entry #20 - Grim's guilt assured - attack from the sea!
  23. Entry #21: the relentless attack from the sea
  24. Entry #22: escape from Sokol Keep
  25. Entry #23 - Escape to Melvaunt
  26. Entry #24 - the trade bazaar
  27. Entry #25 - Trade bazaar continued...
  28. Entry #26 - Regrouping at the Inn, then going separate ways
  29. Entry #27 - 1st attempt at securing the purse
  30. Entry #28 - Next morning, next pursuit for the purse
  31. Quest list
  32. Entry #29 - Jean Marie's gold is recovered (partially)
  33. Entry #30 - To the pub, an orb breaks
  34. Entry #31 - Lightning!
  35. Entry #33 - What to do with Tret
  36. Items for "sale" from Church of Gond
  37. Entry #34 - Illusndra & the church of Ghond
  38. Entry #35 - search for the cult
  39. Entry 36 - Battle with the Leucrotta
  40. Entry 37 - Decent into the Sunless Citadel the sunken tower
  41. Entry #38 - further into the Citadel
  42. Entry #39 - Fel's luck, discovery of ancient chamber
  43. Entry #40: The Chamber of Secrets and Perils
  44. Entry #41 (session L) - Retreating from the Kobolds
  45. Entry #42 (Session LI) - Negotiations with the Goblin Chiefton
  46. Entry #43 (session LII) - planning for battle
  47. Entry #44 (Session LIII) - Battle with the Kobolds
  48. Entry 45 - 2.7 Session LV - Discussion with Goblin Chief
  49. Entry 46 - Diplomacy with Goblin Shaman (session LVI)
  50. Entry 47: Liberation of the Kobolds (session LVII)
  51. Entry #48 - Descending into the mines - the hunt for Belak
  52. Entry #49 - The Haze and the Goblins’ Secrets (Session LVIII)
  53. The Journal Entry’s title
  54. Entry #50 - The Tendrils of Fate (Session LIX)
  55. Entry #51 – Ashardalon’s Whisper (Session LX)
  56. Chapter 52: Shadows Beneath the Grove (Session LXI)
  57. Chapter 53: The Withering Blight Tree (Session LXII)
  58. Entry 54: The Fall of Durnn and the Liberation of the Kobolds (Session LXIII)
  59. Entry 55: Oaths in the Ruins, and a Kobold’s New Road (Session LXV)