Sun 12th Feb 2023 07:10

Entry #18 Battle at jade totem

by Aleksey Dotsk the seer

[Continuing our exploration of the ancient temple underneath Sokol Keep, we are in the midst of a battle with a Water Wierd and its summoned zombies, skeletons, and Sea Spawns!]
Odd misses his shot, Franklin shoots and hits. Draxon takes out a skeleton with a javelin. I run up and block/hold one of the doors, Jean Marie gets the other. A tentacle reaches through and grapples Jean Marie, biting him. I manage to hold the door shut. Odd hangs back, Franklin runs up and attacks. Draxon attacks the water weird, doing damage. I attempt to bewilder one of the sea spawn bt fail. Jean Marie pulls on the tentacle and pulls the creature through the door! Unfortunately, while he is pulling the creature manages to bite him. Odd & Franklin shoot and hit. I try to pick up Jean Marie's staff and hold the door shut, but I was apparently trying to do too much and it gave the Sea Spawn an opportunity to get through. Jean Marie takes out a Sea Spawn with his fists. And with my assistance, he manages to rip off a tentacle from another Sea Spawn. We attack again and it is barely standing. Through teamwork and coordinated attacks, we stop it from fleeing and Jean Marie finishes it off. Draxon, Odd, and Franklin destroy the water weird. After Draxon threw all of his weapns at the water weird, I go up to the pool and move the water to recover the weapons and also find some gold. Odd finds a wand (of detect magic) on Igan, as well as a medallion.
 
We move on down the hallway and run into Grim, with 4 other lackeys. It appears they were looting. After Odd or Franklin take out one of his lackeys with an arrow through the throat, we somehow manage to still parlay after I stabilize their fallen comrade. The spirit Harae said Grim is responsible for Igan's death (stabbed him with his dagger) and that is why the light was extinguished at the light house. Grim won't admit it. We need to know why he did ut. We do manage to convince Grim and his lackeys to carry out gold for us.

Continue reading...

  1. Entry #1: Our journey further into The Cave of the Foulwater Goblin Tribe
  2. Entry #2: In and out of the lair...
  3. Entry #3: Out of fire and to the Inn - blasted guards
  4. Entry #4: Respite in Phlan
  5. Entry #5: Jean-marie the dead-riser
  6. Entry #6 - a riot begins
  7. Entry 0.5 - the party forms then splits
  8. The battle of Phlan continues
  9. Entry #7: the riot escalates
  10. Entry #8: Jailbreak attempt
  11. Entry #9: confined to a nice jail cell - jailbreak#2?
  12. Entry #10: Down the well - ruins in labyrinth
  13. Entry #11 - out of the tunnels - finally rest!
  14. Entry #12 - finding the Harper agent
  15. Entry #13 - Evening entertainment (i.e. barfight)
  16. Entry #14 - to the lighthouse
  17. Entry #15 - exploring the island
  18. Entry #16: into the depths of the island
  19. Entry #17 -Down into the dark bowels of Toril
  20. Entry #18 Battle at jade totem
  21. Entry #19: Solving Igon's murder
  22. Entry #20 - Grim's guilt assured - attack from the sea!
  23. Entry #21: the relentless attack from the sea
  24. Entry #22: escape from Sokol Keep
  25. Entry #23 - Escape to Melvaunt
  26. Entry #24 - the trade bazaar
  27. Entry #25 - Trade bazaar continued...
  28. Entry #26 - Regrouping at the Inn, then going separate ways
  29. Entry #27 - 1st attempt at securing the purse
  30. Entry #28 - Next morning, next pursuit for the purse
  31. Quest list
  32. Entry #29 - Jean Marie's gold is recovered (partially)
  33. Entry #30 - To the pub, an orb breaks
  34. Entry #31 - Lightning!
  35. Entry #33 - What to do with Tret
  36. Items for "sale" from Church of Gond
  37. Entry #34 - Illusndra & the church of Ghond
  38. Entry #35 - search for the cult
  39. Entry 36 - Battle with the Leucrotta
  40. Entry 37 - Decent into the Sunless Citadel the sunken tower
  41. Entry #38 - further into the Citadel
  42. Entry #39 - Fel's luck, discovery of ancient chamber
  43. Entry #40: The Chamber of Secrets and Perils
  44. Entry #41 (session L) - Retreating from the Kobolds
  45. Entry #42 (Session LI) - Negotiations with the Goblin Chiefton
  46. Entry #43 (session LII) - planning for battle
  47. Entry #44 (Session LIII) - Battle with the Kobolds
  48. Entry 45 - 2.7 Session LV - Discussion with Goblin Chief
  49. Entry 46 - Diplomacy with Goblin Shaman (session LVI)
  50. Entry 47: Liberation of the Kobolds (session LVII)
  51. Entry #48 - Descending into the mines - the hunt for Belak
  52. Entry #49 - The Haze and the Goblins’ Secrets (Session LVIII)
  53. The Journal Entry’s title
  54. Entry #50 - The Tendrils of Fate (Session LIX)
  55. Entry #51 – Ashardalon’s Whisper (Session LX)
  56. Chapter 52: Shadows Beneath the Grove (Session LXI)
  57. Chapter 53: The Withering Blight Tree (Session LXII)
  58. Entry 54: The Fall of Durnn and the Liberation of the Kobolds (Session LXIII)
  59. Entry 55: Oaths in the Ruins, and a Kobold’s New Road (Session LXV)