Sun 18th May 2025 11:20

Entry #44 (Session LIII) - Battle with the Kobolds

by Aleksey Dotsk the seer

Returning to the ancient door inscribed with cryptic markings of rebuke against the restless dead, I summon the power of insight and lay my hand upon it, casting *Identify*. The enchantment is old—woven with forgotten magics whose purpose eludes full comprehension. What is clear, however, is its singular intent: the door must remain sealed, opened only by the precise resonance of a *Knock* spell.
 
We take respite, gathering our strength before the trials ahead. With the dawn—or whatever passes for it in these depths—I invoke *Comprehend Languages*, allowing the wisdom of Savras to peel back the veil of unfamiliar tongues.
 
The goblin chieftain arrives, his presence heralding our next move. Together, we deliberate once more, ensuring our stratagem is sound before pressing forward into the domain of the kobolds.
 
At the threshold of our next challenge, I perform *Silence* as a ritual, weaving a bubble of unnatural quiet around the door that bars our passage. Draxon, ever the embodiment of brute force, hurls his weight against it, the wood splintering under his might—augmented, of course, by the formidable assistance of the bugbear at his side.
 
The goblins surge ahead as I renew the eerie hush of *Silence*, their bloodlust driving them into battle against the kobolds who have abandoned their guard post. The clash is brief and merciless—three kobolds fall before the tide of goblin steel.
 
I press onward, reaching the corner where the cultists lurk. With a whispered prayer to Savras, I conjure *Sanctuary*, weaving divine protection around myself while simultaneously muddling the minds of my foes, diverting their focus.
 
Draxon wastes no time, his javelin slicing through the dim torchlight before striking true into a robed figure clad in black. Felonius joins the fray, the two warriors cutting through the first cultist with practiced ease. Yet more figures emerge from the shadows, and among them, Lady Oleander herself. She levels her gaze at me, arcane energy crackling at her fingertips.
 
Sensing the impending danger, I react in an instant—another surge of *Silence* blankets the battlefield, cutting off the spell mid-incantation.
 
Seeing Draxon’s wounds, I channel healing energy into him, restoring his vitality. Strength renewed, he lets loose a primal roar, his rage summoning forth a most peculiar entity—the frumpf. What manner of creature this is, only time will tell, but with steel and spell alike, we stand ready for what comes next.

Continue reading...

  1. Entry #1: Our journey further into The Cave of the Foulwater Goblin Tribe
  2. Entry #2: In and out of the lair...
  3. Entry #3: Out of fire and to the Inn - blasted guards
  4. Entry #4: Respite in Phlan
  5. Entry #5: Jean-marie the dead-riser
  6. Entry #6 - a riot begins
  7. Entry 0.5 - the party forms then splits
  8. The battle of Phlan continues
  9. Entry #7: the riot escalates
  10. Entry #8: Jailbreak attempt
  11. Entry #9: confined to a nice jail cell - jailbreak#2?
  12. Entry #10: Down the well - ruins in labyrinth
  13. Entry #11 - out of the tunnels - finally rest!
  14. Entry #12 - finding the Harper agent
  15. Entry #13 - Evening entertainment (i.e. barfight)
  16. Entry #14 - to the lighthouse
  17. Entry #15 - exploring the island
  18. Entry #16: into the depths of the island
  19. Entry #17 -Down into the dark bowels of Toril
  20. Entry #18 Battle at jade totem
  21. Entry #19: Solving Igon's murder
  22. Entry #20 - Grim's guilt assured - attack from the sea!
  23. Entry #21: the relentless attack from the sea
  24. Entry #22: escape from Sokol Keep
  25. Entry #23 - Escape to Melvaunt
  26. Entry #24 - the trade bazaar
  27. Entry #25 - Trade bazaar continued...
  28. Entry #26 - Regrouping at the Inn, then going separate ways
  29. Entry #27 - 1st attempt at securing the purse
  30. Entry #28 - Next morning, next pursuit for the purse
  31. Quest list
  32. Entry #29 - Jean Marie's gold is recovered (partially)
  33. Entry #30 - To the pub, an orb breaks
  34. Entry #31 - Lightning!
  35. Entry #33 - What to do with Tret
  36. Items for "sale" from Church of Gond
  37. Entry #34 - Illusndra & the church of Ghond
  38. Entry #35 - search for the cult
  39. Entry 36 - Battle with the Leucrotta
  40. Entry 37 - Decent into the Sunless Citadel the sunken tower
  41. Entry #38 - further into the Citadel
  42. Entry #39 - Fel's luck, discovery of ancient chamber
  43. Entry #40: The Chamber of Secrets and Perils
  44. Entry #41 (session L) - Retreating from the Kobolds
  45. Entry #42 (Session LI) - Negotiations with the Goblin Chiefton
  46. Entry #43 (session LII) - planning for battle
  47. Entry #44 (Session LIII) - Battle with the Kobolds
  48. Entry 45 - 2.7 Session LV - Discussion with Goblin Chief
  49. Entry 46 - Diplomacy with Goblin Shaman (session LVI)
  50. Entry 47: Liberation of the Kobolds (session LVII)
  51. Entry #48 - Descending into the mines - the hunt for Belak
  52. Entry #49 - The Haze and the Goblins’ Secrets (Session LVIII)
  53. The Journal Entry’s title
  54. Entry #50 - The Tendrils of Fate (Session LIX)
  55. Entry #51 – Ashardalon’s Whisper (Session LX)
  56. Chapter 52: Shadows Beneath the Grove (Session LXI)
  57. Chapter 53: The Withering Blight Tree (Session LXII)
  58. Entry 54: The Fall of Durnn and the Liberation of the Kobolds (Session LXIII)
  59. Entry 55: Oaths in the Ruins, and a Kobold’s New Road (Session LXV)